renamed OnServerLoad to OnMapStart
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40723
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@ -66,6 +66,7 @@ void PlayerManager::OnSourceModAllInitialized()
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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}
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}
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void PlayerManager::OnSourceModShutdown()
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void PlayerManager::OnSourceModShutdown()
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@ -87,6 +88,7 @@ void PlayerManager::OnSourceModShutdown()
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g_Forwards.ReleaseForward(m_clinfochanged);
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g_Forwards.ReleaseForward(m_clinfochanged);
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g_Forwards.ReleaseForward(m_clauth);
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g_Forwards.ReleaseForward(m_clauth);
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g_Forwards.ReleaseForward(m_onActivate);
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g_Forwards.ReleaseForward(m_onActivate);
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g_Forwards.ReleaseForward(m_onActivate2);
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delete [] m_Players;
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delete [] m_Players;
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}
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}
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@ -105,6 +107,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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}
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}
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m_onActivate->Execute(NULL);
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m_onActivate->Execute(NULL);
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m_onActivate2->Execute(NULL);
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}
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}
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void PlayerManager::RunAuthChecks()
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void PlayerManager::RunAuthChecks()
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@ -117,6 +117,7 @@ private:
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IForward *m_clinfochanged;
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IForward *m_clinfochanged;
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IForward *m_clauth;
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IForward *m_clauth;
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IForward *m_onActivate;
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IForward *m_onActivate;
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IForward *m_onActivate2;
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CPlayer *m_Players;
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CPlayer *m_Players;
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int *m_UserIdLookUp;
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int *m_UserIdLookUp;
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int m_maxClients;
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int m_maxClients;
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@ -114,12 +114,12 @@ forward OnPluginPauseChange(bool:pause);
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forward OnGameFrame();
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forward OnGameFrame();
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/**
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/**
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* Called when the map is loaded and configs have been parsed.
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* Called when the map is loaded.
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* Note that commands are processed per-frame, and thus config
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*
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* files may not be fully loaded until a few seconds later.
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* Note: This used to be OnServerLoad(), which is now deprecated.
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* This function will be called on each mapchange.
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* Plugins still using the old forward will work.
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*/
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*/
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forward OnServerLoad();
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forward OnMapStart();
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/**
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/**
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* Returns the calling plugin's Handle.
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* Returns the calling plugin's Handle.
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