Fixed threading issues in gamedata fetcher, new restart mechanism (bug 3351, r=pred).

This commit is contained in:
David Anderson
2008-12-28 01:02:05 -05:00
parent e69ed4b0da
commit d3c279fd05
7 changed files with 219 additions and 77 deletions
+13 -6
View File
@@ -94,22 +94,29 @@
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"
"DisableAutoUpdate" "no"
/**
* Enables or disables automatic restarting of the server after a successful update.
*
* The default value is "no". A value of "yes" will let the server automatically restart.
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"
"ForceRestartAfterUpdate" "no"
/**
* Sets the server to connect to for auotmatic gamedata updates.
*/
"AutoUpdateServer" "smupdate.alliedmods.net"
"AutoUpdateServer" "smupdate.alliedmods.net"
/**
* Sets the port to connect to on the AutoUpdateServer server
*/
"AutoUpdatePort" "6500"
/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"
}