exposed the sourcepawn and JIT interfaces with pointers
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40739
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@ -630,6 +630,16 @@ const char *SourceModBase::GetGameFolderName() const
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return m_ModDir;
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}
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ISourcePawnEngine *SourceModBase::GetScriptingEngine()
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{
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return g_pSourcePawn;
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}
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IVirtualMachine *SourceModBase::GetScriptingVM()
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{
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return g_pVM;
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}
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SMGlobalClass *SMGlobalClass::head = NULL;
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SMGlobalClass::SMGlobalClass()
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@ -95,6 +95,8 @@ public: // ISourceMod
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HandleType_t GetDataPackHandleType(bool readonly=false);
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KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
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const char *GetGameFolderName() const;
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ISourcePawnEngine *GetScriptingEngine();
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IVirtualMachine *GetScriptingVM();
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private:
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/**
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* @brief Loading plugins
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@ -168,6 +168,20 @@ namespace SourceMod
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* @return A string containing the name of the game directory.
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*/
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virtual const char *GetGameFolderName() const =0;
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/**
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* @brief Returns the scripting engine interface.
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*
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* @return A pointer to the scripting engine interface.
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*/
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virtual SourcePawn::ISourcePawnEngine *GetScriptingEngine() =0;
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/**
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* @brief Returns the JIT interface.
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*
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* @return A pointer to the JIT interface.
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*/
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virtual SourcePawn::IVirtualMachine *GetScriptingVM() =0;
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};
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}
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