Fixed threading issues in gamedata fetcher, new restart mechanism (bug 3351, r=pred).

This commit is contained in:
David Anderson
2008-12-28 01:02:05 -05:00
parent e69ed4b0da
commit d3c279fd05
7 changed files with 219 additions and 77 deletions
+7
View File
@@ -272,6 +272,13 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
g_OnMapStarted = true;
SMGlobalClass *cls = SMGlobalClass::head;
while (cls)
{
cls->OnSourceModLevelActivated();
cls = cls->m_pGlobalClassNext;
}
SM_ExecuteAllConfigs();
}