Merge from sourcemod-1.1.
This commit is contained in:
commit
e276223b61
@ -193,6 +193,9 @@ EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunct
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pHook->pPostHook->AddFunction(pFunction);
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pHook->pPostHook->AddFunction(pFunction);
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}
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}
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/* Cache the name for post hooks */
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pHook->name = strdup(name);
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/* Increase reference count */
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/* Increase reference count */
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pHook->refCount++;
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pHook->refCount++;
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@ -296,6 +299,9 @@ EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFun
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/* Delete entry in trie */
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/* Delete entry in trie */
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sm_trie_delete(m_EventHooks, name);
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sm_trie_delete(m_EventHooks, name);
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/* Free the cached name */
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free(pHook->name);
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/* And finally free structure memory */
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/* And finally free structure memory */
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delete pHook;
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delete pHook;
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}
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}
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@ -365,14 +371,17 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
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{
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{
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RETURN_META_VALUE(MRES_IGNORED, false);
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RETURN_META_VALUE(MRES_IGNORED, false);
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}
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}
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/* Get the event name, we're going to need this for passing to post hooks */
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name = pEvent->GetName();
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name = pEvent->GetName();
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m_EventNames.push(name);
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if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
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if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
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{
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{
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/* Push the event onto the event stack. The reference count is increased to make sure
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* the structure is not garbage collected in between now and the post hook.
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*/
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pHook->refCount++;
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m_EventStack.push(pHook);
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pForward = pHook->pPreHook;
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pForward = pHook->pPreHook;
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if (pForward)
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if (pForward)
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@ -400,6 +409,10 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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}
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}
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}
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else
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{
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m_EventStack.push(NULL);
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}
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RETURN_META_VALUE(MRES_IGNORED, true);
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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}
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@ -410,7 +423,6 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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EventHook *pHook;
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EventHook *pHook;
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EventInfo info;
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EventInfo info;
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IChangeableForward *pForward;
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IChangeableForward *pForward;
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const char *name;
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Handle_t hndl = 0;
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Handle_t hndl = 0;
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/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
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/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
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@ -419,9 +431,9 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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RETURN_META_VALUE(MRES_IGNORED, false);
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RETURN_META_VALUE(MRES_IGNORED, false);
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}
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}
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name = m_EventNames.front();
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pHook = m_EventStack.front();
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if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
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if (pHook != NULL)
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{
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{
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pForward = pHook->pPostHook;
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pForward = pHook->pPostHook;
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@ -438,7 +450,7 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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pForward->PushCell(BAD_HANDLE);
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pForward->PushCell(BAD_HANDLE);
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}
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}
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pForward->PushString(name);
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pForward->PushString(pHook->name);
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pForward->PushCell(bDontBroadcast);
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pForward->PushCell(bDontBroadcast);
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pForward->Execute(NULL);
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pForward->Execute(NULL);
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@ -453,9 +465,19 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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m_EventCopies.pop();
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m_EventCopies.pop();
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}
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}
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}
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}
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/* Decrement reference count, check if a delayed delete is needed */
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if (--pHook->refCount == 0)
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{
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assert(pHook->pPostHook == NULL);
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assert(pHook->pPreHook == NULL);
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sm_trie_delete(m_EventHooks, pHook->name);
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free(pHook->name);
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delete pHook;
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}
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}
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}
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m_EventNames.pop();
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m_EventStack.pop();
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RETURN_META_VALUE(MRES_IGNORED, true);
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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}
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@ -68,6 +68,7 @@ struct EventHook
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IChangeableForward *pPostHook;
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IChangeableForward *pPostHook;
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bool postCopy;
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bool postCopy;
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unsigned int refCount;
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unsigned int refCount;
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char *name;
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};
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};
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enum EventHookMode
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enum EventHookMode
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@ -124,7 +125,7 @@ private:
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HandleType_t m_EventType;
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HandleType_t m_EventType;
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Trie *m_EventHooks;
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Trie *m_EventHooks;
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CStack<EventInfo *> m_FreeEvents;
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CStack<EventInfo *> m_FreeEvents;
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CStack<const char *> m_EventNames;
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CStack<EventHook *> m_EventStack;
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CStack<IGameEvent *> m_EventCopies;
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CStack<IGameEvent *> m_EventCopies;
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};
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};
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@ -170,7 +170,7 @@ BuildDynamicMenu()
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new count = 1;
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new count = 1;
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decl String:countBuffer[10] = "1";
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decl String:countBuffer[10] = "1";
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decl String:inputBuffer[32];
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decl String:inputBuffer[48];
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while (KvJumpToKey(kvMenu, countBuffer))
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while (KvJumpToKey(kvMenu, countBuffer))
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{
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{
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@ -718,4 +718,4 @@ stock bool:UnQuoteString(String:input[], String:output[], maxlen, String:quotech
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output[count] = 0;
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output[count] = 0;
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return true;
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return true;
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}
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}
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@ -1,219 +1,219 @@
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/**
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/**
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* vim: set ts=4 :
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* vim: set ts=4 :
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||||||
* =============================================================================
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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||||||
* =============================================================================
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* =============================================================================
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*
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*
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||||||
* This file is part of the SourceMod/SourcePawn SDK.
|
* This file is part of the SourceMod/SourcePawn SDK.
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||||||
*
|
*
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||||||
* This program is free software; you can redistribute it and/or modify it under
|
* This program is free software; you can redistribute it and/or modify it under
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||||||
* the terms of the GNU General Public License, version 3.0, as published by the
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* the terms of the GNU General Public License, version 3.0, as published by the
|
||||||
* Free Software Foundation.
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* Free Software Foundation.
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||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful, but WITHOUT
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* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||||
* details.
|
* details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU General Public License along with
|
* You should have received a copy of the GNU General Public License along with
|
||||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*
|
*
|
||||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||||
* this exception to all derivative works. AlliedModders LLC defines further
|
* this exception to all derivative works. AlliedModders LLC defines further
|
||||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||||
* or <http://www.sourcemod.net/license.php>.
|
* or <http://www.sourcemod.net/license.php>.
|
||||||
*
|
*
|
||||||
* Version: $Id$
|
* Version: $Id$
|
||||||
*/
|
*/
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||||||
|
|
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#if defined _tf2_stocks_included
|
#if defined _tf2_stocks_included
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#endinput
|
#endinput
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#endif
|
#endif
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#define _tf2_stocks_included
|
#define _tf2_stocks_included
|
||||||
|
|
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#include <tf2>
|
#include <tf2>
|
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#include <sdktools>
|
#include <sdktools>
|
||||||
|
|
||||||
enum TFResourceType
|
enum TFResourceType
|
||||||
{
|
{
|
||||||
TFResource_Ping,
|
TFResource_Ping,
|
||||||
TFResource_Score,
|
TFResource_Score,
|
||||||
TFResource_Deaths,
|
TFResource_Deaths,
|
||||||
TFResource_TotalScore,
|
TFResource_TotalScore,
|
||||||
TFResource_Captures,
|
TFResource_Captures,
|
||||||
TFResource_Defenses,
|
TFResource_Defenses,
|
||||||
TFResource_Dominations,
|
TFResource_Dominations,
|
||||||
TFResource_Revenge,
|
TFResource_Revenge,
|
||||||
TFResource_BuildingsDestroyed,
|
TFResource_BuildingsDestroyed,
|
||||||
TFResource_Headshots,
|
TFResource_Headshots,
|
||||||
TFResource_Backstabs,
|
TFResource_Backstabs,
|
||||||
TFResource_HealPoints,
|
TFResource_HealPoints,
|
||||||
TFResource_Invulns,
|
TFResource_Invulns,
|
||||||
TFResource_Teleports,
|
TFResource_Teleports,
|
||||||
TFResource_ResupplyPoints,
|
TFResource_ResupplyPoints,
|
||||||
TFResource_KillAssists,
|
TFResource_KillAssists,
|
||||||
TFResource_MaxHealth,
|
TFResource_MaxHealth,
|
||||||
TFResource_PlayerClass
|
TFResource_PlayerClass
|
||||||
};
|
};
|
||||||
|
|
||||||
static const String:TFResourceNames[TFResourceType][] =
|
static const String:TFResourceNames[TFResourceType][] =
|
||||||
{
|
{
|
||||||
"m_iPing",
|
"m_iPing",
|
||||||
"m_iScore",
|
"m_iScore",
|
||||||
"m_iDeaths",
|
"m_iDeaths",
|
||||||
"m_iTotalScore",
|
"m_iTotalScore",
|
||||||
"m_iCaptures",
|
"m_iCaptures",
|
||||||
"m_iDefenses",
|
"m_iDefenses",
|
||||||
"m_iDominations",
|
"m_iDominations",
|
||||||
"m_iRevenge",
|
"m_iRevenge",
|
||||||
"m_iBuildingsDestroyed",
|
"m_iBuildingsDestroyed",
|
||||||
"m_iHeadshots",
|
"m_iHeadshots",
|
||||||
"m_iBackstabs",
|
"m_iBackstabs",
|
||||||
"m_iHealPoints",
|
"m_iHealPoints",
|
||||||
"m_iInvulns",
|
"m_iInvulns",
|
||||||
"m_iTeleports",
|
"m_iTeleports",
|
||||||
"m_iResupplyPoints",
|
"m_iResupplyPoints",
|
||||||
"m_iKillAssists",
|
"m_iKillAssists",
|
||||||
"m_iMaxHealth",
|
"m_iMaxHealth",
|
||||||
"m_iPlayerClass"
|
"m_iPlayerClass"
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get's a Clients current class.
|
* Get's a Clients current class.
|
||||||
*
|
*
|
||||||
* @param client Player's index.
|
* @param client Player's index.
|
||||||
* @param class TFClassType to change to.
|
* @return Current TFClassType of player.
|
||||||
* @noreturn
|
* @error Invalid client index.
|
||||||
* @error Invalid client index.
|
*/
|
||||||
*/
|
stock TFClassType:TF2_GetPlayerClass(client)
|
||||||
stock TFClassType:TF2_GetPlayerClass(client)
|
{
|
||||||
{
|
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
|
||||||
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Set's a Clients class.
|
||||||
* Set's a Clients class.
|
*
|
||||||
*
|
* Note: If setting player class in a player spawn hook weapons should be set to false.
|
||||||
* Note: If setting player class in a player spawn hook weapons should be set to false.
|
*
|
||||||
*
|
* @param client Player's index.
|
||||||
* @param client Player's index.
|
* @param class TFClassType class symbol.
|
||||||
* @param class TFClassType class symbol.
|
* @param weapons This paramater is ignored.
|
||||||
* @param weapons This paramater is ignored.
|
* @param persistant If true changes the players desired class so the change stays after death.
|
||||||
* @param persistant If true changes the players desired class so the change stays after death.
|
* @noreturn
|
||||||
* @noreturn
|
* @error Invalid client index.
|
||||||
* @error Invalid client index.
|
*/
|
||||||
*/
|
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
|
||||||
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
|
{
|
||||||
{
|
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
||||||
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
|
||||||
|
if (persistant)
|
||||||
if (persistant)
|
{
|
||||||
{
|
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
||||||
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Retrieves client data from the resource entity
|
||||||
* Retrieves client data from the resource entity
|
*
|
||||||
*
|
* @param client Player's index.
|
||||||
* @param client Player's index.
|
* @param type ResourceType constant
|
||||||
* @param type ResourceType constant
|
* @return Value or -1 on failure.
|
||||||
* @return Value or -1 on failure.
|
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
*/
|
||||||
*/
|
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
|
||||||
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
|
{
|
||||||
{
|
if (!IsClientConnected(client))
|
||||||
if (!IsClientConnected(client))
|
{
|
||||||
{
|
return -1;
|
||||||
return -1;
|
}
|
||||||
}
|
|
||||||
|
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
|
||||||
|
if (offset < 1)
|
||||||
if (offset < 1)
|
{
|
||||||
{
|
return -1;
|
||||||
return -1;
|
}
|
||||||
}
|
|
||||||
|
new entity = TF2_GetResourceEntity();
|
||||||
new entity = TF2_GetResourceEntity();
|
|
||||||
|
if (entity == -1)
|
||||||
if (entity == -1)
|
{
|
||||||
{
|
return -1;
|
||||||
return -1;
|
}
|
||||||
}
|
|
||||||
|
return GetEntData(entity, offset + (client*4));
|
||||||
return GetEntData(entity, offset + (client*4));
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Sets client data in the resource entity
|
||||||
* Sets client data in the resource entity
|
*
|
||||||
*
|
* Note: The game overwrites these values every frame, so changing them will have very little effect.
|
||||||
* Note: The game overwrites these values every frame, so changing them will have very little effect.
|
*
|
||||||
*
|
* @param client Player's index.
|
||||||
* @param client Player's index.
|
* @param type ResourceType constant
|
||||||
* @param type ResourceType constant
|
* @param value Value to set.
|
||||||
* @param value Value to set.
|
* @return Value or -1 on failure.
|
||||||
* @return Value or -1 on failure.
|
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
*/
|
||||||
*/
|
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
|
||||||
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
|
{
|
||||||
{
|
if (!IsClientConnected(client))
|
||||||
if (!IsClientConnected(client))
|
{
|
||||||
{
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
|
||||||
|
if (offset < 1)
|
||||||
if (offset < 1)
|
{
|
||||||
{
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
new entity = TF2_GetResourceEntity();
|
||||||
new entity = TF2_GetResourceEntity();
|
|
||||||
|
if (entity == -1)
|
||||||
if (entity == -1)
|
{
|
||||||
{
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
SetEntData(entity, offset + (client*4), value);
|
||||||
SetEntData(entity, offset + (client*4), value);
|
|
||||||
|
return true;
|
||||||
return true;
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Removes all weapons from a client's weapon slot
|
||||||
* Removes all weapons from a client's weapon slot
|
*
|
||||||
*
|
* @param client Player's index.
|
||||||
* @param client Player's index.
|
* @param slot Slot index (0-5)
|
||||||
* @param slot Slot index (0-5)
|
* @noreturn
|
||||||
* @noreturn
|
* @error Invalid client, invalid slot or lack of mod support
|
||||||
* @error Invalid client, invalid slot or lack of mod support
|
*/
|
||||||
*/
|
stock TF2_RemoveWeaponSlot(client, slot)
|
||||||
stock TF2_RemoveWeaponSlot(client, slot)
|
{
|
||||||
{
|
new weaponIndex;
|
||||||
new weaponIndex;
|
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
|
||||||
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
|
{
|
||||||
{
|
RemovePlayerItem(client, weaponIndex);
|
||||||
RemovePlayerItem(client, weaponIndex);
|
RemoveEdict(weaponIndex);
|
||||||
RemoveEdict(weaponIndex);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Removes all weapons from a client
|
||||||
* Removes all weapons from a client
|
*
|
||||||
*
|
* @param client Player's index.
|
||||||
* @param client Player's index.
|
* @noreturn
|
||||||
* @noreturn
|
*/
|
||||||
*/
|
stock TF2_RemoveAllWeapons(client)
|
||||||
stock TF2_RemoveAllWeapons(client)
|
{
|
||||||
{
|
for (new i = 0; i <= 5; i++)
|
||||||
for (new i = 0; i <= 5; i++)
|
{
|
||||||
{
|
TF2_RemoveWeaponSlot(client, i);
|
||||||
TF2_RemoveWeaponSlot(client, i);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user