Added gamedata and extension loading compat shims for Nuclear Dawn (bug 5813, r=asherkin).

This commit is contained in:
Nicholas Hastings 2013-08-14 11:56:34 -04:00
parent d188859fc5
commit cfc6b2fee9
2 changed files with 13 additions and 0 deletions

View File

@ -130,6 +130,17 @@ CLocalExtension::CLocalExtension(const char *filename)
"extensions/%s.2.ep2v." PLATFORM_LIB_EXT,
filename);
if (g_LibSys.IsPathFile(path))
{
goto found;
}
#elif SOURCE_ENGINE == SE_NUCLEARDAWN
g_SourceMod.BuildPath(Path_SM,
path,
PLATFORM_MAX_PATH,
"extensions/%s.2.l4d2." PLATFORM_LIB_EXT,
filename);
if (g_LibSys.IsPathFile(path))
{
goto found;

View File

@ -133,6 +133,8 @@ CGameConfig::CGameConfig(const char *file, const char *engine)
if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
this->SetBaseEngine("orangebox_valve");
else if (strcmp(m_pEngine, "nucleardawn"))
this->SetBaseEngine("left4dead2");
else
this->SetBaseEngine(NULL);
}