Fixed var names and docs for TF2_MakeBleed native (bug 4928, r=fyren).
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@ -34,7 +34,7 @@
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#include "time.h"
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#include "RegNatives.h"
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// native TF2_MakeBleed(client, victim, Float:duration)
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// native TF2_MakeBleed(client, attacker, Float:duration)
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cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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@ -62,8 +62,8 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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CBaseEntity *pTarget;
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if (!(pTarget = UTIL_GetCBaseEntity(params[2], true)))
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CBaseEntity *pAttacker;
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if (!(pAttacker = UTIL_GetCBaseEntity(params[2], true)))
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{
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return pContext->ThrowNativeError("Client index %d is not valid", params[2]);
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}
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@ -75,7 +75,7 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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*(void **)vptr = obj;
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vptr += sizeof(void *);
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*(CBaseEntity **)vptr = pTarget;
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*(CBaseEntity **)vptr = pAttacker;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = NULL;
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vptr += sizeof(CBaseEntity *);
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@ -228,11 +228,11 @@ native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, att
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* Induces the bleed effect on a client
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*
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* @param client Player's index.
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* @param victim Victim's index.
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* @param attacker Attacker's index.
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* @param float Duration of bleeding (in seconds).
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* @noreturn
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*/
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native TF2_MakeBleed(client, victim, Float:duration);
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native TF2_MakeBleed(client, attacker, Float:duration);
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/**
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* Retrieves the entity index of the CPlayerResource entity
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