Fixed amb1634 - GetPlayerResourceData incorrectly memorising offsets.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402091
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@ -110,7 +110,6 @@ stock TFClassType:TF2_GetPlayerClass(client)
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stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
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{
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SetEntProp(client, Prop_Send, "m_iClass", _:class);
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TF2_SetPlayerResourceData(client, TFResource_PlayerClass, class);
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if (persistant)
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{
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@ -139,14 +138,7 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
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return -1;
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}
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static offset;
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static set = false;
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if (!set)
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{
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offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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set = true;
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}
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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if (offset < 1)
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{
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@ -166,6 +158,8 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
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/**
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* Sets client data in the resource entity
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*
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* Note: The game overwrites these values every frame, so changing them will have very little effect.
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*
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* @param client Player's index.
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* @param type ResourceType constant
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* @param value Value to set.
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@ -179,14 +173,7 @@ stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
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return false;
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}
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static offset;
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static set = false;
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if (!set)
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{
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offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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set = true;
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}
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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if (offset < 1)
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{
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