added amb1685 - GetTickInterval()

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402158
This commit is contained in:
David Anderson 2008-05-20 05:39:37 +00:00
parent c16afc9cd3
commit d827c0fd2d
2 changed files with 16 additions and 0 deletions
core
plugins/include

View File

@ -325,6 +325,11 @@ static cell_t smn_IsServerProcessing(IPluginContext *pContext, const cell_t *par
return (gpGlobals->frametime > 0.0f) ? 1 : 0;
}
static cell_t smn_GetTickInterval(IPluginContext *pContext, const cell_t *params)
{
return sp_ftoc(gpGlobals->interval_per_tick);
}
REGISTER_NATIVES(timernatives)
{
{"CreateTimer", smn_CreateTimer},
@ -335,5 +340,7 @@ REGISTER_NATIVES(timernatives)
{"GetMapTimeLimit", smn_GetMapTimeLimit},
{"ExtendMapTimeLimit", smn_ExtendMapTimeLimit},
{"IsServerProcessing", smn_IsServerProcessing},
{"GetTickInterval", smn_GetTickInterval},
{NULL, NULL}
};

View File

@ -152,6 +152,15 @@ native bool:GetMapTimeLimit(&time);
*/
native bool:ExtendMapTimeLimit(time);
/**
* Returns the number of seconds in between game server ticks.
*
* Note: A tick, in this context, is a frame.
*
* @return Number of seconds in between ticks.
*/
native Float:GetTickInterval();
/**
* Notification that the map's time left has changed via a change in the time
* limit or a change in the game rules (such as mp_restartgame). This is useful