New gamedata organization (bug 3546, r=ds,pred).
This commit is contained in:
+249
-36
@@ -90,9 +90,37 @@ struct TempSigInfo
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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if (strcmp(value, g_Game) == 0 ||
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strcmp(value, g_GameDesc) == 0 ||
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strcmp(value, g_GameName) == 0)
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{
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return true;
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}
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return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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if (strcmp(value, "left4dead") == 0)
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#else
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#error "Unknown engine type"
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#endif
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{
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return true;
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}
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return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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m_pFile = sm_strdup(file);
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strncopy(m_File, file, sizeof(m_File));
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m_pOffsets = sm_trie_create();
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m_pProps = sm_trie_create();
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m_pKeys = sm_trie_create();
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@@ -110,7 +138,6 @@ CGameConfig::~CGameConfig()
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sm_trie_destroy(m_pProps);
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sm_trie_destroy(m_pKeys);
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sm_trie_destroy(m_pSigs);
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delete [] m_pFile;
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delete m_pStrings;
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}
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@@ -136,11 +163,9 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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}
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case PSTATE_GAMES:
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{
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if ((strcmp(name, "*") == 0)
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|| (strcmp(name, "#default") == 0)
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|| (strcasecmp(name, g_Game) == 0)
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|| (strcasecmp(name, g_GameDesc) == 0)
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|| (strcasecmp(name, g_GameName) == 0))
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if (strcmp(name, "*") == 0 ||
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strcmp(name, "#default") == 0 ||
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DoesGameMatch(name))
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{
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bShouldBeReadingDefault = true;
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m_ParseState = PSTATE_GAMEDEFS;
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@@ -160,12 +185,15 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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{
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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}
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else if ((strcmp(name, "#supported") == 0)
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&& (strcmp(m_Game, "#default") == 0))
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else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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{
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m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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/* Ignore this section unless we get a game. */
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bShouldBeReadingDefault = false;
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had_game = false;
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matched_game = false;
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had_engine = false;
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matched_engine = false;
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}
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else if (strcmp(name, "Signatures") == 0)
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{
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@@ -244,7 +272,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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if (error[0] != '\0')
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{
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m_IgnoreLevel = 1;
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g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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g_Logger.LogError("[SM] %s", error);
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} else {
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m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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@@ -297,13 +325,29 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
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int id = m_pStrings->AddString(value);
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sm_trie_replace(m_pKeys, key, (void *)id);
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} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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if (strcmp(key, "game") == 0
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&& (strcasecmp(value, g_Game) == 0
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|| strcasecmp(value, g_GameDesc) == 0
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|| strcasecmp(value, g_GameName) == 0)
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)
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if (strcmp(key, "game") == 0)
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{
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bShouldBeReadingDefault = true;
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had_game = true;
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if (DoesGameMatch(value))
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{
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matched_game = true;
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}
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if ((!had_engine && matched_game) || (matched_engine && matched_game))
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{
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bShouldBeReadingDefault = true;
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}
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}
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else if (strcmp(key, "engine") == 0)
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{
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had_engine = true;
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if (DoesEngineMatch(value))
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{
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matched_engine = true;
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}
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if ((!had_game && matched_engine) || (matched_game && matched_engine))
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{
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bShouldBeReadingDefault = true;
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}
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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if (strcmp(key, PLATFORM_NAME) == 0)
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@@ -390,7 +434,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
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m_Class,
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m_Prop,
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m_pFile,
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m_CurFile,
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m_Game);
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}
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}
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@@ -440,7 +484,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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{
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g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
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s_TempSig.library,
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m_pFile);
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m_CurFile);
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} else {
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#if defined PLATFORM_LINUX
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if (s_TempSig.sig[0] == '@')
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@@ -457,12 +501,12 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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} else {
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g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
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s_TempSig.library,
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m_pFile);
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m_File);
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}
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} else {
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g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
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s_TempSig.library,
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m_pFile);
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m_File);
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}
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}
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if (final_addr)
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@@ -526,37 +570,206 @@ skip_find:
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return SMCResult_Continue;
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}
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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SMCError err;
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SMCStates state = {0, 0};
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#define MSTATE_NONE 0
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#define MSTATE_MAIN 1
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#define MSTATE_FILE 2
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char path[PLATFORM_MAX_PATH];
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
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/* Backwards compatibility */
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if (!g_LibSys.PathExists(path))
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class MasterReader : public ITextListener_SMC
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{
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public:
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virtual void ReadSMC_ParseStart()
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{
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
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state = MSTATE_NONE;
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ignoreLevel = 0;
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}
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/* Initialize parse states */
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m_IgnoreLevel = 0;
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bShouldBeReadingDefault = true;
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m_ParseState = PSTATE_NONE;
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virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (ignoreLevel)
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{
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return SMCResult_Continue;
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}
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if (state == MSTATE_NONE)
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{
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if (strcmp(name, "Game Master") == 0)
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{
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state = MSTATE_MAIN;
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}
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else
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{
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ignoreLevel++;
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}
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}
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else if (state == MSTATE_MAIN)
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{
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strncopy(cur_file, name, sizeof(cur_file));
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had_engine = false;
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matched_engine = false;
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had_game = false;
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matched_game = false;
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state = MSTATE_FILE;
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}
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else if (state == MSTATE_FILE)
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{
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ignoreLevel++;
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}
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return SMCResult_Continue;
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}
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virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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if (ignoreLevel || state != MSTATE_FILE)
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{
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return SMCResult_Continue;
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}
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if (strcmp(key, "engine") == 0)
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{
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had_engine = true;
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if (DoesEngineMatch(value))
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{
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matched_engine = true;
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}
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}
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else if (strcmp(key, "game") == 0)
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{
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had_game = true;
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if (DoesGameMatch(value))
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{
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matched_game = true;
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}
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}
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return SMCResult_Continue;
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}
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virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
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{
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if (ignoreLevel)
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{
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ignoreLevel--;
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return SMCResult_Continue;
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}
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if (state == MSTATE_FILE)
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{
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/* The four success conditions:
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* 1. Needed nothing.
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* 2. Needed game only.
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* 3. Needed engine only.
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* 4. Needed both engine and game.
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* Final result is minimized via k-map.
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*/
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#if 0
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if ((!had_engine && !had_game) ||
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(!had_engine && (had_game && matched_game)) ||
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(!had_game && (had_engine && matched_engine)) ||
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((had_game && had_engine) && (matched_game && matched_engine)))
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#endif
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if ((!had_engine && !had_game) ||
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(!had_engine && matched_game) ||
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(!had_game && matched_engine) ||
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(matched_engine && matched_game))
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{
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fileList->push_back(cur_file);
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}
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state = MSTATE_MAIN;
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}
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else if (state == MSTATE_MAIN)
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{
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state = MSTATE_NONE;
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}
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return SMCResult_Continue;
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}
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public:
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List<String> *fileList;
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unsigned int state;
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unsigned int ignoreLevel;
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char cur_file[PLATFORM_MAX_PATH];
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bool had_engine;
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bool matched_engine;
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bool had_game;
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bool matched_game;
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};
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static MasterReader master_reader;
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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/* Reset cached data */
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m_pStrings->Reset();
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sm_trie_clear(m_pOffsets);
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sm_trie_clear(m_pProps);
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sm_trie_clear(m_pKeys);
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if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
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char path[PLATFORM_MAX_PATH];
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/* See if we can use the extended gamedata format. */
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
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if (!g_LibSys.PathExists(path))
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{
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/* Nope, use the old mechanism. */
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UTIL_Format(path, sizeof(path), "%s.txt", m_File);
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return EnterFile(path, error, maxlength);
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}
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/* Otherwise, it's time to parse the master. */
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SMCError err;
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SMCStates state = {0, 0};
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List<String> fileList;
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master_reader.fileList = &fileList;
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err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
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if (err != SMCError_Okay)
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{
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const char *msg = textparsers->GetSMCErrorString(err);
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g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
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g_Logger.LogError("[SM] Error %d on line %d, col %d: %s",
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err,
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state.line,
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state.col,
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msg ? msg : "Unknown error");
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return false;
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}
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/* Go through each file we found and parse it. */
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List<String>::iterator iter;
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for (iter = fileList.begin(); iter != fileList.end(); iter++)
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{
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UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
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if (!EnterFile(path, error, maxlength))
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{
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return false;
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}
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}
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return true;
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}
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bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
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{
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SMCError err;
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SMCStates state = {0, 0};
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g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
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/* Initialize parse states */
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m_IgnoreLevel = 0;
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bShouldBeReadingDefault = true;
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m_ParseState = PSTATE_NONE;
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if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
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!= SMCError_Okay)
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{
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const char *msg;
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msg = textparsers->GetSMCErrorString(err);
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g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
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g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
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g_Logger.LogError("[SM] Error %d on line %d, col %d: %s",
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err,
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state.line,
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@@ -722,7 +935,7 @@ void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
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if (pConfig->DecRefCount() == 0)
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{
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sm_trie_delete(m_pLookup, pConfig->m_pFile);
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sm_trie_delete(m_pLookup, pConfig->m_File);
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delete pConfig;
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}
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}
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+7
-1
@@ -55,6 +55,7 @@ public:
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~CGameConfig();
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public:
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bool Reparse(char *error, size_t maxlength);
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bool EnterFile(const char *file, char *error, size_t maxlength);
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public: //ITextListener_SMC
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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@@ -69,7 +70,8 @@ public:
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unsigned int DecRefCount();
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private:
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BaseStringTable *m_pStrings;
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char *m_pFile;
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char m_File[PLATFORM_MAX_PATH];
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char m_CurFile[PLATFORM_MAX_PATH];
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Trie *m_pOffsets;
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Trie *m_pProps;
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Trie *m_pKeys;
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@@ -83,6 +85,10 @@ private:
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char m_offset[64];
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char m_Game[256];
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bool bShouldBeReadingDefault;
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bool had_game;
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bool matched_game;
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bool had_engine;
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bool matched_engine;
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/* Custom Sections */
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unsigned int m_CustomLevel;
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Block a user