Convert remainder of sdkhooks.inc to newdecls.
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				@ -299,17 +299,15 @@ typeset SDKHookCB
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 *
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 * @param		entity		Entity index
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 * @param		classname	Class name
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 * @noreturn
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 */
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forward OnEntityCreated(entity, const String:classname[]);
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forward void OnEntityCreated(int entity, const char[] classname);
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/**
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 * @brief When an entity is destroyed
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 *
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 * @param		entity		Entity index
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 * @noreturn
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 */
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forward OnEntityDestroyed(entity);
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forward void OnEntityDestroyed(int entity);
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/**
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 * @brief When the game description is retrieved
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@ -317,18 +315,18 @@ forward OnEntityDestroyed(entity);
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 * @note  Not supported on ep2v.
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 *
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 * @param		gameDesc		Game description
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 * @noreturn
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 * @return		Plugin_Changed if gameDesc has been edited, else no change.
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 */
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forward Action:OnGetGameDescription(String:gameDesc[64]);
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forward Action OnGetGameDescription(char gameDesc[64]);
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/**
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 * @brief When the level is initialized
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 *
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 * @param		mapName			Name of the map
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 * @param		mapEntities	Entities of the map
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 * @noreturn
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 * @return		Plugin_Changed if mapEntities has been edited, else no change.
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 */
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forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
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forward Action OnLevelInit(const char[] mapName, char mapEntities[2097152]);
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/**
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 * @brief Hooks an entity
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@ -336,9 +334,8 @@ forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
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 * @param		entity		Entity index
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 * @param		type			Type of function to hook
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 * @param		callback	Function to call when hook is called
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 * @noreturn
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 */
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native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
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native void SDKHook(int entity, SDKHookType type, SDKHookCB callback);
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/**
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 * @brief Hooks an entity
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@ -348,7 +345,7 @@ native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
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 * @param		callback	Function to call when hook is called
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 * @return		bool		Hook Successful
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 */
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native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
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native bool SDKHookEx(int entity, SDKHookType type, SDKHookCB callback);
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/**
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 * @brief Unhooks an entity
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@ -356,9 +353,8 @@ native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
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 * @param    entity   Entity index
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 * @param    type     Type of function to unhook
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 * @param    callback Callback function to unhook
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 * @noreturn
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 */
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native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
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native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
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/**
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 * @brief Applies damage to an entity
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@ -373,9 +369,10 @@ native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
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 * @param    weapon         Weapon index (orangebox and later) or -1 for unspecified
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 * @param    damageForce    Velocity of damage force
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 * @param    damagePosition Origin of damage
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 * @noreturn
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 */
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native SDKHooks_TakeDamage(entity, inflictor, attacker, Float:damage, damageType=DMG_GENERIC, weapon=-1, const Float:damageForce[3]=NULL_VECTOR, const Float:damagePosition[3]=NULL_VECTOR);
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native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
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		float damage, int damageType=DMG_GENERIC, int weapon=-1,
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		const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR);
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/**
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 * @brief				Forces a client to drop the specified weapon
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@ -384,15 +381,15 @@ native SDKHooks_TakeDamage(entity, inflictor, attacker, Float:damage, damageType
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 * @param weapon		Weapon entity index.
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 * @param vecTarget		Location to toss weapon to, or NULL_VECTOR for default.
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 * @param vecVelocity	Velocity at which to toss weapon, or NULL_VECTOR for default.
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 * @noreturn
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 * @error				Invalid client or weapon entity, weapon not owned by client.
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 */
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native SDKHooks_DropWeapon(client, weapon, const Float:vecTarget[3]=NULL_VECTOR, const Float:vecVelocity[3]=NULL_VECTOR);
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native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]=NULL_VECTOR,
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		const float vecVelocity[3]=NULL_VECTOR);
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/**
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 * Do not edit below this line!
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 */
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public Extension:__ext_sdkhooks = 
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public Extension __ext_sdkhooks = 
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{
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	name = "SDKHooks",
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	file = "sdkhooks.ext",
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