Add AMBuildScript, configure.py, and PackageScript
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parent
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451
public/sample_ext/AMBuildScript
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451
public/sample_ext/AMBuildScript
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os, sys
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projectName = 'sample'
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#smsdk_ext.cpp will be automatically added later
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sourceFiles = [
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'extension.cpp',
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]
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###############
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# Make sure to edit PackageScript, which copies your files to their appropriate locations
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# Simple extensions do not need to modify past this point.
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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self.folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.platform = platform
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self.name = dir
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self.path = None
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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PossibleSDKs = {
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'episode1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
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'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
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'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
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'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
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'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
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'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
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'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
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'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
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'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
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'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
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'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
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'csgo': SDK('HL2SDKCSGO', '2.csgo', '20', 'CSGO', WinLinuxMac, 'csgo'),
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'dota': SDK('HL2SDKDOTA', '2.dota', '21', 'DOTA', WinLinuxMac, 'dota'),
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'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
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'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
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'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
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'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
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'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
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}
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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return None
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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def Normalize(path):
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return os.path.abspath(os.path.normpath(path))
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class ExtensionConfig(object):
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def __init__(self):
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self.sdks = {}
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self.binaries = []
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self.extensions = []
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self.generated_headers = None
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self.mms_root = None
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self.sm_root = None
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@property
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def tag(self):
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if builder.options.debug == '1':
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return 'Debug'
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return 'Release'
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if builder.target_platform in sdk.platform:
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None or not os.path.isdir(sdk_path):
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if use_all or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = Normalize(sdk_path)
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1:
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raise Exception('At least one SDK must be available.')
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if builder.options.sm_path:
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self.sm_root = builder.options.sm_path
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else:
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self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
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if not self.sm_root or not os.path.isdir(self.sm_root):
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raise Exception('Could not find a source copy of SourceMod')
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self.sm_root = Normalize(self.sm_root)
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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else:
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self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
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if not self.mms_root or not os.path.isdir(self.mms_root):
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raise Exception('Could not find a source copy of Metamod:Source')
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self.mms_root = Normalize(self.mms_root)
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def configure(self):
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cxx = builder.DetectCompilers()
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if cxx.like('gcc'):
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cxx.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'HAVE_STDINT_H',
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'GNUC',
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]
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cxx.cflags += [
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-array-bounds',
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'-msse',
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'-m32',
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]
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cxx.cxxflags += [
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'-std=c++11',
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]
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have_gcc = cxx.vendor == 'gcc'
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have_clang = cxx.vendor == 'clang'
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if have_clang or (have_gcc and cxx.version >= '4'):
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cxx.cflags += ['-fvisibility=hidden']
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cxx.cxxflags += ['-fvisibility-inlines-hidden']
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if have_clang or (have_gcc and cxx.version >= '4.6'):
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cxx.cflags += ['-Wno-narrowing']
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if (have_gcc and cxx.version >= '4.7') or (have_clang and cxx.version >= '3'):
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cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
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if have_gcc and cxx.version >= '4.8':
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cxx.cflags += ['-Wno-unused-result']
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if have_clang:
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cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
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if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
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cxx.cxxflags += ['-Wno-deprecated-register']
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else:
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cxx.cxxflags += ['-Wno-deprecated']
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cxx.cflags += ['-Wno-sometimes-uninitialized']
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cxx.linkflags += ['-m32']
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cxx.cxxflags += [
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'-fno-exceptions',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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]
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if have_gcc:
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cxx.cflags += ['-mfpmath=sse']
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elif cxx.vendor == 'msvc':
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if builder.options.debug == '1':
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cxx.cflags += ['/MTd']
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cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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else:
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cxx.cflags += ['/MT']
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cxx.defines += [
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_SECURE_NO_WARNINGS',
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ITERATOR_DEBUG_LEVEL=0',
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]
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cxx.cflags += [
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'/W3',
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]
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cxx.cxxflags += [
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'/EHsc',
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'/GR-',
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'/TP',
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]
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cxx.linkflags += [
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'/MACHINE:X86',
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'kernel32.lib',
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'user32.lib',
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'gdi32.lib',
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'winspool.lib',
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'comdlg32.lib',
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'advapi32.lib',
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'shell32.lib',
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'ole32.lib',
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'oleaut32.lib',
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'uuid.lib',
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'odbc32.lib',
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'odbccp32.lib',
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]
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# Optimization
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if builder.options.opt == '1':
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cxx.defines += ['NDEBUG']
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if cxx.like('gcc'):
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cxx.cflags += ['-O3']
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elif cxx.like('msvc'):
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cxx.cflags += ['/Ox', '/Zo']
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cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
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# Debugging
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if builder.options.debug == '1':
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cxx.defines += ['DEBUG', '_DEBUG']
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if cxx.like('msvc'):
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cxx.cflags += ['/Od', '/RTC1']
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# This needs to be after our optimization flags which could otherwise disable it.
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if cxx.vendor == 'msvc':
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# Don't omit the frame pointer.
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cxx.cflags += ['/Oy-']
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# Platform-specifics
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if builder.target_platform == 'linux':
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cxx.defines += ['_LINUX', 'POSIX']
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cxx.linkflags += ['-lm']
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if cxx.vendor == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif cxx.vendor == 'clang':
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cxx.linkflags += ['-lgcc_eh']
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elif builder.target_platform == 'mac':
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cxx.defines += ['OSX', '_OSX', 'POSIX']
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cxx.cflags += ['-mmacosx-version-min=10.5']
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cxx.linkflags += [
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'-mmacosx-version-min=10.5',
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'-arch', 'i386',
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'-lstdc++',
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'-stdlib=libstdc++',
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]
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cxx.cxxflags += ['-stdlib=libstdc++']
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elif builder.target_platform == 'windows':
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cxx.defines += ['WIN32', '_WINDOWS']
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# Finish up.
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cxx.includes += [
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os.path.join(self.sm_root, 'public'),
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]
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def ConfigureForHL2(self, binary, sdk):
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compiler = binary.compiler
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if sdk.name == 'episode1':
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mms_path = os.path.join(self.mms_root, 'core-legacy')
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else:
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mms_path = os.path.join(self.mms_root, 'core')
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compiler.cxxincludes += [
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os.path.join(mms_path),
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os.path.join(mms_path, 'sourcehook'),
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]
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defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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compiler.defines += defines
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paths = [
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['public'],
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['public', 'engine'],
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['public', 'mathlib'],
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['public', 'vstdlib'],
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['public', 'tier0'],
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['public', 'tier1']
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]
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if sdk.name == 'episode1' or sdk.name == 'darkm':
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paths.append(['public', 'dlls'])
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paths.append(['game_shared'])
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else:
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paths.append(['public', 'game', 'server'])
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paths.append(['public', 'toolframework'])
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paths.append(['game', 'shared'])
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paths.append(['common'])
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compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
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if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
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# The 2013 SDK already has these in public/tier0/basetypes.h
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compiler.defines.remove('stricmp=strcasecmp')
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compiler.defines.remove('_stricmp=strcasecmp')
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compiler.defines.remove('_snprintf=snprintf')
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compiler.defines.remove('_vsnprintf=vsnprintf')
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if compiler.like('msvc'):
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compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
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else:
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compiler.defines += ['COMPILER_GCC']
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# For everything after Swarm, this needs to be defined for entity networking
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# to work properly with sendprop value changes.
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if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
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compiler.defines += ['NETWORK_VARS_ENABLED']
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if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']:
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if builder.target_platform in ['linux', 'mac']:
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compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
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if sdk.name == 'csgo' and builder.target_platform == 'linux':
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compiler.linkflags += ['-lstdc++']
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for path in paths:
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compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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if builder.target_platform == 'linux':
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if sdk.name == 'episode1':
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lib_folder = os.path.join(sdk.path, 'linux_sdk')
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elif sdk.name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'linux')
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elif builder.target_platform == 'mac':
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if sdk.name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'mac')
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if builder.target_platform in ['linux', 'mac']:
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if sdk.name in ['sdk2013', 'bms']:
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compiler.postlink += [
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compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
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compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
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]
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else:
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compiler.postlink += [
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compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
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compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
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]
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if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
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dynamic_libs = []
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if builder.target_platform == 'linux':
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if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2']:
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dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
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elif sdk.name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']:
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dynamic_libs = ['libtier0.so', 'libvstdlib.so']
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else:
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dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
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elif builder.target_platform == 'mac':
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compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
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elif builder.target_platform == 'windows':
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libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
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if sdk.name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']:
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libs.append('interfaces')
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for lib in libs:
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lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
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compiler.linkflags.append(compiler.Dep(lib_path))
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for library in dynamic_libs:
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source_path = os.path.join(lib_folder, library)
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output_path = os.path.join(binary.localFolder, library)
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def make_linker(source_path, output_path):
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def link(context, binary):
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cmd_node, (output,) = context.AddSymlink(source_path, output_path)
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return output
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return link
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linker = make_linker(source_path, output_path)
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compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
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return binary
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def ConfigureForExtension(self, context, compiler):
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(context.currentSourcePath, 'sdk'),
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os.path.join(self.sm_root, 'public'),
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os.path.join(self.sm_root, 'public', 'extensions'),
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os.path.join(self.sm_root, 'sourcepawn', 'include'),
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os.path.join(self.sm_root, 'public', 'amtl', 'include'),
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]
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return compiler
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||||
def HL2Project(self, context, name):
|
||||
project = context.compiler.LibraryProject(name)
|
||||
self.ConfigureForExtension(context, project.compiler)
|
||||
return project
|
||||
|
||||
def HL2Config(self, project, name, sdk):
|
||||
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
|
||||
return self.ConfigureForHL2(binary, sdk)
|
||||
|
||||
Extension = ExtensionConfig()
|
||||
Extension.detectSDKs()
|
||||
Extension.configure()
|
||||
|
||||
project = Extension.HL2Project(builder, projectName + '.ext')
|
||||
|
||||
if os.path.isfile(os.path.join(builder.currentSourcePath, 'smsdk_ext.cpp')):
|
||||
# Use the copy included in the project
|
||||
project.sources += ['smsdk_ext.cpp']
|
||||
else:
|
||||
# Use the copy included with SM 1.6 and newer
|
||||
project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')]
|
||||
|
||||
project.sources += sourceFiles
|
||||
|
||||
for sdk_name in Extension.sdks:
|
||||
sdk = Extension.sdks[sdk_name]
|
||||
|
||||
binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
|
||||
|
||||
Extension.extensions = builder.Add(project)
|
||||
|
||||
# Add additional buildscripts here
|
||||
BuildScripts = []
|
||||
|
||||
if builder.backend == 'amb2':
|
||||
BuildScripts += [
|
||||
'PackageScript',
|
||||
]
|
||||
|
||||
builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})
|
43
public/sample_ext/PackageScript
Normal file
43
public/sample_ext/PackageScript
Normal file
@ -0,0 +1,43 @@
|
||||
# vim: set ts=8 sts=2 sw=2 tw=99 et ft=python:
|
||||
import os
|
||||
|
||||
# This is where the files will be output to
|
||||
# package is the default
|
||||
builder.SetBuildFolder('package')
|
||||
|
||||
# Add any folders you need to this list
|
||||
folder_list = [
|
||||
'addons/sourcemod/extensions',
|
||||
#'addons/sourcemod/scripting/include',
|
||||
#'addons/sourcemod/gamedata',
|
||||
#'addons/sourcemod/configs',
|
||||
]
|
||||
|
||||
# Create the distribution folder hierarchy.
|
||||
folder_map = {}
|
||||
for folder in folder_list:
|
||||
norm_folder = os.path.normpath(folder)
|
||||
folder_map[folder] = builder.AddFolder(norm_folder)
|
||||
|
||||
# Include files
|
||||
#CopyFiles('include', 'addons/sourcemod/scripting/include',
|
||||
# [ 'sample.inc', ]
|
||||
#)
|
||||
|
||||
# GameData files
|
||||
#CopyFiles('gamedata', 'addons/sourcemod/gamedata',
|
||||
# [ 'myfile.txt',
|
||||
# 'file2.txt'
|
||||
# ]
|
||||
#)
|
||||
|
||||
# Config Files
|
||||
#CopyFiles('configs', 'addons/sourcemod/configs',
|
||||
# [ 'configfile.cfg',
|
||||
# 'otherconfig.cfg,
|
||||
# ]
|
||||
#)
|
||||
|
||||
# Copy binaries.
|
||||
for cxx_task in Extension.extensions:
|
||||
builder.AddCopy(cxx_task.binary, folder_map['addons/sourcemod/extensions'])
|
21
public/sample_ext/configure.py
Normal file
21
public/sample_ext/configure.py
Normal file
@ -0,0 +1,21 @@
|
||||
# vim: set sts=2 ts=8 sw=2 tw=99 et:
|
||||
import sys
|
||||
from ambuild2 import run
|
||||
|
||||
builder = run.PrepareBuild(sourcePath = sys.path[0])
|
||||
|
||||
builder.options.add_option('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
|
||||
help='Root search folder for HL2SDKs')
|
||||
builder.options.add_option('--mms-path', type=str, dest='mms_path', default=None,
|
||||
help='Path to Metamod:Source')
|
||||
builder.options.add_option('--sm-path', type=str, dest='sm_path', default=None,
|
||||
help='Path to SourceMod')
|
||||
builder.options.add_option('--enable-debug', action='store_const', const='1', dest='debug',
|
||||
help='Enable debugging symbols')
|
||||
builder.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt',
|
||||
help='Enable optimization')
|
||||
builder.options.add_option('-s', '--sdks', default='all', dest='sdks',
|
||||
help='Build against specified SDKs; valid args are "all", "present", or '
|
||||
'comma-delimited list of engine names (default: %default)')
|
||||
|
||||
builder.Configure()
|
Loading…
Reference in New Issue
Block a user