added amb1685 - GetTickInterval()
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402158
This commit is contained in:
parent
c16afc9cd3
commit
d827c0fd2d
@ -325,6 +325,11 @@ static cell_t smn_IsServerProcessing(IPluginContext *pContext, const cell_t *par
|
|||||||
return (gpGlobals->frametime > 0.0f) ? 1 : 0;
|
return (gpGlobals->frametime > 0.0f) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static cell_t smn_GetTickInterval(IPluginContext *pContext, const cell_t *params)
|
||||||
|
{
|
||||||
|
return sp_ftoc(gpGlobals->interval_per_tick);
|
||||||
|
}
|
||||||
|
|
||||||
REGISTER_NATIVES(timernatives)
|
REGISTER_NATIVES(timernatives)
|
||||||
{
|
{
|
||||||
{"CreateTimer", smn_CreateTimer},
|
{"CreateTimer", smn_CreateTimer},
|
||||||
@ -335,5 +340,7 @@ REGISTER_NATIVES(timernatives)
|
|||||||
{"GetMapTimeLimit", smn_GetMapTimeLimit},
|
{"GetMapTimeLimit", smn_GetMapTimeLimit},
|
||||||
{"ExtendMapTimeLimit", smn_ExtendMapTimeLimit},
|
{"ExtendMapTimeLimit", smn_ExtendMapTimeLimit},
|
||||||
{"IsServerProcessing", smn_IsServerProcessing},
|
{"IsServerProcessing", smn_IsServerProcessing},
|
||||||
|
{"GetTickInterval", smn_GetTickInterval},
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -152,6 +152,15 @@ native bool:GetMapTimeLimit(&time);
|
|||||||
*/
|
*/
|
||||||
native bool:ExtendMapTimeLimit(time);
|
native bool:ExtendMapTimeLimit(time);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of seconds in between game server ticks.
|
||||||
|
*
|
||||||
|
* Note: A tick, in this context, is a frame.
|
||||||
|
*
|
||||||
|
* @return Number of seconds in between ticks.
|
||||||
|
*/
|
||||||
|
native Float:GetTickInterval();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Notification that the map's time left has changed via a change in the time
|
* Notification that the map's time left has changed via a change in the time
|
||||||
* limit or a change in the game rules (such as mp_restartgame). This is useful
|
* limit or a change in the game rules (such as mp_restartgame). This is useful
|
||||||
|
Loading…
Reference in New Issue
Block a user