added cstrike back to the build process

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401573
This commit is contained in:
David Anderson 2007-10-15 00:17:01 +00:00
parent 3f3040c4bb
commit d5add98082

View File

@ -231,14 +231,21 @@ namespace builder
lib.vcproj_name = "sm_sqlite"; lib.vcproj_name = "sm_sqlite";
libraries.Add(lib); libraries.Add(lib);
/*
lib = new Library(); lib = new Library();
lib.Destination = "addons/sourcemod/extensions/games"; lib.package_path = "addons/sourcemod/extensions/auto.1.ep1";
lib.LocalPath = "extensions/cstrike"; lib.source_path = "extensions/cstrike";
lib.Name = "game.cstrike.ext"; lib.binary_name = "game.cstrike.ext";
lib.ProjectFile = "cstrike"; lib.vcproj_name = "cstrike";
lib.build_mode = BuildMode.BuildMode_OldMetamod;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/extensions/auto.2.ep1";
lib.source_path = "extensions/cstrike";
lib.binary_name = "game.cstrike.ext";
lib.vcproj_name = "cstrike";
lib.build_mode = BuildMode.BuildMode_Episode1;
libraries.Add(lib); libraries.Add(lib);
*/
lib = new Library(); lib = new Library();
lib.package_path = "addons/sourcemod/extensions"; lib.package_path = "addons/sourcemod/extensions";