Added a new entity stock function GetClientButtons()
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401832
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@ -51,6 +51,32 @@ enum
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MOVETYPE_CUSTOM, /** Allows the entity to describe its own physics */
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};
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#define IN_ATTACK (1 << 0)
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#define IN_JUMP (1 << 1)
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#define IN_DUCK (1 << 2)
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#define IN_FORWARD (1 << 3)
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#define IN_BACK (1 << 4)
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#define IN_USE (1 << 5)
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#define IN_CANCEL (1 << 6)
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#define IN_LEFT (1 << 7)
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#define IN_RIGHT (1 << 8)
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#define IN_MOVELEFT (1 << 9)
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#define IN_MOVERIGHT (1 << 10)
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#define IN_ATTACK2 (1 << 11)
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#define IN_RUN (1 << 12)
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#define IN_RELOAD (1 << 13)
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#define IN_ALT1 (1 << 14)
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#define IN_ALT2 (1 << 15)
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#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
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#define IN_SPEED (1 << 17) // Player is holding the speed key
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#define IN_WALK (1 << 18) // Player holding walk key
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#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
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#define IN_WEAPON1 (1 << 20) // weapon defines these bits
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#define IN_WEAPON2 (1 << 21) // weapon defines these bits
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#define IN_BULLRUSH (1 << 22)
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#define IN_GRENADE1 (1 << 23) // grenade 1
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#define IN_GRENADE2 (1 << 24) // grenade 2
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/**
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* Gets an entity's movetype.
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*
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@ -131,4 +157,16 @@ stock SetEntityHealth(index, amount)
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{
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SetEntProp(client, Prop_Send, "m_iHealth", health, 1)
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SetEntProp(client, Prop_Data, "m_iHealth", health, 1)
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}
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/**
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* Get's a users current pressed buttons
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*
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* @param client Client index
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* @return Bitsum of buttons
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*/
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stock GetClientButtons(client)
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{
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new offset = FindDataMapOffs(client, "m_nButtons");
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return GetEntData(client, offset, 4);
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}
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