Structs now builds for the old engine (bug 3286) - again.
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7009e755fe
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@ -33,7 +33,7 @@
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#define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_
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#define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_
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#include "Struct.h"
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#include "Struct.h"
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#include "mathlib/vector.h"
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#include "vector.h"
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#include "basehandle.h"
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#include "basehandle.h"
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class StructHandle
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class StructHandle
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@ -361,7 +361,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\game\shared""
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\mathlib";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\game\shared""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -442,7 +442,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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FavorSizeOrSpeed="1"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\game\shared""
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\mathlib";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\game\shared""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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EnableEnhancedInstructionSet="1"
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EnableEnhancedInstructionSet="1"
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@ -31,7 +31,6 @@
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#include "extension.h"
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#include "extension.h"
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#include "utldict.h"
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#include "utldict.h"
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#include "weapon_parse.h"
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class FileWeaponInfo_t;
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class FileWeaponInfo_t;
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typedef unsigned short WEAPON_FILE_INFO_HANDLE;
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typedef unsigned short WEAPON_FILE_INFO_HANDLE;
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@ -290,6 +290,14 @@ namespace builder
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lib.build_mode = BuildMode.BuildMode_Episode2;
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lib.build_mode = BuildMode.BuildMode_Episode2;
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libraries.Add(lib);
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libraries.Add(lib);
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lib = new Library();
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lib.package_path = "addons/sourcemod/extensions/auto.1.ep1";
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lib.source_path = "extensions/structs";
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lib.binary_name = "structs.ext";
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lib.vcproj_name = "structs";
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lib.build_mode = BuildMode.BuildMode_OldMetamod;
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libraries.Add(lib);
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return (Library [])libraries.ToArray(typeof(Library));
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return (Library [])libraries.ToArray(typeof(Library));
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}
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}
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