64-bit support for CSGO on Linux and macOS (#705)

This commit is contained in:
Scott Ehlert
2017-12-20 01:56:23 -06:00
committed by GitHub
parent 057a5790e2
commit ce1a4dcac0
90 changed files with 15682 additions and 947 deletions
+13 -3
View File
@@ -11,14 +11,24 @@ project.sources += [
'util_cstrike.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c'
'../../public/asm/asm.c',
'../../public/libudis86/decode.c',
'../../public/libudis86/itab.c',
'../../public/libudis86/syn-att.c',
'../../public/libudis86/syn-intel.c',
'../../public/libudis86/syn.c',
'../../public/libudis86/udis86.c',
]
project.compiler.defines += ['HAVE_STRING_H'];
for sdk_name in ['css', 'csgo']:
if sdk_name not in SM.sdks:
continue
sdk = SM.sdks[sdk_name]
SM.HL2Config(project, 'game.cstrike.ext.' + sdk.ext, sdk)
for arch in SM.archs:
if not arch in sdk.platformSpec[builder.target.platform]:
continue
SM.HL2Config(project, 'game.cstrike.ext.' + sdk.ext, sdk, arch)
SM.extensions += builder.Add(project)