Merge pull request #258 from alliedmodders/weaponprice-fix-wip

Fix GetWeaponPrice for CS:GO
This commit is contained in:
Ruben Gonzalez 2015-02-01 12:06:07 -05:00
commit cf9dd08c45
8 changed files with 177 additions and 31 deletions

View File

@ -61,9 +61,21 @@ DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
#if SOURCE_ENGINE != SE_CSGO #if SOURCE_ENGINE != SE_CSGO
DETOUR_DECL_MEMBER0(DetourWeaponPrice, int) DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
#elif defined(WIN32)
DETOUR_DECL_MEMBER2(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown)
#else
DETOUR_DECL_MEMBER3(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown, float, fUnknown)
#endif
{ {
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
#if SOURCE_ENGINE != SE_CSGO
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
#elif defined(WIN32)
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown);
#else
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown, fUnknown);
#endif
if (lastclient == -1) if (lastclient == -1)
return price; return price;
@ -71,19 +83,6 @@ DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
return CallPriceForward(lastclient, weapon_name, price); return CallPriceForward(lastclient, weapon_name, price);
} }
#else
DETOUR_DECL_MEMBER2(DetourWeaponPrice, int, const char *, szAttribute, CEconItemView *, pEconItem)
{
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(szAttribute, pEconItem);
if(lastclient == -1 || strcmp(szAttribute, "in game price") != 0)
return price;
const char *weapon_name = reinterpret_cast<char *>(this+weaponNameOffset);
return CallPriceForward(lastclient, weapon_name, price);
}
#endif
#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32) #if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason) DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
@ -201,8 +200,15 @@ bool CreateWeaponPriceDetour()
} }
} }
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO && defined(WIN32)
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetAttributeInt"); void *pGetWeaponPriceAddress = GetWeaponPriceFunction();
if(!pGetWeaponPriceAddress)
{
g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
}
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, pGetWeaponPriceAddress);
#else #else
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice"); DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
#endif #endif

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@ -419,6 +419,7 @@ static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t
static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params) static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
{ {
if (!IsValidWeaponID(params[2])) if (!IsValidWeaponID(params[2]))
return pContext->ThrowNativeError("Invalid WeaponID passed for this game"); return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
@ -426,6 +427,7 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
//Hard code return values for weapons that dont call GetWeaponPrice and always use default value. //Hard code return values for weapons that dont call GetWeaponPrice and always use default value.
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG) if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG)
return 0; return 0;
#else #else
@ -458,23 +460,49 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
static ICallWrapper *pWrapper = NULL; static ICallWrapper *pWrapper = NULL;
#if defined(WIN32)
if(!pWrapper)
{
void *pGetWeaponPrice = GetWeaponPriceFunction();
if(!pGetWeaponPrice)
{
return pContext->ThrowNativeError("Failed to locate function");
}
PassInfo pass[2];
PassInfo ret;
pass[0].flags = PASSFLAG_BYVAL;
pass[0].type = PassType_Basic;
pass[0].size = sizeof(CEconItemView *);
pass[1].flags = PASSFLAG_BYVAL;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(int);
ret.flags = PASSFLAG_BYVAL;
ret.type = PassType_Basic;
ret.size = sizeof(int);
pWrapper = g_pBinTools->CreateCall(pGetWeaponPrice, CallConv_ThisCall, &ret, pass, 2);
}
#else
if (!pWrapper) if (!pWrapper)
{ {
REGISTER_NATIVE_ADDR("GetAttributeInt", REGISTER_NATIVE_ADDR("GetWeaponPrice",
PassInfo pass[2]; \ PassInfo pass[3]; \
PassInfo ret; \ PassInfo ret; \
pass[0].flags = PASSFLAG_BYVAL; \ pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \ pass[0].type = PassType_Basic; \
pass[0].size = sizeof(char *); \ pass[0].size = sizeof(CEconItemView *); \
pass[1].flags = PASSFLAG_BYVAL; \ pass[1].flags = PASSFLAG_BYVAL; \
pass[1].type = PassType_Basic; \ pass[1].type = PassType_Basic; \
pass[1].size = sizeof(CEconItemView *); \ pass[1].size = sizeof(int); \
pass[2].flags = PASSFLAG_BYVAL; \
pass[2].type = PassType_Float; \
pass[2].size = sizeof(float); \
ret.flags = PASSFLAG_BYVAL; \ ret.flags = PASSFLAG_BYVAL; \
ret.type = PassType_Basic; \ ret.type = PassType_Basic; \
ret.size = sizeof(int); \ ret.size = sizeof(int); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &ret, pass, 2)) pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &ret, pass, 3))
} }
#endif
// Get a CEconItemView for the m4 // Get a CEconItemView for the m4
// Found in CCSPlayer::HandleCommand_Buy_Internal // Found in CCSPlayer::HandleCommand_Buy_Internal
// Linux a1 - CCSPlayer *pEntity, v5 - Player Team, a3 - ItemLoadoutSlot -1 use default loadoutslot: // Linux a1 - CCSPlayer *pEntity, v5 - Player Team, a3 - ItemLoadoutSlot -1 use default loadoutslot:
@ -552,14 +580,22 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
pGetView->Execute(vstk_view, &view); pGetView->Execute(vstk_view, &view);
} }
unsigned char vstk[sizeof(void *) * 2 + sizeof(char *)]; #if defined(WIN32)
unsigned char vstk[sizeof(void *) * 2 + sizeof(int)];
#else
unsigned char vstk[sizeof(void *) * 2 + sizeof(int) + sizeof(float)];
#endif
unsigned char *vptr = vstk; unsigned char *vptr = vstk;
*(void **)vptr = info; *(void **)vptr = info;
vptr += sizeof(void *); vptr += sizeof(void *);
*(const char **)vptr = "in game price";
vptr += sizeof(const char *);
*(CEconItemView **)vptr = view; *(CEconItemView **)vptr = view;
vptr += sizeof(CEconItemView *);
*(int *)vptr = 0;
#if !defined(WIN32)
vptr += sizeof(int);
*(float *)vptr = 1.0;
#endif
int price = 0; int price = 0;
pWrapper->Execute(vstk, &price); pWrapper->Execute(vstk, &price);

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@ -229,6 +229,56 @@ const char *WeaponIDToAlias(int weaponID)
#endif #endif
return alias; return alias;
} }
#if SOURCE_ENGINE == SE_CSGO && defined(WIN32)
void *GetWeaponPriceFunction()
{
static void *pGetWeaponPriceAddress = NULL;
if(pGetWeaponPriceAddress == NULL)
{
void *pAddress = NULL;
int offset = 0;
int callOffset = 0;
const char* byteCheck = NULL;
if(!g_pGameConf->GetMemSig("GetWeaponPrice", &pAddress) || pAddress == NULL)
{
g_pSM->LogError(myself, "Failed to get GetWeaponPrice address.");
return NULL;
}
if(!g_pGameConf->GetOffset("GetWeaponPriceFunc", &offset))
{
g_pSM->LogError(myself, "Failed to get GetWeaponPriceFunc offset.");
return NULL;
}
byteCheck = g_pGameConf->GetKeyValue("GetWeaponPriceByteCheck");
if(byteCheck == NULL)
{
g_pSM->LogError(myself, "Failed to get GetWeaponPriceByteCheck keyvalue.");
return NULL;
}
uint8_t iByte = strtoul(byteCheck, NULL, 16);
if(iByte != *(uint8_t *)((intptr_t)pAddress + (offset-1)))
{
g_pSM->LogError(myself, "GetWeaponPrice Byte check failed.");
return NULL;
}
callOffset = *(uint32_t *)((intptr_t)pAddress + offset);
pGetWeaponPriceAddress = (void *)((intptr_t)pAddress + offset + callOffset + sizeof(int));
}
return pGetWeaponPriceAddress;
}
#endif
int GetRealWeaponID(int weaponId) int GetRealWeaponID(int weaponId)
{ {
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO

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@ -165,4 +165,6 @@ int GetFakeWeaponID(int weaponId);
bool IsValidWeaponID(int weaponId); bool IsValidWeaponID(int weaponId);
void *GetWeaponPriceFunction();
#endif #endif

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@ -13,6 +13,10 @@
{ {
"csgo" "csgo"
{ {
"Keys"
{
"GetWeaponPriceByteCheck" "E9"
}
"Offsets" "Offsets"
{ {
//Offset of szClassName in CCSWeaponInfo //Offset of szClassName in CCSWeaponInfo
@ -62,6 +66,15 @@
"linux" "9" "linux" "9"
"mac" "9" "mac" "9"
} }
"GetWeaponPriceFunc"
{
"windows" "84"
}
//This is GetWeaponPriceFunc offset -1 (only used by GDC)
"GetWeaponPriceFuncGDC"
{
"windows" "83"
}
} }
"Signatures" "Signatures"
{ {
@ -143,13 +156,13 @@
"linux" "@_ZN9CCSPlayer10SetClanTagEPKc" "linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
"mac" "@_ZN9CCSPlayer10SetClanTagEPKc" "mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
} }
//Wild card first 6 bytes since we call it and detour it. //In windows this is CCSPlayer::GetWeaponPrice NOT CCSWeaponInfo::GetWeaponPrice
"GetAttributeInt" "GetWeaponPrice"
{ {
"library" "server" "library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x1C\x53\x8B\x5D\x0C\xC7\x44\x24\x04\x00\x00\x00\x00\x56\x8B\xF1\x89\x74\x24\x0C\x57\x8B\x7D\x08\x85\xDB\x74\x2A\x80\x7B\x2A\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x57" "windows" "\x55\x8B\xEC\x8B\xD1\x8B\x4D\x08\x83\xF9\x33\x75\x2A\x83\xBA"
"linux" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView" "linux" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEPK13CEconItemViewif"
"mac" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView" "mac" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEPK13CEconItemViewif"
} }
"SetModelFromClass" "SetModelFromClass"
{ {

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@ -58,6 +58,23 @@ CDetour *CDetourManager::CreateDetour(void *callbackfunction, void **trampoline,
return NULL; return NULL;
} }
CDetour *CDetourManager::CreateDetour(void *callbackfunction, void **trampoline, void *pAddress)
{
CDetour *detour = new CDetour(callbackfunction, trampoline, pAddress);
if (detour)
{
if (!detour->Init(spengine, gameconf))
{
delete detour;
return NULL;
}
return detour;
}
return NULL;
}
CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame) CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame)
{ {
enabled = false; enabled = false;
@ -71,6 +88,19 @@ CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame)
this->trampoline = trampoline; this->trampoline = trampoline;
} }
CDetour::CDetour(void*callbackfunction, void **trampoline, void *pAddress)
{
enabled = false;
detoured = false;
detour_address = pAddress;
detour_trampoline = NULL;
this->signame = NULL;
this->detour_callback = callbackfunction;
spengine = NULL;
gameconf = NULL;
this->trampoline = trampoline;
}
bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf) bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
{ {
this->spengine = spengine; this->spengine = spengine;
@ -100,11 +130,16 @@ bool CDetour::IsEnabled()
bool CDetour::CreateDetour() bool CDetour::CreateDetour()
{ {
if (!gameconf->GetMemSig(signame, &detour_address)) if (signame && !gameconf->GetMemSig(signame, &detour_address))
{ {
g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame); g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame);
return false; return false;
} }
else if(!detour_address)
{
g_pSM->LogError(myself, "Invalid detour address passed - Disabling detour to prevent crashes");
return false;
}
if (!detour_address) if (!detour_address)
{ {

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@ -167,6 +167,7 @@ public:
protected: protected:
CDetour(void *callbackfunction, void **trampoline, const char *signame); CDetour(void *callbackfunction, void **trampoline, const char *signame);
CDetour(void*callbackfunction, void **trampoline, void *pAddress);
bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf); bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
private: private:
@ -239,6 +240,7 @@ public:
* Note we changed the netadr_s reference into a void* to avoid needing to define the type * Note we changed the netadr_s reference into a void* to avoid needing to define the type
*/ */
static CDetour *CreateDetour(void *callbackfunction, void **trampoline, const char *signame); static CDetour *CreateDetour(void *callbackfunction, void **trampoline, const char *signame);
static CDetour *CreateDetour(void *callbackfunction, void **trampoline, void *pAddress);
friend class CBlocker; friend class CBlocker;
friend class CDetour; friend class CDetour;

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@ -324,6 +324,8 @@
"CalcDominationAndRevenge_Offset" "CalcDomRevPatch" "CalcDominationAndRevenge_Offset" "CalcDomRevPatch"
"CalcDominationAndRevenge_Byte_Win" "0F" "CalcDominationAndRevenge_Byte_Win" "0F"
"CalcDominationAndRevenge_Byte_Lin" "74" "CalcDominationAndRevenge_Byte_Lin" "74"
"GetWeaponPrice_Offset" "GetWeaponPriceFuncGDC"
"GetWeaponPrice_Byte_Win" "E9"
} }
} }