Fixed amb1594 - SetPlayerClass issues with spawning

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402034
This commit is contained in:
Matt Woodrow 2008-04-11 07:58:06 +00:00
parent 70301419b1
commit dcb9efa131

View File

@ -98,6 +98,8 @@ stock TFClassType:TF2_GetPlayerClass(client)
/**
* Set's a Clients class.
*
* Note: If setting player class in a player spawn hook weapons should be set to false.
*
* @param client Player's index.
* @param class TFClassType class symbol.
* @param weapons If true, changes the players weapon set to that of the new class.
@ -110,7 +112,7 @@ stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true)
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
TF2_SetPlayerResourceData(client, TFResource_PlayerClass, class);
if (weapons)
if (weapons && IsPlayerAlive(client))
{
TF2_RemoveAllWeapons(client);
TF2_EquipPlayerClassWeapons(client, class);