added amb1685 - GetTickInterval()
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402158
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@ -325,6 +325,11 @@ static cell_t smn_IsServerProcessing(IPluginContext *pContext, const cell_t *par
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return (gpGlobals->frametime > 0.0f) ? 1 : 0;
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}
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static cell_t smn_GetTickInterval(IPluginContext *pContext, const cell_t *params)
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{
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return sp_ftoc(gpGlobals->interval_per_tick);
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}
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REGISTER_NATIVES(timernatives)
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{
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{"CreateTimer", smn_CreateTimer},
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@ -335,5 +340,7 @@ REGISTER_NATIVES(timernatives)
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{"GetMapTimeLimit", smn_GetMapTimeLimit},
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{"ExtendMapTimeLimit", smn_ExtendMapTimeLimit},
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{"IsServerProcessing", smn_IsServerProcessing},
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{"GetTickInterval", smn_GetTickInterval},
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{NULL, NULL}
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};
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@ -152,6 +152,15 @@ native bool:GetMapTimeLimit(&time);
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*/
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native bool:ExtendMapTimeLimit(time);
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/**
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* Returns the number of seconds in between game server ticks.
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*
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* Note: A tick, in this context, is a frame.
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*
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* @return Number of seconds in between ticks.
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*/
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native Float:GetTickInterval();
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/**
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* Notification that the map's time left has changed via a change in the time
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* limit or a change in the game rules (such as mp_restartgame). This is useful
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