Port simple C++ build scripts to AMBuild 2 (bug 5997 part 1, r=ds).
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@@ -1,33 +1,21 @@
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# vim: set ts=2 sw=2 tw=99 noet ft=python:
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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for i in SM.sdkInfo:
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if i != 'css' and i != 'csgo':
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continue
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sdk = SM.sdkInfo[i]
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if AMBuild.target['platform'] not in sdk['platform']:
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continue
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compiler = SM.DefaultHL2Compiler('extensions/cstrike', i)
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name = 'game.cstrike.ext.' + sdk['ext']
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extension = AMBuild.AddJob(name)
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binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
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SM.PreSetupHL2Job(extension, binary, i)
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binary.AddSourceFiles('extensions/cstrike', [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'forwards.cpp',
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'util_cstrike.cpp',
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'sdk/smsdk_ext.cpp',
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'CDetour/detours.cpp',
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'asm/asm.c'
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])
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SM.PostSetupHL2Job(extension, binary, i)
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SM.AutoVersion('extensions/cstrike', binary)
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SM.ExtractDebugInfo(extension, binary)
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binary.SendToJob()
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for sdk_name in ['css', 'csgo']:
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if sdk_name not in SM.sdks:
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continue
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sdk = SM.sdks[sdk_name]
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binary = SM.HL2Library(builder, 'game.cstrike.ext.' + sdk.ext, sdk)
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binary.sources += [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'forwards.cpp',
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'util_cstrike.cpp',
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'sdk/smsdk_ext.cpp',
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'CDetour/detours.cpp',
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'asm/asm.c'
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]
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SM.binaries += [builder.Add(binary)]
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