Merge from sourcemod-1.1.
This commit is contained in:
commit
e276223b61
@ -193,6 +193,9 @@ EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunct
|
||||
pHook->pPostHook->AddFunction(pFunction);
|
||||
}
|
||||
|
||||
/* Cache the name for post hooks */
|
||||
pHook->name = strdup(name);
|
||||
|
||||
/* Increase reference count */
|
||||
pHook->refCount++;
|
||||
|
||||
@ -296,6 +299,9 @@ EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFun
|
||||
/* Delete entry in trie */
|
||||
sm_trie_delete(m_EventHooks, name);
|
||||
|
||||
/* Free the cached name */
|
||||
free(pHook->name);
|
||||
|
||||
/* And finally free structure memory */
|
||||
delete pHook;
|
||||
}
|
||||
@ -365,14 +371,17 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
{
|
||||
RETURN_META_VALUE(MRES_IGNORED, false);
|
||||
}
|
||||
|
||||
/* Get the event name, we're going to need this for passing to post hooks */
|
||||
|
||||
name = pEvent->GetName();
|
||||
|
||||
m_EventNames.push(name);
|
||||
|
||||
|
||||
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
|
||||
{
|
||||
/* Push the event onto the event stack. The reference count is increased to make sure
|
||||
* the structure is not garbage collected in between now and the post hook.
|
||||
*/
|
||||
pHook->refCount++;
|
||||
m_EventStack.push(pHook);
|
||||
|
||||
pForward = pHook->pPreHook;
|
||||
|
||||
if (pForward)
|
||||
@ -400,6 +409,10 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_EventStack.push(NULL);
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, true);
|
||||
}
|
||||
@ -410,7 +423,6 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
EventHook *pHook;
|
||||
EventInfo info;
|
||||
IChangeableForward *pForward;
|
||||
const char *name;
|
||||
Handle_t hndl = 0;
|
||||
|
||||
/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
|
||||
@ -419,9 +431,9 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
RETURN_META_VALUE(MRES_IGNORED, false);
|
||||
}
|
||||
|
||||
name = m_EventNames.front();
|
||||
pHook = m_EventStack.front();
|
||||
|
||||
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
|
||||
if (pHook != NULL)
|
||||
{
|
||||
pForward = pHook->pPostHook;
|
||||
|
||||
@ -438,7 +450,7 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
pForward->PushCell(BAD_HANDLE);
|
||||
}
|
||||
|
||||
pForward->PushString(name);
|
||||
pForward->PushString(pHook->name);
|
||||
pForward->PushCell(bDontBroadcast);
|
||||
pForward->Execute(NULL);
|
||||
|
||||
@ -453,9 +465,19 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
m_EventCopies.pop();
|
||||
}
|
||||
}
|
||||
|
||||
/* Decrement reference count, check if a delayed delete is needed */
|
||||
if (--pHook->refCount == 0)
|
||||
{
|
||||
assert(pHook->pPostHook == NULL);
|
||||
assert(pHook->pPreHook == NULL);
|
||||
sm_trie_delete(m_EventHooks, pHook->name);
|
||||
free(pHook->name);
|
||||
delete pHook;
|
||||
}
|
||||
}
|
||||
|
||||
m_EventNames.pop();
|
||||
m_EventStack.pop();
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, true);
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ struct EventHook
|
||||
IChangeableForward *pPostHook;
|
||||
bool postCopy;
|
||||
unsigned int refCount;
|
||||
char *name;
|
||||
};
|
||||
|
||||
enum EventHookMode
|
||||
@ -124,7 +125,7 @@ private:
|
||||
HandleType_t m_EventType;
|
||||
Trie *m_EventHooks;
|
||||
CStack<EventInfo *> m_FreeEvents;
|
||||
CStack<const char *> m_EventNames;
|
||||
CStack<EventHook *> m_EventStack;
|
||||
CStack<IGameEvent *> m_EventCopies;
|
||||
};
|
||||
|
||||
|
@ -170,7 +170,7 @@ BuildDynamicMenu()
|
||||
new count = 1;
|
||||
decl String:countBuffer[10] = "1";
|
||||
|
||||
decl String:inputBuffer[32];
|
||||
decl String:inputBuffer[48];
|
||||
|
||||
while (KvJumpToKey(kvMenu, countBuffer))
|
||||
{
|
||||
@ -718,4 +718,4 @@ stock bool:UnQuoteString(String:input[], String:output[], maxlen, String:quotech
|
||||
output[count] = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1,219 +1,219 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _tf2_stocks_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _tf2_stocks_included
|
||||
|
||||
#include <tf2>
|
||||
#include <sdktools>
|
||||
|
||||
enum TFResourceType
|
||||
{
|
||||
TFResource_Ping,
|
||||
TFResource_Score,
|
||||
TFResource_Deaths,
|
||||
TFResource_TotalScore,
|
||||
TFResource_Captures,
|
||||
TFResource_Defenses,
|
||||
TFResource_Dominations,
|
||||
TFResource_Revenge,
|
||||
TFResource_BuildingsDestroyed,
|
||||
TFResource_Headshots,
|
||||
TFResource_Backstabs,
|
||||
TFResource_HealPoints,
|
||||
TFResource_Invulns,
|
||||
TFResource_Teleports,
|
||||
TFResource_ResupplyPoints,
|
||||
TFResource_KillAssists,
|
||||
TFResource_MaxHealth,
|
||||
TFResource_PlayerClass
|
||||
};
|
||||
|
||||
static const String:TFResourceNames[TFResourceType][] =
|
||||
{
|
||||
"m_iPing",
|
||||
"m_iScore",
|
||||
"m_iDeaths",
|
||||
"m_iTotalScore",
|
||||
"m_iCaptures",
|
||||
"m_iDefenses",
|
||||
"m_iDominations",
|
||||
"m_iRevenge",
|
||||
"m_iBuildingsDestroyed",
|
||||
"m_iHeadshots",
|
||||
"m_iBackstabs",
|
||||
"m_iHealPoints",
|
||||
"m_iInvulns",
|
||||
"m_iTeleports",
|
||||
"m_iResupplyPoints",
|
||||
"m_iKillAssists",
|
||||
"m_iMaxHealth",
|
||||
"m_iPlayerClass"
|
||||
};
|
||||
|
||||
/**
|
||||
* Get's a Clients current class.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param class TFClassType to change to.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock TFClassType:TF2_GetPlayerClass(client)
|
||||
{
|
||||
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
|
||||
}
|
||||
|
||||
/**
|
||||
* Set's a Clients class.
|
||||
*
|
||||
* Note: If setting player class in a player spawn hook weapons should be set to false.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param class TFClassType class symbol.
|
||||
* @param weapons This paramater is ignored.
|
||||
* @param persistant If true changes the players desired class so the change stays after death.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
||||
|
||||
if (persistant)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves client data from the resource entity
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param type ResourceType constant
|
||||
* @return Value or -1 on failure.
|
||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||
*/
|
||||
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
|
||||
{
|
||||
if (!IsClientConnected(client))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||
|
||||
if (offset < 1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
new entity = TF2_GetResourceEntity();
|
||||
|
||||
if (entity == -1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return GetEntData(entity, offset + (client*4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets client data in the resource entity
|
||||
*
|
||||
* Note: The game overwrites these values every frame, so changing them will have very little effect.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param type ResourceType constant
|
||||
* @param value Value to set.
|
||||
* @return Value or -1 on failure.
|
||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||
*/
|
||||
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
|
||||
{
|
||||
if (!IsClientConnected(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||
|
||||
if (offset < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
new entity = TF2_GetResourceEntity();
|
||||
|
||||
if (entity == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetEntData(entity, offset + (client*4), value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all weapons from a client's weapon slot
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param slot Slot index (0-5)
|
||||
* @noreturn
|
||||
* @error Invalid client, invalid slot or lack of mod support
|
||||
*/
|
||||
stock TF2_RemoveWeaponSlot(client, slot)
|
||||
{
|
||||
new weaponIndex;
|
||||
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
|
||||
{
|
||||
RemovePlayerItem(client, weaponIndex);
|
||||
RemoveEdict(weaponIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all weapons from a client
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @noreturn
|
||||
*/
|
||||
stock TF2_RemoveAllWeapons(client)
|
||||
{
|
||||
for (new i = 0; i <= 5; i++)
|
||||
{
|
||||
TF2_RemoveWeaponSlot(client, i);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _tf2_stocks_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _tf2_stocks_included
|
||||
|
||||
#include <tf2>
|
||||
#include <sdktools>
|
||||
|
||||
enum TFResourceType
|
||||
{
|
||||
TFResource_Ping,
|
||||
TFResource_Score,
|
||||
TFResource_Deaths,
|
||||
TFResource_TotalScore,
|
||||
TFResource_Captures,
|
||||
TFResource_Defenses,
|
||||
TFResource_Dominations,
|
||||
TFResource_Revenge,
|
||||
TFResource_BuildingsDestroyed,
|
||||
TFResource_Headshots,
|
||||
TFResource_Backstabs,
|
||||
TFResource_HealPoints,
|
||||
TFResource_Invulns,
|
||||
TFResource_Teleports,
|
||||
TFResource_ResupplyPoints,
|
||||
TFResource_KillAssists,
|
||||
TFResource_MaxHealth,
|
||||
TFResource_PlayerClass
|
||||
};
|
||||
|
||||
static const String:TFResourceNames[TFResourceType][] =
|
||||
{
|
||||
"m_iPing",
|
||||
"m_iScore",
|
||||
"m_iDeaths",
|
||||
"m_iTotalScore",
|
||||
"m_iCaptures",
|
||||
"m_iDefenses",
|
||||
"m_iDominations",
|
||||
"m_iRevenge",
|
||||
"m_iBuildingsDestroyed",
|
||||
"m_iHeadshots",
|
||||
"m_iBackstabs",
|
||||
"m_iHealPoints",
|
||||
"m_iInvulns",
|
||||
"m_iTeleports",
|
||||
"m_iResupplyPoints",
|
||||
"m_iKillAssists",
|
||||
"m_iMaxHealth",
|
||||
"m_iPlayerClass"
|
||||
};
|
||||
|
||||
/**
|
||||
* Get's a Clients current class.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @return Current TFClassType of player.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock TFClassType:TF2_GetPlayerClass(client)
|
||||
{
|
||||
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
|
||||
}
|
||||
|
||||
/**
|
||||
* Set's a Clients class.
|
||||
*
|
||||
* Note: If setting player class in a player spawn hook weapons should be set to false.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param class TFClassType class symbol.
|
||||
* @param weapons This paramater is ignored.
|
||||
* @param persistant If true changes the players desired class so the change stays after death.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
||||
|
||||
if (persistant)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves client data from the resource entity
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param type ResourceType constant
|
||||
* @return Value or -1 on failure.
|
||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||
*/
|
||||
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
|
||||
{
|
||||
if (!IsClientConnected(client))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||
|
||||
if (offset < 1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
new entity = TF2_GetResourceEntity();
|
||||
|
||||
if (entity == -1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return GetEntData(entity, offset + (client*4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets client data in the resource entity
|
||||
*
|
||||
* Note: The game overwrites these values every frame, so changing them will have very little effect.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param type ResourceType constant
|
||||
* @param value Value to set.
|
||||
* @return Value or -1 on failure.
|
||||
* @error Invalid client index, client not in game or failed to find resource entity.
|
||||
*/
|
||||
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
|
||||
{
|
||||
if (!IsClientConnected(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
||||
|
||||
if (offset < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
new entity = TF2_GetResourceEntity();
|
||||
|
||||
if (entity == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetEntData(entity, offset + (client*4), value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all weapons from a client's weapon slot
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param slot Slot index (0-5)
|
||||
* @noreturn
|
||||
* @error Invalid client, invalid slot or lack of mod support
|
||||
*/
|
||||
stock TF2_RemoveWeaponSlot(client, slot)
|
||||
{
|
||||
new weaponIndex;
|
||||
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
|
||||
{
|
||||
RemovePlayerItem(client, weaponIndex);
|
||||
RemoveEdict(weaponIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all weapons from a client
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @noreturn
|
||||
*/
|
||||
stock TF2_RemoveAllWeapons(client)
|
||||
{
|
||||
for (new i = 0; i <= 5; i++)
|
||||
{
|
||||
TF2_RemoveWeaponSlot(client, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user