New gamedata organization (bug 3546, r=ds,pred).

This commit is contained in:
David Anderson
2009-01-12 02:28:22 -05:00
parent bc3491c5bd
commit e31cbbfe21
30 changed files with 2873 additions and 2567 deletions
+249 -36
View File
@@ -90,9 +90,37 @@ struct TempSigInfo
unsigned int s_ServerBinCRC;
bool s_ServerBinCRC_Ok = false;
static bool DoesGameMatch(const char *value)
{
if (strcmp(value, g_Game) == 0 ||
strcmp(value, g_GameDesc) == 0 ||
strcmp(value, g_GameName) == 0)
{
return true;
}
return false;
}
static bool DoesEngineMatch(const char *value)
{
#if SOURCE_ENGINE == SE_EPISODEONE
if (strcmp(value, "original") == 0)
#elif SOURCE_ENGINE == SE_ORANGEBOX
if (strcmp(value, "orangebox") == 0)
#elif SOURCE_ENGINE == SE_LEFT4DEAD
if (strcmp(value, "left4dead") == 0)
#else
#error "Unknown engine type"
#endif
{
return true;
}
return false;
}
CGameConfig::CGameConfig(const char *file)
{
m_pFile = sm_strdup(file);
strncopy(m_File, file, sizeof(m_File));
m_pOffsets = sm_trie_create();
m_pProps = sm_trie_create();
m_pKeys = sm_trie_create();
@@ -110,7 +138,6 @@ CGameConfig::~CGameConfig()
sm_trie_destroy(m_pProps);
sm_trie_destroy(m_pKeys);
sm_trie_destroy(m_pSigs);
delete [] m_pFile;
delete m_pStrings;
}
@@ -136,11 +163,9 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
}
case PSTATE_GAMES:
{
if ((strcmp(name, "*") == 0)
|| (strcmp(name, "#default") == 0)
|| (strcasecmp(name, g_Game) == 0)
|| (strcasecmp(name, g_GameDesc) == 0)
|| (strcasecmp(name, g_GameName) == 0))
if (strcmp(name, "*") == 0 ||
strcmp(name, "#default") == 0 ||
DoesGameMatch(name))
{
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_GAMEDEFS;
@@ -160,12 +185,15 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if ((strcmp(name, "#supported") == 0)
&& (strcmp(m_Game, "#default") == 0))
else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
bShouldBeReadingDefault = false;
had_game = false;
matched_game = false;
had_engine = false;
matched_engine = false;
}
else if (strcmp(name, "Signatures") == 0)
{
@@ -244,7 +272,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
if (error[0] != '\0')
{
m_IgnoreLevel = 1;
g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
g_Logger.LogError("[SM] %s", error);
} else {
m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
@@ -297,13 +325,29 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
int id = m_pStrings->AddString(value);
sm_trie_replace(m_pKeys, key, (void *)id);
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0
&& (strcasecmp(value, g_Game) == 0
|| strcasecmp(value, g_GameDesc) == 0
|| strcasecmp(value, g_GameName) == 0)
)
if (strcmp(key, "game") == 0)
{
bShouldBeReadingDefault = true;
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
if ((!had_engine && matched_game) || (matched_engine && matched_game))
{
bShouldBeReadingDefault = true;
}
}
else if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
if ((!had_game && matched_engine) || (matched_game && matched_engine))
{
bShouldBeReadingDefault = true;
}
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
if (strcmp(key, PLATFORM_NAME) == 0)
@@ -390,7 +434,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_Class,
m_Prop,
m_pFile,
m_CurFile,
m_Game);
}
}
@@ -440,7 +484,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
m_CurFile);
} else {
#if defined PLATFORM_LINUX
if (s_TempSig.sig[0] == '@')
@@ -457,12 +501,12 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
} else {
g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
m_File);
}
} else {
g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
m_File);
}
}
if (final_addr)
@@ -526,37 +570,206 @@ skip_find:
return SMCResult_Continue;
}
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
SMCError err;
SMCStates state = {0, 0};
#define MSTATE_NONE 0
#define MSTATE_MAIN 1
#define MSTATE_FILE 2
char path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
/* Backwards compatibility */
if (!g_LibSys.PathExists(path))
class MasterReader : public ITextListener_SMC
{
public:
virtual void ReadSMC_ParseStart()
{
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
state = MSTATE_NONE;
ignoreLevel = 0;
}
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (ignoreLevel)
{
return SMCResult_Continue;
}
if (state == MSTATE_NONE)
{
if (strcmp(name, "Game Master") == 0)
{
state = MSTATE_MAIN;
}
else
{
ignoreLevel++;
}
}
else if (state == MSTATE_MAIN)
{
strncopy(cur_file, name, sizeof(cur_file));
had_engine = false;
matched_engine = false;
had_game = false;
matched_game = false;
state = MSTATE_FILE;
}
else if (state == MSTATE_FILE)
{
ignoreLevel++;
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (ignoreLevel || state != MSTATE_FILE)
{
return SMCResult_Continue;
}
if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
}
else if (strcmp(key, "game") == 0)
{
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
{
if (ignoreLevel)
{
ignoreLevel--;
return SMCResult_Continue;
}
if (state == MSTATE_FILE)
{
/* The four success conditions:
* 1. Needed nothing.
* 2. Needed game only.
* 3. Needed engine only.
* 4. Needed both engine and game.
* Final result is minimized via k-map.
*/
#if 0
if ((!had_engine && !had_game) ||
(!had_engine && (had_game && matched_game)) ||
(!had_game && (had_engine && matched_engine)) ||
((had_game && had_engine) && (matched_game && matched_engine)))
#endif
if ((!had_engine && !had_game) ||
(!had_engine && matched_game) ||
(!had_game && matched_engine) ||
(matched_engine && matched_game))
{
fileList->push_back(cur_file);
}
state = MSTATE_MAIN;
}
else if (state == MSTATE_MAIN)
{
state = MSTATE_NONE;
}
return SMCResult_Continue;
}
public:
List<String> *fileList;
unsigned int state;
unsigned int ignoreLevel;
char cur_file[PLATFORM_MAX_PATH];
bool had_engine;
bool matched_engine;
bool had_game;
bool matched_game;
};
static MasterReader master_reader;
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
/* Reset cached data */
m_pStrings->Reset();
sm_trie_clear(m_pOffsets);
sm_trie_clear(m_pProps);
sm_trie_clear(m_pKeys);
if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
char path[PLATFORM_MAX_PATH];
/* See if we can use the extended gamedata format. */
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
if (!g_LibSys.PathExists(path))
{
/* Nope, use the old mechanism. */
UTIL_Format(path, sizeof(path), "%s.txt", m_File);
return EnterFile(path, error, maxlength);
}
/* Otherwise, it's time to parse the master. */
SMCError err;
SMCStates state = {0, 0};
List<String> fileList;
master_reader.fileList = &fileList;
err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
if (err != SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
g_Logger.LogError("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
return false;
}
/* Go through each file we found and parse it. */
List<String>::iterator iter;
for (iter = fileList.begin(); iter != fileList.end(); iter++)
{
UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
if (!EnterFile(path, error, maxlength))
{
return false;
}
}
return true;
}
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
SMCError err;
SMCStates state = {0, 0};
g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
!= SMCError_Okay)
{
const char *msg;
msg = textparsers->GetSMCErrorString(err);
g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
g_Logger.LogError("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
@@ -722,7 +935,7 @@ void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
if (pConfig->DecRefCount() == 0)
{
sm_trie_delete(m_pLookup, pConfig->m_pFile);
sm_trie_delete(m_pLookup, pConfig->m_File);
delete pConfig;
}
}
+7 -1
View File
@@ -55,6 +55,7 @@ public:
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
bool EnterFile(const char *file, char *error, size_t maxlength);
public: //ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
@@ -69,7 +70,8 @@ public:
unsigned int DecRefCount();
private:
BaseStringTable *m_pStrings;
char *m_pFile;
char m_File[PLATFORM_MAX_PATH];
char m_CurFile[PLATFORM_MAX_PATH];
Trie *m_pOffsets;
Trie *m_pProps;
Trie *m_pKeys;
@@ -83,6 +85,10 @@ private:
char m_offset[64];
char m_Game[256];
bool bShouldBeReadingDefault;
bool had_game;
bool matched_game;
bool had_engine;
bool matched_engine;
/* Custom Sections */
unsigned int m_CustomLevel;