Fixed threading issues in gamedata fetcher, new restart mechanism (bug 3351, r=pred).
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+13
-6
@@ -94,22 +94,29 @@
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*
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* The default value is "no". A value of "yes" will block the Auto Updater.
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*/
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"DisableAutoUpdate" "no"
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"DisableAutoUpdate" "no"
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/**
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* Enables or disables automatic restarting of the server after a successful update.
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*
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* The default value is "no". A value of "yes" will let the server automatically restart.
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* If set to yes, a successful gamedata update will attempt to restart SourceMod.
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* SourceMod is unloaded and reloaded, and the map is changed to the current map.
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* Since gamedata updates occur when the server loads, impact should be minimal.
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* But to be safe, this option is disabled by default.
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*/
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"ForceRestartAfterUpdate" "no"
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"ForceRestartAfterUpdate" "no"
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/**
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* Sets the server to connect to for auotmatic gamedata updates.
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*/
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"AutoUpdateServer" "smupdate.alliedmods.net"
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"AutoUpdateServer" "smupdate.alliedmods.net"
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/**
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* Sets the port to connect to on the AutoUpdateServer server
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*/
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"AutoUpdatePort" "6500"
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/**
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* Whether to show debug spew.
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* Currently this will log details about the gamedata updating process.
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*/
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"DebugSpew" "no"
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}
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