Updated L4D2 IServer gamedata for Windows.
This commit is contained in:
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0016b8ef2f
commit
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@ -63,43 +63,6 @@
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}
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}
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}
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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/* EntityFactoryDictionary function */
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"#default"
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"#default"
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@ -79,6 +79,43 @@
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}
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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"left4dead2"
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"left4dead2"
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{
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{
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"Offsets"
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"Offsets"
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@ -70,6 +70,43 @@
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}
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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"nucleardawn"
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"nucleardawn"
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{
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{
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"Offsets"
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"Offsets"
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