Big critical hits cleanup. Cleaner, easier to maintain, uses less memory and should be much less likely to cause crashes when valve change things on me.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402317
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod SDKTools Extension
|
||||
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_SOURCEMOD_DETOURHELPERS_H_
|
||||
#define _INCLUDE_SOURCEMOD_DETOURHELPERS_H_
|
||||
|
||||
#if defined PLATFORM_LINUX
|
||||
#include <sys/mman.h>
|
||||
#define PAGE_SIZE 4096
|
||||
#define ALIGN(ar) ((long)ar & ~(PAGE_SIZE-1))
|
||||
#define PAGE_EXECUTE_READWRITE PROT_READ|PROT_WRITE|PROT_EXEC
|
||||
#endif
|
||||
|
||||
struct patch_t
|
||||
{
|
||||
patch_t()
|
||||
{
|
||||
patch[0] = 0;
|
||||
bytes = 0;
|
||||
}
|
||||
unsigned char patch[20];
|
||||
size_t bytes;
|
||||
};
|
||||
|
||||
inline void ProtectMemory(void *addr, int length, int prot)
|
||||
{
|
||||
#if defined PLATFORM_LINUX
|
||||
void *addr2 = (void *)ALIGN(addr);
|
||||
mprotect(addr2, sysconf(_SC_PAGESIZE), prot);
|
||||
#elif defined PLATFORM_WINDOWS
|
||||
DWORD old_prot;
|
||||
VirtualProtect(addr, length, prot, &old_prot);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void SetMemPatchable(void *address, size_t size)
|
||||
{
|
||||
ProtectMemory(address, (int)size, PAGE_EXECUTE_READWRITE);
|
||||
}
|
||||
|
||||
inline void DoGatePatch(unsigned char *target, void *callback)
|
||||
{
|
||||
SetMemPatchable(target, 20);
|
||||
|
||||
target[0] = 0xFF; /* JMP */
|
||||
target[1] = 0x25; /* MEM32 */
|
||||
*(void **)(&target[2]) = callback;
|
||||
}
|
||||
|
||||
inline void ApplyPatch(void *address, int offset, const patch_t *patch, patch_t *restore)
|
||||
{
|
||||
ProtectMemory(address, 20, PAGE_EXECUTE_READWRITE);
|
||||
|
||||
unsigned char *addr = (unsigned char *)address + offset;
|
||||
if (restore)
|
||||
{
|
||||
for (size_t i=0; i<patch->bytes; i++)
|
||||
{
|
||||
restore->patch[i] = addr[i];
|
||||
}
|
||||
restore->bytes = patch->bytes;
|
||||
}
|
||||
|
||||
for (size_t i=0; i<patch->bytes; i++)
|
||||
{
|
||||
addr[i] = patch->patch[i];
|
||||
}
|
||||
}
|
||||
|
||||
#endif //_INCLUDE_SOURCEMOD_DETOURHELPERS_H_
|
||||
@@ -0,0 +1,341 @@
|
||||
#include "detours.h"
|
||||
#include <asm/asm.h>
|
||||
|
||||
ISourcePawnEngine *CDetourManager::spengine = NULL;
|
||||
IGameConfig *CDetourManager::gameconf = NULL;
|
||||
int CDetourManager::returnValue = 0;
|
||||
|
||||
void CDetourManager::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
|
||||
{
|
||||
CDetourManager::spengine = spengine;
|
||||
CDetourManager::gameconf = gameconf;
|
||||
}
|
||||
|
||||
CDetour *CDetourManager::CreateDetour(void *callbackfunction, size_t paramsize, const char *signame)
|
||||
{
|
||||
CDetour *detour = new CDetour(callbackfunction, paramsize, signame);
|
||||
if (detour)
|
||||
{
|
||||
if (!detour->Init(spengine, gameconf))
|
||||
{
|
||||
delete detour;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return detour;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CDetourManager::DeleteDetour(CDetour *detour)
|
||||
{
|
||||
delete detour;
|
||||
}
|
||||
|
||||
CBlocker * CDetourManager::CreateFunctionBlock( const char *signame, bool isVoid )
|
||||
{
|
||||
CBlocker *block = new CBlocker(signame, isVoid);
|
||||
|
||||
if (block)
|
||||
{
|
||||
if (!block->Init(spengine, gameconf))
|
||||
{
|
||||
delete block;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CDetourManager::DeleteFunctionBlock(CBlocker *block)
|
||||
{
|
||||
delete block;
|
||||
}
|
||||
|
||||
CDetour::CDetour(void *callbackfunction, size_t paramsize, const char *signame)
|
||||
{
|
||||
enabled = false;
|
||||
detoured = false;
|
||||
detour_address = NULL;
|
||||
detour_callback = NULL;
|
||||
this->signame = signame;
|
||||
this->callbackfunction = callbackfunction;
|
||||
spengine = NULL;
|
||||
gameconf = NULL;
|
||||
this->paramsize = paramsize;
|
||||
}
|
||||
|
||||
CDetour::~CDetour()
|
||||
{
|
||||
DeleteDetour();
|
||||
}
|
||||
|
||||
bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
|
||||
{
|
||||
this->spengine = spengine;
|
||||
this->gameconf = gameconf;
|
||||
|
||||
if (!CreateDetour())
|
||||
{
|
||||
enabled = false;
|
||||
return enabled;
|
||||
}
|
||||
|
||||
enabled = true;
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
bool CDetour::IsEnabled()
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
bool CDetour::CreateDetour()
|
||||
{
|
||||
if (!gameconf->GetMemSig(signame, &detour_address))
|
||||
{
|
||||
g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!detour_address)
|
||||
{
|
||||
g_pSM->LogError(myself, "Sigscan for %s failed - Disabling detour", signame);
|
||||
return false;
|
||||
}
|
||||
|
||||
detour_restore.bytes = copy_bytes((unsigned char *)detour_address, NULL, OP_JMP_SIZE);
|
||||
|
||||
/* First, save restore bits */
|
||||
for (size_t i=0; i<detour_restore.bytes; i++)
|
||||
{
|
||||
detour_restore.patch[i] = ((unsigned char *)detour_address)[i];
|
||||
}
|
||||
|
||||
//detour_callback = spengine->ExecAlloc(100);
|
||||
JitWriter wr;
|
||||
JitWriter *jit = ≀
|
||||
jit_uint32_t CodeSize = 0;
|
||||
|
||||
wr.outbase = NULL;
|
||||
wr.outptr = NULL;
|
||||
|
||||
jit_rewind:
|
||||
|
||||
/* Push all our params onto the stack */
|
||||
for (size_t i=0; i<paramsize; i++)
|
||||
{
|
||||
#if defined PLATFORM_WINDOWS
|
||||
IA32_Push_Rm_Disp8_ESP(jit, (paramsize*4));
|
||||
#elif defined PLATFORM_LINUX
|
||||
IA32_Push_Rm_Disp8_ESP(jit, 4 +(paramsize*4));
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Push thisptr onto the stack */
|
||||
#if defined PLATFORM_WINDOWS
|
||||
IA32_Push_Reg(jit, REG_ECX);
|
||||
#elif defined PLATFORM_LINUX
|
||||
IA32_Push_Rm_Disp8_ESP(jit, 4 + (paramsize*4));
|
||||
#endif
|
||||
|
||||
jitoffs_t call = IA32_Call_Imm32(jit, 0);
|
||||
IA32_Write_Jump32_Abs(jit, call, callbackfunction);
|
||||
|
||||
/* Pop thisptr */
|
||||
#if defined PLATFORM_LINUX
|
||||
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
|
||||
#elif defined PLATFORM_WINDOWS
|
||||
IA32_Pop_Reg(jit, REG_ECX);
|
||||
#endif
|
||||
|
||||
/* Pop params from the stack */
|
||||
for (size_t i=0; i<paramsize; i++)
|
||||
{
|
||||
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);
|
||||
}
|
||||
|
||||
//If TempDetour returns non-zero we want to load something into eax and return this value
|
||||
|
||||
//test eax, eax
|
||||
IA32_Test_Rm_Reg(jit, REG_EAX, REG_EAX, MOD_REG);
|
||||
|
||||
//jnz _skip
|
||||
jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
|
||||
|
||||
/* Patch old bytes in */
|
||||
if (wr.outbase != NULL)
|
||||
{
|
||||
copy_bytes((unsigned char *)detour_address, (unsigned char*)wr.outptr, detour_restore.bytes);
|
||||
}
|
||||
wr.outptr += detour_restore.bytes;
|
||||
|
||||
/* Return to the original function */
|
||||
call = IA32_Jump_Imm32(jit, 0);
|
||||
IA32_Write_Jump32_Abs(jit, call, (unsigned char *)detour_address + detour_restore.bytes);
|
||||
|
||||
//_skip:
|
||||
//mov eax, [g_returnvalue]
|
||||
//ret
|
||||
IA32_Send_Jump8_Here(jit, jmp);
|
||||
IA32_Mov_Eax_Mem(jit, (jit_int32_t)&CDetourManager::returnValue);
|
||||
IA32_Return(jit);
|
||||
|
||||
if (wr.outbase == NULL)
|
||||
{
|
||||
CodeSize = wr.get_outputpos();
|
||||
wr.outbase = (jitcode_t)spengine->AllocatePageMemory(CodeSize);
|
||||
spengine->SetReadWrite(wr.outbase);
|
||||
wr.outptr = wr.outbase;
|
||||
detour_callback = wr.outbase;
|
||||
goto jit_rewind;
|
||||
}
|
||||
|
||||
spengine->SetReadExecute(wr.outbase);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CDetour::EnableDetour()
|
||||
{
|
||||
if (!detoured)
|
||||
{
|
||||
DoGatePatch((unsigned char *)detour_address, &detour_callback);
|
||||
detoured = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CDetour::DeleteDetour()
|
||||
{
|
||||
if (detoured)
|
||||
{
|
||||
DisableDetour();
|
||||
}
|
||||
|
||||
if (detour_callback)
|
||||
{
|
||||
/* Free the gate */
|
||||
spengine->ExecFree(detour_callback);
|
||||
detour_callback = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CDetour::DisableDetour()
|
||||
{
|
||||
if (detoured)
|
||||
{
|
||||
/* Remove the patch */
|
||||
/* This may screw up */
|
||||
ApplyPatch(detour_address, 0, &detour_restore, NULL);
|
||||
detoured = false;
|
||||
}
|
||||
}
|
||||
|
||||
CBlocker::CBlocker( const char *signame, bool isVoid )
|
||||
{
|
||||
this->isVoid = isVoid;
|
||||
isEnabled = false;
|
||||
isValid = false;
|
||||
|
||||
spengine = NULL;
|
||||
gameconf = NULL;
|
||||
block_address = NULL;
|
||||
block_sig = signame;
|
||||
|
||||
if (isVoid)
|
||||
{
|
||||
/* Void functions we only patch in a 'ret' (1 byte) */
|
||||
block_restore.bytes = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Normal functions need an mov eax, value */
|
||||
block_restore.bytes = 6;
|
||||
}
|
||||
}
|
||||
|
||||
void CBlocker::EnableBlock( int returnValue )
|
||||
{
|
||||
if (!isValid || isEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* First, save restore bits */
|
||||
for (size_t i=0; i<block_restore.bytes; i++)
|
||||
{
|
||||
block_restore.patch[i] = ((unsigned char *)block_address)[i];
|
||||
}
|
||||
|
||||
JitWriter wr;
|
||||
JitWriter *jit = ≀
|
||||
wr.outbase = (jitcode_t)block_address;
|
||||
wr.outptr = wr.outbase;
|
||||
|
||||
if (isVoid)
|
||||
{
|
||||
IA32_Return(jit);
|
||||
}
|
||||
else
|
||||
{
|
||||
IA32_Mov_Reg_Imm32(jit, REG_EAX, returnValue);
|
||||
IA32_Return(jit);
|
||||
}
|
||||
|
||||
isEnabled = true;
|
||||
}
|
||||
|
||||
void CBlocker::DisableBlock()
|
||||
{
|
||||
if (!isValid || !isEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* First, save restore bits */
|
||||
for (size_t i=0; i<block_restore.bytes; i++)
|
||||
{
|
||||
((unsigned char *)block_address)[i] = block_restore.patch[i];
|
||||
}
|
||||
|
||||
isEnabled = false;
|
||||
}
|
||||
|
||||
CBlocker::~CBlocker()
|
||||
{
|
||||
if (!isValid || !isEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DisableBlock();
|
||||
}
|
||||
|
||||
bool CBlocker::Init( ISourcePawnEngine *spengine, IGameConfig *gameconf )
|
||||
{
|
||||
this->spengine = spengine;
|
||||
this->gameconf = gameconf;
|
||||
|
||||
if (!gameconf->GetMemSig(block_sig, &block_address))
|
||||
{
|
||||
g_pSM->LogError(myself, "Could not locate %s - Disabling blocker", block_sig);
|
||||
isValid = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!block_address)
|
||||
{
|
||||
g_pSM->LogError(myself, "Sigscan for %s failed - Disabling blocker", block_sig);
|
||||
isValid = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
isValid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
|
||||
#ifndef _INCLUDE_SOURCEMOD_DETOURS_H_
|
||||
#define _INCLUDE_SOURCEMOD_DETOURS_H_
|
||||
|
||||
#include "extension.h"
|
||||
#include <jit/jit_helpers.h>
|
||||
#include <jit/x86/x86_macros.h>
|
||||
#include "detourhelpers.h"
|
||||
|
||||
/**
|
||||
* CDetours class for SourceMod Extensions by pRED*
|
||||
* detourhelpers.h entirely stolen from CSS:DM and were written by BAILOPAN (I assume).
|
||||
* asm.h/c from devmaster.net (thanks cybermind)
|
||||
*/
|
||||
|
||||
class CDetourManager;
|
||||
|
||||
class CDetour
|
||||
{
|
||||
public:
|
||||
|
||||
bool IsEnabled();
|
||||
|
||||
/**
|
||||
* These would be somewhat self-explanatory I hope
|
||||
*/
|
||||
void EnableDetour();
|
||||
void DisableDetour();
|
||||
|
||||
friend class CDetourManager;
|
||||
|
||||
protected:
|
||||
CDetour(void *callbackfunction, size_t paramsize, const char *signame);
|
||||
~CDetour();
|
||||
|
||||
bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
|
||||
private:
|
||||
|
||||
/* These create/delete the allocated memory */
|
||||
bool CreateDetour();
|
||||
void DeleteDetour();
|
||||
|
||||
bool enabled;
|
||||
bool detoured;
|
||||
|
||||
patch_t detour_restore;
|
||||
void *detour_address;
|
||||
void *detour_callback;
|
||||
|
||||
const char *signame;
|
||||
|
||||
void *callbackfunction;
|
||||
|
||||
size_t paramsize;
|
||||
|
||||
ISourcePawnEngine *spengine;
|
||||
IGameConfig *gameconf;
|
||||
};
|
||||
|
||||
class CBlocker
|
||||
{
|
||||
public:
|
||||
void EnableBlock(int returnValue = 0);
|
||||
void DisableBlock();
|
||||
|
||||
friend class CDetourManager;
|
||||
|
||||
protected:
|
||||
CBlocker(const char *signame, bool isVoid);
|
||||
~CBlocker();
|
||||
|
||||
bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
|
||||
|
||||
private:
|
||||
bool isValid;
|
||||
bool isEnabled;
|
||||
bool isVoid;
|
||||
patch_t block_restore;
|
||||
void *block_address;
|
||||
|
||||
const char *block_sig;
|
||||
|
||||
ISourcePawnEngine *spengine;
|
||||
IGameConfig *gameconf;
|
||||
};
|
||||
|
||||
class CDetourManager
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Return Types for Detours
|
||||
*/
|
||||
enum DetourReturn
|
||||
{
|
||||
DetourReturn_Ignored = 0, /** Ignore our result and let the original function run */
|
||||
DetourReturn_Override = 1, /** Block the original function from running and use our return value */
|
||||
};
|
||||
|
||||
static void Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
|
||||
|
||||
/**
|
||||
* Creates a new detour
|
||||
* @param callbackfunction Void pointer to your detour callback function. This should be a static function.
|
||||
* It should have pointer to the thisptr as the first param and then the same params
|
||||
* as the original function. Use void * for unknown types.
|
||||
* @param paramsize This is usually the number of params the function has (not including thisptr). If the function
|
||||
* passes complex types by value you need to add the sizeof() the type (aligned to 4 bytes).
|
||||
* Ie: passing something of size 8 would count as 2 in the param count.
|
||||
* @param signame Section name containing a signature to fetch from the gamedata file.
|
||||
* @return A new CDetour pointer to control your detour.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int)
|
||||
*
|
||||
* Callback:
|
||||
* DetourReturn ConnectClientDetour(void *CBaseServer, void *netaddr_s, int something, int something2, int something3, char const* name, char const* pass, const char* steamcert, int len);
|
||||
*
|
||||
* Creation:
|
||||
* CDetourManager::CreateDetour((void *)&ConnectClientDetour, 8, "ConnectClient");
|
||||
*/
|
||||
static CDetour *CreateDetour(void *callbackfunction, size_t paramsize, const char *signame);
|
||||
|
||||
/**
|
||||
* Deletes a detour
|
||||
*/
|
||||
static void DeleteDetour(CDetour *detour);
|
||||
|
||||
/**
|
||||
* Creates a function blocker. This is slightly faster than a detour because it avoids a call.
|
||||
*
|
||||
* @param signame Section name containing a signature to fetch from the gamedata file.
|
||||
* @param isVoid Specifies if the function can return void.
|
||||
*/
|
||||
static CBlocker *CreateFunctionBlock(const char *signame, bool isVoid);
|
||||
|
||||
/**
|
||||
* Delete a function blocker.
|
||||
*/
|
||||
static void DeleteFunctionBlock(CBlocker *block);
|
||||
|
||||
|
||||
/**
|
||||
* Global DetourReturn value to use for the current hook
|
||||
*/
|
||||
static int returnValue;
|
||||
|
||||
friend class CBlocker;
|
||||
friend class CDetour;
|
||||
|
||||
private:
|
||||
static ISourcePawnEngine *spengine;
|
||||
static IGameConfig *gameconf;
|
||||
};
|
||||
|
||||
typedef bool DetourReturn;
|
||||
|
||||
#define DETOUR_RESULT_IGNORED false
|
||||
#define DETOUR_RESULT_OVERRIDE true
|
||||
|
||||
#define SET_DETOUR_RETURN_VALUE(value) CDetourManager::returnValue=(int)value
|
||||
#define RETURN_DETOUR(result) return result
|
||||
#define RETURN_DETOUR_VALUE(result,value) do { SET_DETOUR_RETURN_VALUE(value); return (result); } while(0)
|
||||
|
||||
#endif // _INCLUDE_SOURCEMOD_DETOURS_H_
|
||||
Reference in New Issue
Block a user