Fixed use of m_Players before init'd in PlayerManager (bug 5008, r=dvander).
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@ -949,6 +949,12 @@ void PlayerManager::ClearAdminId(AdminId id)
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void PlayerManager::ClearAllAdmins()
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void PlayerManager::ClearAllAdmins()
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{
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{
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// Players may not be inited if server hadn't been activated
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if (!m_Players)
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{
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return;
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}
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int maxClients = gpGlobals->maxClients;
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int maxClients = gpGlobals->maxClients;
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for (int i=1; i<=maxClients; i++)
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for (int i=1; i<=maxClients; i++)
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{
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{
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@ -963,6 +969,12 @@ const char *PlayerManager::GetPassInfoVar()
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void PlayerManager::RecheckAnyAdmins()
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void PlayerManager::RecheckAnyAdmins()
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{
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{
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// Players may not be inited if server hadn't been activated
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if (!m_Players)
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{
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return;
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}
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int maxClients = gpGlobals->maxClients;
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int maxClients = gpGlobals->maxClients;
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for (int i=1; i<=maxClients; i++)
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for (int i=1; i<=maxClients; i++)
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{
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{
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