Merge pull request #258 from alliedmodders/weaponprice-fix-wip
Fix GetWeaponPrice for CS:GO
This commit is contained in:
commit
cf9dd08c45
@ -61,9 +61,21 @@ DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
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#if SOURCE_ENGINE != SE_CSGO
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DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
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#elif defined(WIN32)
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DETOUR_DECL_MEMBER2(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown)
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#else
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DETOUR_DECL_MEMBER3(DetourWeaponPrice, int, CEconItemView *, pEconItem, int, iUnknown, float, fUnknown)
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#endif
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{
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
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#if SOURCE_ENGINE != SE_CSGO
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
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#elif defined(WIN32)
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown);
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#else
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(pEconItem, iUnknown, fUnknown);
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#endif
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if (lastclient == -1)
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return price;
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@ -71,19 +83,6 @@ DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
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return CallPriceForward(lastclient, weapon_name, price);
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}
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#else
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DETOUR_DECL_MEMBER2(DetourWeaponPrice, int, const char *, szAttribute, CEconItemView *, pEconItem)
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{
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)(szAttribute, pEconItem);
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if(lastclient == -1 || strcmp(szAttribute, "in game price") != 0)
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return price;
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const char *weapon_name = reinterpret_cast<char *>(this+weaponNameOffset);
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return CallPriceForward(lastclient, weapon_name, price);
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}
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#endif
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#if SOURCE_ENGINE != SE_CSGO || !defined(WIN32)
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DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
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@ -201,8 +200,15 @@ bool CreateWeaponPriceDetour()
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}
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}
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#if SOURCE_ENGINE == SE_CSGO
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DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetAttributeInt");
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#if SOURCE_ENGINE == SE_CSGO && defined(WIN32)
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void *pGetWeaponPriceAddress = GetWeaponPriceFunction();
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if(!pGetWeaponPriceAddress)
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{
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g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
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}
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DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, pGetWeaponPriceAddress);
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#else
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DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
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#endif
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@ -419,6 +419,7 @@ static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t
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static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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{
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if (!IsValidWeaponID(params[2]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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@ -426,6 +427,7 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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//Hard code return values for weapons that dont call GetWeaponPrice and always use default value.
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#if SOURCE_ENGINE == SE_CSGO
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if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG)
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return 0;
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#else
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@ -458,23 +460,49 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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#if SOURCE_ENGINE == SE_CSGO
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static ICallWrapper *pWrapper = NULL;
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#if defined(WIN32)
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if(!pWrapper)
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{
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void *pGetWeaponPrice = GetWeaponPriceFunction();
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if(!pGetWeaponPrice)
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{
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return pContext->ThrowNativeError("Failed to locate function");
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}
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PassInfo pass[2];
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PassInfo ret;
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pass[0].flags = PASSFLAG_BYVAL;
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pass[0].type = PassType_Basic;
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pass[0].size = sizeof(CEconItemView *);
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pass[1].flags = PASSFLAG_BYVAL;
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pass[1].type = PassType_Basic;
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pass[1].size = sizeof(int);
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ret.flags = PASSFLAG_BYVAL;
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ret.type = PassType_Basic;
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ret.size = sizeof(int);
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pWrapper = g_pBinTools->CreateCall(pGetWeaponPrice, CallConv_ThisCall, &ret, pass, 2);
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}
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#else
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("GetAttributeInt",
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PassInfo pass[2]; \
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REGISTER_NATIVE_ADDR("GetWeaponPrice",
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PassInfo pass[3]; \
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PassInfo ret; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(char *); \
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pass[0].size = sizeof(CEconItemView *); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(CEconItemView *); \
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pass[1].size = sizeof(int); \
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pass[2].flags = PASSFLAG_BYVAL; \
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pass[2].type = PassType_Float; \
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pass[2].size = sizeof(float); \
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ret.flags = PASSFLAG_BYVAL; \
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ret.type = PassType_Basic; \
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ret.size = sizeof(int); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &ret, pass, 2))
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &ret, pass, 3))
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}
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#endif
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// Get a CEconItemView for the m4
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// Found in CCSPlayer::HandleCommand_Buy_Internal
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// Linux a1 - CCSPlayer *pEntity, v5 - Player Team, a3 - ItemLoadoutSlot -1 use default loadoutslot:
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@ -552,14 +580,22 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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pGetView->Execute(vstk_view, &view);
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}
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unsigned char vstk[sizeof(void *) * 2 + sizeof(char *)];
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#if defined(WIN32)
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unsigned char vstk[sizeof(void *) * 2 + sizeof(int)];
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#else
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unsigned char vstk[sizeof(void *) * 2 + sizeof(int) + sizeof(float)];
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#endif
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unsigned char *vptr = vstk;
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*(void **)vptr = info;
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vptr += sizeof(void *);
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*(const char **)vptr = "in game price";
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vptr += sizeof(const char *);
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*(CEconItemView **)vptr = view;
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vptr += sizeof(CEconItemView *);
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*(int *)vptr = 0;
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#if !defined(WIN32)
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vptr += sizeof(int);
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*(float *)vptr = 1.0;
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#endif
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int price = 0;
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pWrapper->Execute(vstk, &price);
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@ -229,6 +229,56 @@ const char *WeaponIDToAlias(int weaponID)
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#endif
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return alias;
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}
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#if SOURCE_ENGINE == SE_CSGO && defined(WIN32)
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void *GetWeaponPriceFunction()
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{
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static void *pGetWeaponPriceAddress = NULL;
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if(pGetWeaponPriceAddress == NULL)
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{
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void *pAddress = NULL;
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int offset = 0;
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int callOffset = 0;
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const char* byteCheck = NULL;
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if(!g_pGameConf->GetMemSig("GetWeaponPrice", &pAddress) || pAddress == NULL)
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{
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g_pSM->LogError(myself, "Failed to get GetWeaponPrice address.");
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return NULL;
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}
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if(!g_pGameConf->GetOffset("GetWeaponPriceFunc", &offset))
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{
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g_pSM->LogError(myself, "Failed to get GetWeaponPriceFunc offset.");
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return NULL;
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}
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byteCheck = g_pGameConf->GetKeyValue("GetWeaponPriceByteCheck");
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if(byteCheck == NULL)
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{
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g_pSM->LogError(myself, "Failed to get GetWeaponPriceByteCheck keyvalue.");
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return NULL;
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}
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uint8_t iByte = strtoul(byteCheck, NULL, 16);
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if(iByte != *(uint8_t *)((intptr_t)pAddress + (offset-1)))
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{
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g_pSM->LogError(myself, "GetWeaponPrice Byte check failed.");
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return NULL;
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}
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callOffset = *(uint32_t *)((intptr_t)pAddress + offset);
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pGetWeaponPriceAddress = (void *)((intptr_t)pAddress + offset + callOffset + sizeof(int));
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}
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return pGetWeaponPriceAddress;
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}
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#endif
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int GetRealWeaponID(int weaponId)
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{
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#if SOURCE_ENGINE == SE_CSGO
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@ -165,4 +165,6 @@ int GetFakeWeaponID(int weaponId);
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bool IsValidWeaponID(int weaponId);
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void *GetWeaponPriceFunction();
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#endif
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@ -13,6 +13,10 @@
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{
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"csgo"
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{
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"Keys"
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{
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"GetWeaponPriceByteCheck" "E9"
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}
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"Offsets"
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{
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//Offset of szClassName in CCSWeaponInfo
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@ -62,6 +66,15 @@
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"linux" "9"
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"mac" "9"
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}
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"GetWeaponPriceFunc"
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{
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"windows" "84"
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}
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//This is GetWeaponPriceFunc offset -1 (only used by GDC)
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"GetWeaponPriceFuncGDC"
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{
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"windows" "83"
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}
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}
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"Signatures"
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{
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@ -143,13 +156,13 @@
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"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
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"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
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}
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//Wild card first 6 bytes since we call it and detour it.
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"GetAttributeInt"
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//In windows this is CCSPlayer::GetWeaponPrice NOT CCSWeaponInfo::GetWeaponPrice
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"GetWeaponPrice"
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x1C\x53\x8B\x5D\x0C\xC7\x44\x24\x04\x00\x00\x00\x00\x56\x8B\xF1\x89\x74\x24\x0C\x57\x8B\x7D\x08\x85\xDB\x74\x2A\x80\x7B\x2A\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x57"
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"linux" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView"
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"mac" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView"
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"windows" "\x55\x8B\xEC\x8B\xD1\x8B\x4D\x08\x83\xF9\x33\x75\x2A\x83\xBA"
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"linux" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEPK13CEconItemViewif"
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"mac" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEPK13CEconItemViewif"
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}
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"SetModelFromClass"
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{
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@ -58,6 +58,23 @@ CDetour *CDetourManager::CreateDetour(void *callbackfunction, void **trampoline,
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return NULL;
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}
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CDetour *CDetourManager::CreateDetour(void *callbackfunction, void **trampoline, void *pAddress)
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{
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CDetour *detour = new CDetour(callbackfunction, trampoline, pAddress);
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if (detour)
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{
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if (!detour->Init(spengine, gameconf))
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{
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delete detour;
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return NULL;
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}
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return detour;
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}
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return NULL;
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}
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CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame)
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{
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enabled = false;
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@ -71,6 +88,19 @@ CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame)
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this->trampoline = trampoline;
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}
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CDetour::CDetour(void*callbackfunction, void **trampoline, void *pAddress)
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{
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enabled = false;
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detoured = false;
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detour_address = pAddress;
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detour_trampoline = NULL;
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this->signame = NULL;
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this->detour_callback = callbackfunction;
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spengine = NULL;
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gameconf = NULL;
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this->trampoline = trampoline;
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}
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bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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{
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this->spengine = spengine;
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@ -100,11 +130,16 @@ bool CDetour::IsEnabled()
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bool CDetour::CreateDetour()
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{
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if (!gameconf->GetMemSig(signame, &detour_address))
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if (signame && !gameconf->GetMemSig(signame, &detour_address))
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{
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g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame);
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return false;
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}
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else if(!detour_address)
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{
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g_pSM->LogError(myself, "Invalid detour address passed - Disabling detour to prevent crashes");
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return false;
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}
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if (!detour_address)
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{
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@ -167,6 +167,7 @@ public:
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protected:
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CDetour(void *callbackfunction, void **trampoline, const char *signame);
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CDetour(void*callbackfunction, void **trampoline, void *pAddress);
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bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
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private:
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@ -239,6 +240,7 @@ public:
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* Note we changed the netadr_s reference into a void* to avoid needing to define the type
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*/
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static CDetour *CreateDetour(void *callbackfunction, void **trampoline, const char *signame);
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static CDetour *CreateDetour(void *callbackfunction, void **trampoline, void *pAddress);
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friend class CBlocker;
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friend class CDetour;
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@ -324,6 +324,8 @@
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"CalcDominationAndRevenge_Offset" "CalcDomRevPatch"
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"CalcDominationAndRevenge_Byte_Win" "0F"
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"CalcDominationAndRevenge_Byte_Lin" "74"
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"GetWeaponPrice_Offset" "GetWeaponPriceFuncGDC"
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"GetWeaponPrice_Byte_Win" "E9"
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}
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}
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