Fix SDKHooks TraceAttack hook crashing on SDK 2013 mods.
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@ -175,8 +175,8 @@ SH_DECL_MANUALHOOK0_void(Spawn, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(StartTouch, 0, 0, 0, CBaseEntity *);
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SH_DECL_MANUALHOOK0_void(Think, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(Touch, 0, 0, 0, CBaseEntity *);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
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SH_DECL_MANUALHOOK4_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *, void *);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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SH_DECL_MANUALHOOK4_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *, CDmgAccumulator *);
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#else
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SH_DECL_MANUALHOOK3_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *);
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#endif
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@ -1292,8 +1292,8 @@ void SDKHooks::Hook_TouchPost(CBaseEntity *pOther)
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RETURN_META(MRES_IGNORED);
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}
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
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void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK)
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator)
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#else
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void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
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#endif
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@ -1357,8 +1357,8 @@ void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir,
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RETURN_META(MRES_IGNORED);
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}
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
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void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK)
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator)
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#else
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void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
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#endif
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@ -101,7 +101,9 @@ typedef void *(*ReticulateSplines)();
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/**
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* Classes
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*/
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class IPhysicsObject;
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class CDmgAccumulator;
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typedef CBaseEntity CBaseCombatWeapon;
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class HookList
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@ -283,9 +285,9 @@ public:
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void Hook_ThinkPost();
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void Hook_Touch(CBaseEntity *pOther);
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void Hook_TouchPost(CBaseEntity *pOther);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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#else
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
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