Rename GetClientAuthString2 to GetClientAuthId

This commit is contained in:
Nicholas Hastings 2014-09-02 18:11:36 -07:00
parent d0c701793c
commit e11fec9ba1
2 changed files with 4 additions and 4 deletions

View File

@ -455,7 +455,7 @@ static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
return SteamIDToLocal(pCtx, params[1], AuthStringType::Steam2, params[2], (size_t)params[3], validate);
}
static cell_t sm_GetClientAuthStr2(IPluginContext *pCtx, const cell_t *params)
static cell_t sm_GetClientAuthId(IPluginContext *pCtx, const cell_t *params)
{
return SteamIDToLocal(pCtx, params[1], (AuthStringType)params[2], params[3], (size_t)params[4], params[5] != 0);
}
@ -1646,7 +1646,7 @@ REGISTER_NATIVES(playernatives)
{ "CanUserTarget", CanUserTarget },
{ "ChangeClientTeam", ChangeClientTeam },
{ "GetClientAuthString", sm_GetClientAuthStr },
{ "GetClientAuthString2", sm_GetClientAuthStr2 },
{ "GetClientAuthId", sm_GetClientAuthId },
{ "GetSteamAccountID", sm_GetSteamAccountID },
{ "GetClientCount", sm_GetClientCount },
{ "GetClientInfo", sm_GetClientInfo },

View File

@ -286,7 +286,7 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
#pragma deprecated Use GetClientAuthString2
#pragma deprecated Use GetClientAuthId
native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
/**
@ -302,7 +302,7 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool:GetClientAuthString2(client, AuthStringType:authType, String:auth[], maxlen, bool:validate=true);
native bool:GetClientAuthId(client, AuthStringType:authType, String:auth[], maxlen, bool:validate=true);
/**
* Returns the client's Steam account ID.