Split PVKII into its own engine branch (#1847)

* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
This commit is contained in:
Spirrwell
2022-10-24 19:27:32 +00:00
committed by GitHub
parent 721f348684
commit e34e9b9869
34 changed files with 295 additions and 82 deletions
+1 -1
View File
@@ -308,7 +308,7 @@ public:
void Hook_Touch(CBaseEntity *pOther);
void Hook_TouchPost(CBaseEntity *pOther);
#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_PVKII
void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
#else