Fixed threading issues in gamedata fetcher, new restart mechanism (bug 3351, r=pred).
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@@ -272,6 +272,13 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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g_OnMapStarted = true;
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SMGlobalClass *cls = SMGlobalClass::head;
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while (cls)
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{
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cls->OnSourceModLevelActivated();
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cls = cls->m_pGlobalClassNext;
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}
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SM_ExecuteAllConfigs();
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}
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