Big critical hits cleanup. Cleaner, easier to maintain, uses less memory and should be much less likely to cause crashes when valve change things on me.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402317
This commit is contained in:
@@ -18,7 +18,7 @@ PROJECT = game.tf2
|
||||
USEMETA = true
|
||||
|
||||
OBJECTS = sdk/smsdk_ext.cpp extension.cpp natives.cpp RegNatives.cpp criticals.cpp \
|
||||
util.cpp
|
||||
util.cpp CDetour/detours.cpp asm/asm.c
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
@@ -43,7 +43,7 @@ endif
|
||||
ifeq "$(ENGINE)" "orangebox"
|
||||
HL2SDK = $(HL2SDK_OB)
|
||||
HL2PUB = $(HL2SDK_OB)/public
|
||||
HL2LIB = $(HL2SDK_OB)/linux_sdk
|
||||
HL2LIB = $(HL2SDK_OB)/lib/linux
|
||||
CFLAGS += -DORANGEBOX_BUILD
|
||||
METAMOD = $(SOURCEMM16)
|
||||
INCLUDE += -I$(HL2SDK)/public/game/server
|
||||
@@ -101,6 +101,8 @@ $(BIN_DIR)/%.o: %.cpp
|
||||
|
||||
all: check
|
||||
mkdir -p $(BIN_DIR)/sdk
|
||||
mkdir -p $(BIN_DIR)/CDetour
|
||||
mkdir -p $(BIN_DIR)/asm
|
||||
if [ "$(USEMETA)" == "true" ]; then \
|
||||
ln -sf $(SRCDS)/bin/tier0_i486.so tier0_i486.so; \
|
||||
fi
|
||||
|
||||
Reference in New Issue
Block a user