added iplayerinfo natives
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40664
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@ -520,7 +520,7 @@ void CPlayer::SetName(const char *name)
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const char *CPlayer::GetName()
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{
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return m_Name.c_str();
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return (m_Info) ? m_Info->GetName(): m_Name.c_str();
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}
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const char *CPlayer::GetIPAddress()
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@ -391,6 +391,252 @@ static cell_t GetClientTeam(IPluginContext *pContext, const cell_t *params)
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return pInfo->GetTeamIndex();
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}
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static cell_t GetFragCount(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->GetFragCount();
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}
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static cell_t GetDeathCount(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->GetDeathCount();
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}
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static cell_t GetArmorValue(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->GetArmorValue();
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}
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static cell_t GetAbsOrigin(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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cell_t *pVec;
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pContext->LocalToPhysAddr(params[2], &pVec);
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Vector vec = pInfo->GetAbsOrigin();
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pVec[0] = sp_ftoc(vec.x);
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pVec[1] = sp_ftoc(vec.y);
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pVec[2] = sp_ftoc(vec.z);
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return 1;
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}
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static cell_t GetAbsAngles(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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cell_t *pAng;
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pContext->LocalToPhysAddr(params[2], &pAng);
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QAngle ang = pInfo->GetAbsAngles();
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pAng[0] = sp_ftoc(ang.x);
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pAng[1] = sp_ftoc(ang.y);
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pAng[2] = sp_ftoc(ang.z);
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return 1;
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}
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static cell_t GetPlayerMins(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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cell_t *pVec;
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pContext->LocalToPhysAddr(params[2], &pVec);
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Vector vec = pInfo->GetPlayerMins();
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pVec[0] = sp_ftoc(vec.x);
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pVec[1] = sp_ftoc(vec.y);
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pVec[2] = sp_ftoc(vec.z);
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return 1;
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}
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static cell_t GetPlayerMaxs(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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cell_t *pVec;
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pContext->LocalToPhysAddr(params[2], &pVec);
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Vector vec = pInfo->GetPlayerMaxs();
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pVec[0] = sp_ftoc(vec.x);
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pVec[1] = sp_ftoc(vec.y);
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pVec[2] = sp_ftoc(vec.z);
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return 1;
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}
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static cell_t GetWeaponName(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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pContext->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pInfo->GetWeaponName(), NULL);
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return 1;
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}
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static cell_t GetModelName(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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pContext->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pInfo->GetModelName(), NULL);
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return 1;
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}
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static cell_t GetHealth(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->GetHealth();
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}
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REGISTER_NATIVES(playernatives)
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{
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{"AddUserFlags", AddUserFlags},
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@ -412,6 +658,15 @@ REGISTER_NATIVES(playernatives)
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{"RemoveUserFlags", RemoveUserFlags},
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{"SetUserAdmin", SetUserAdmin},
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{"SetUserFlagBits", SetUserFlagBits},
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{"GetClientDeaths", GetDeathCount},
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{"GetClientFrags", GetFragCount},
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{"GetClientArmor", GetArmorValue},
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{"GetClientAbsOrigin", GetAbsOrigin},
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{"GetClientAbsAngles", GetAbsAngles},
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{"GetClientMins", GetPlayerMins},
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{"GetClientMaxs", GetPlayerMaxs},
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{"GetClientWeapon", GetWeaponName},
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{"GetClientModel", GetModelName},
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{"GetClientHealth", GetHealth},
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{NULL, NULL}
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};
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@ -282,3 +282,101 @@ native CreateFakeClient(const String:name[]);
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* or client not a fake client.
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*/
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native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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/**
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* Returns the client's health.
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*
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* @param client Player's index.
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* @return Health value.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientHealth(client);
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/**
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* Returns the client's model name.
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*
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* @param client Player's index.
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* @param model Buffer to store the client's model name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientModel(client, String:model[], maxlen);
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/**
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* Returns the client's weapon name.
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*
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* @param client Player's index.
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* @param weapon Buffer to store the client's weapon name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientWeapon(client, String:weapon[], maxlen);
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/**
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* Returns the client's max size vector.
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*
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* @param client Player's index.
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* @param vec Destination vector to store the client's max size.
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientMaxs(client, Float:vec[3]);
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/**
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* Returns the client's min size vector.
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*
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* @param client Player's index.
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* @param vec Destination vector to store the client's min size.
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientMins(client, Float:vec[3]);
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/**
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* Returns the client's position angle.
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*
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* @param client Player's index.
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* @param ang Destination vector to store the client's position angle.
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientAbsAngles(client, Float:ang[3]);
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/**
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* Returns the client's origin vector.
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*
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* @param client Player's index.
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* @param vec Destination vector to store the client's origin vector.
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientAbsOrigin(client, Float:vec[3]);
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/**
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* Returns the client's armor.
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*
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* @param client Player's index.
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* @return Armor value.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientArmor(client);
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/**
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* Returns the client's death count.
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*
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* @param client Player's index.
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* @return Death count.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientDeaths(client);
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/**
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* Returns the client's frag count.
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*
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* @param client Player's index.
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* @return Frag count.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientFrags(client);
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