Added a new entity stock function GetClientButtons()

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401832
This commit is contained in:
Matt Woodrow 2007-12-28 07:10:09 +00:00
parent ef7fed49fa
commit d0fac2def9

View File

@ -51,6 +51,32 @@ enum
MOVETYPE_CUSTOM, /** Allows the entity to describe its own physics */
};
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
#define IN_SPEED (1 << 17) // Player is holding the speed key
#define IN_WALK (1 << 18) // Player holding walk key
#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
#define IN_WEAPON1 (1 << 20) // weapon defines these bits
#define IN_WEAPON2 (1 << 21) // weapon defines these bits
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) // grenade 1
#define IN_GRENADE2 (1 << 24) // grenade 2
/**
* Gets an entity's movetype.
*
@ -131,4 +157,16 @@ stock SetEntityHealth(index, amount)
{
SetEntProp(client, Prop_Send, "m_iHealth", health, 1)
SetEntProp(client, Prop_Data, "m_iHealth", health, 1)
}
/**
* Get's a users current pressed buttons
*
* @param client Client index
* @return Bitsum of buttons
*/
stock GetClientButtons(client)
{
new offset = FindDataMapOffs(client, "m_nButtons");
return GetEntData(client, offset, 4);
}