Port simple C++ build scripts to AMBuild 2 (bug 5997 part 1, r=ds).

This commit is contained in:
David Anderson
2013-12-30 17:50:56 -05:00
parent b749bbf42b
commit e1a820dcf9
19 changed files with 955 additions and 1134 deletions
+19 -31
View File
@@ -1,33 +1,21 @@
# vim: set ts=2 sw=2 tw=99 noet ft=python:
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
for i in SM.sdkInfo:
if i != 'css' and i != 'csgo':
continue
sdk = SM.sdkInfo[i]
if AMBuild.target['platform'] not in sdk['platform']:
continue
compiler = SM.DefaultHL2Compiler('extensions/cstrike', i)
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, i)
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'util_cstrike.cpp',
'sdk/smsdk_ext.cpp',
'CDetour/detours.cpp',
'asm/asm.c'
])
SM.PostSetupHL2Job(extension, binary, i)
SM.AutoVersion('extensions/cstrike', binary)
SM.ExtractDebugInfo(extension, binary)
binary.SendToJob()
for sdk_name in ['css', 'csgo']:
if sdk_name not in SM.sdks:
continue
sdk = SM.sdks[sdk_name]
binary = SM.HL2Library(builder, 'game.cstrike.ext.' + sdk.ext, sdk)
binary.sources += [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'util_cstrike.cpp',
'sdk/smsdk_ext.cpp',
'CDetour/detours.cpp',
'asm/asm.c'
]
SM.binaries += [builder.Add(binary)]