Commit new version of bug 5942: New functions for SDKTools to get information from game_sound files.
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@@ -66,6 +66,7 @@ IPlayerInfoManager *playerinfomngr = NULL;
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ICvar *icvar = NULL;
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IServer *iserver = NULL;
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CGlobalVars *gpGlobals;
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ISoundEmitterSystemBase *soundemitterbase = NULL;
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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IServerTools *servertools = NULL;
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@@ -258,6 +259,7 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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GET_V_IFACE_ANY(GetServerFactory, servertools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION);
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#endif
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GET_V_IFACE_ANY(GetEngineFactory, soundemitterbase, ISoundEmitterSystemBase, SOUNDEMITTERSYSTEM_INTERFACE_VERSION);
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gpGlobals = ismm->GetCGlobals();
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enginePatch = SH_GET_CALLCLASS(engine);
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@@ -50,6 +50,7 @@
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#include <convar.h>
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#include <iserver.h>
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#include <cdll_int.h>
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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#include <itoolentity.h>
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@@ -124,6 +125,7 @@ extern CGlobalVars *gpGlobals;
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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extern IServerTools *servertools;
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#endif
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extern ISoundEmitterSystemBase *soundemitterbase;
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/* Interfaces from SourceMod */
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extern IBinTools *g_pBinTools;
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extern IGameConfig *g_pGameConf;
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@@ -512,6 +512,75 @@ RETURN_META_NEWPARAMS(
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#endif
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}
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bool GetSoundParams(CSoundParameters *soundParams, const char *soundname, cell_t entindex)
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{
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if ( !soundname[0] )
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return false;
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#if SOURCE_ENGINE >= SE_PORTAL2
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HSOUNDSCRIPTHASH index = (HSOUNDSCRIPTHASH)soundemitterbase->GetSoundIndex(soundname);
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#else
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HSOUNDSCRIPTHANDLE index = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex(soundname);
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#endif
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if (!soundemitterbase->IsValidIndex(index))
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return false;
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gender_t gender = GENDER_NONE;
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// I don't know if gender applies to any mutliplayer games, but just in case...
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// Of course, if it's SOUND_FROM_PLAYER, we have no idea which gender it is
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int ent = SoundReferenceToIndex(entindex);
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if (ent > 0)
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{
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edict_t *edict = gamehelpers->EdictOfIndex(ent);
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if (edict != NULL)
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{
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IServerEntity *serverEnt = edict->GetIServerEntity();
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if (serverEnt != NULL)
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{
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const char *actormodel = STRING(serverEnt->GetModelName());
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gender = soundemitterbase->GetActorGender(actormodel);
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}
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}
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}
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soundemitterbase->GetParametersForSoundEx(soundname, index, *soundParams, gender);
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return true;
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}
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bool InternalPrecacheScriptSound(const char *soundname)
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{
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int soundIndex = soundemitterbase->GetSoundIndex(soundname);
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if (!soundemitterbase->IsValidIndex(soundIndex))
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{
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return false;
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}
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CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound(soundIndex);
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if (!internal)
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return false;
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int waveCount = internal->NumSoundNames();
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if (!waveCount)
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{
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return false;
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}
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for (int wave = 0; wave < waveCount; wave++)
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{
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const char* waveName = soundemitterbase->GetWaveName(internal->GetSoundNames()[wave].symbol);
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// return true even if we precache no new wavs
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if (!engsound->IsSoundPrecached(waveName))
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{
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engsound->PrecacheSound(waveName);
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}
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}
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return true;
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}
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/************************
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* *
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* Sound Related Natives *
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@@ -1135,6 +1204,51 @@ static cell_t smn_GetDistGainFromSoundLevel(IPluginContext *pContext, const cell
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return sp_ftoc(engsound->GetDistGainFromSoundLevel((soundlevel_t)decibel, distance));
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}
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// native bool:GetGameSoundParams(const String:gameSound[], &channel, &soundLevel, &Float:volume, &pitch, String:sample[], maxlength, entity=SOUND_FROM_WORLD)
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static cell_t smn_GetGameSoundParams(IPluginContext *pContext, const cell_t *params)
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{
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char *soundname;
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pContext->LocalToString(params[1], &soundname);
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CSoundParameters soundParams;
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if (!GetSoundParams(&soundParams, soundname, params[8]))
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return false;
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cell_t *channel;
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cell_t *fakeVolume;
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cell_t *pitch;
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cell_t *soundLevel;
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pContext->LocalToPhysAddr(params[2], &channel);
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pContext->LocalToPhysAddr(params[3], &soundLevel);
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pContext->LocalToPhysAddr(params[4], &fakeVolume);
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pContext->LocalToPhysAddr(params[5], &pitch);
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*channel = soundParams.channel;
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*pitch = soundParams.pitch;
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*soundLevel = (cell_t)soundParams.soundlevel;
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*fakeVolume = sp_ftoc(soundParams.volume);
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pContext->StringToLocal(params[6], params[7], soundParams.soundname);
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// Precache the sound we're returning
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if (!engsound->IsSoundPrecached(soundParams.soundname))
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{
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InternalPrecacheScriptSound(soundname);
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}
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return true;
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}
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// native bool:PrecacheScriptSound(const String:soundname[])
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static cell_t smn_PrecacheScriptSound(IPluginContext *pContext, const cell_t *params)
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{
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char *soundname;
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pContext->LocalToString(params[1], &soundname);
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return InternalPrecacheScriptSound(soundname);
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}
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sp_nativeinfo_t g_SoundNatives[] =
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{
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{"EmitAmbientSound", EmitAmbientSound},
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@@ -1149,5 +1263,7 @@ sp_nativeinfo_t g_SoundNatives[] =
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{"RemoveAmbientSoundHook", smn_RemoveAmbientSoundHook},
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{"RemoveNormalSoundHook", smn_RemoveNormalSoundHook},
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{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
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{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
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{"GetGameSoundParams", smn_GetGameSoundParams},
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{NULL, NULL},
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};
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