Fixed inaccuracy in CommandListener documentation
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@ -839,7 +839,11 @@ native RemoveServerTag(const String:tag[]);
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/**
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* Callback for command listeners. This is invoked whenever any command
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* reaches the server, from the server console itself or a player.
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*
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* Clients may be in the process of connecting when they are executing commands
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* IsClientConnected(client) is not guaranteed to return true. Other functions
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* such as GetClientIP() may not work at this point either.
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*
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* Returning Plugin_Handled or Plugin_Stop will prevent the original,
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* baseline code from running.
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*
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@ -849,8 +853,8 @@ native RemoveServerTag(const String:tag[]);
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* * C++ command dispatch hooks from Metamod:Source plugins
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* * Reg*Cmd() hooks that did not create new commands.
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*
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* @param client Client, or 0 for server. Client will be connected but
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* not necessarily in game.
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* @param client Client, or 0 for server.
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* Client may not be connected or in game.
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* @param command Command name, lower case. To get name as typed, use
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* GetCmdArg() and specify argument 0.
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* @param argc Argument count.
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