Fixed inaccuracy in CommandListener documentation

This commit is contained in:
devicenull 2010-06-23 09:22:49 -04:00
parent a9aed2e557
commit d7ebf2edc1

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@ -839,7 +839,11 @@ native RemoveServerTag(const String:tag[]);
/**
* Callback for command listeners. This is invoked whenever any command
* reaches the server, from the server console itself or a player.
*
* Clients may be in the process of connecting when they are executing commands
* IsClientConnected(client) is not guaranteed to return true. Other functions
* such as GetClientIP() may not work at this point either.
*
* Returning Plugin_Handled or Plugin_Stop will prevent the original,
* baseline code from running.
*
@ -849,8 +853,8 @@ native RemoveServerTag(const String:tag[]);
* * C++ command dispatch hooks from Metamod:Source plugins
* * Reg*Cmd() hooks that did not create new commands.
*
* @param client Client, or 0 for server. Client will be connected but
* not necessarily in game.
* @param client Client, or 0 for server.
* Client may not be connected or in game.
* @param command Command name, lower case. To get name as typed, use
* GetCmdArg() and specify argument 0.
* @param argc Argument count.