Use == instead of is operator for checking string equality in AMBuild scripts (bug 6043, r=dvander).

This commit is contained in:
Scott Ehlert
2014-02-09 22:50:20 -06:00
parent 8476832dc2
commit e00e879af5
16 changed files with 47 additions and 49 deletions
+10 -10
View File
@@ -8,16 +8,16 @@ for sdk_name in SM.sdks:
binary = SM.HL2Library(builder, binary_name, sdk)
compiler = binary.compiler
if sdk.name is 'csgo':
if sdk.name == 'csgo':
# Protobuf 2.3 headers have some signed/unsigned compares. I believe that it's fixed in later versions, but Valve.
if compiler.cxx.behavior is 'gcc':
if compiler.cxx.behavior == 'gcc':
compiler.cflags += ['-Wno-sign-compare']
compiler.cxxincludes += [
os.path.join(sdk.path, 'common', 'protobuf-2.3.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
]
elif sdk.name is 'dota':
elif sdk.name == 'dota':
compiler.cxxincludes += [
os.path.join(sdk.path, 'common', 'protobuf-2.4.1', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
@@ -25,15 +25,15 @@ for sdk_name in SM.sdks:
os.path.join(sdk.path, 'public', 'game', 'shared', 'dota', 'protobuf')
]
if builder.target_platform is 'linux':
if builder.target_platform == 'linux':
compiler.postlink += ['-lpthread', '-lrt']
if sdk.name is 'csgo' or sdk.name is 'dota':
if builder.target_platform is 'linux':
if sdk.name == 'csgo' or sdk.name == 'dota':
if builder.target_platform == 'linux':
lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
elif builder.target_platform is 'mac':
elif builder.target_platform == 'mac':
lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
elif builder.target_platform is 'windows':
elif builder.target_platform == 'windows':
if 'DEBUG' in compiler.defines:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs2010', 'libprotobuf.lib')
else:
@@ -89,13 +89,13 @@ for sdk_name in SM.sdks:
else:
binary.sources += ['smn_bitbuffer.cpp']
if sdk.name is 'csgo':
if sdk.name == 'csgo':
binary.sources += [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
]
elif sdk.name is 'dota':
elif sdk.name == 'dota':
binary.sources += [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'networkbasetypes.pb.cc'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
+3 -3
View File
@@ -14,9 +14,9 @@ binary.compiler.defines += [
'SM_LOGIC'
]
if builder.target_platform is 'linux':
if builder.target_platform == 'linux':
binary.compiler.postlink += ['-lpthread', '-lrt']
elif builder.target_platform is 'mac':
elif builder.target_platform == 'mac':
binary.compiler.cflags += ['-Wno-deprecated-declarations']
binary.compiler.postlink += ['-framework', 'CoreServices']
binary.sources += [
@@ -64,7 +64,7 @@ binary.sources += [
'smn_database.cpp',
'ForwardSys.cpp',
]
if builder.target_platform is 'windows':
if builder.target_platform == 'windows':
binary.sources += ['thread/WinThreads.cpp']
else:
binary.sources += ['thread/PosixThreads.cpp']