Fix build.
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@ -125,7 +125,7 @@ void Conditions_OnGameFrame(bool simulating)
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}
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}
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maxbit = max(removedconds.lower, removedconds.upper);
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maxbit = MAX(removedconds.lower, removedconds.upper);
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for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
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{
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if ((removedconds.lower & bit) == bit)
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