64-bit support for CSGO on Linux and macOS (#705)
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@@ -76,16 +76,22 @@ static const char *g_pParseEngine = NULL;
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS 13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ 14
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#if defined PLATFORM_X86
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#define PLATFORM_ARCH_SUFFIX ""
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#elif defined PLATFORM_X64
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#define PLATFORM_ARCH_SUFFIX "64"
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#endif
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME "windows"
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#define PLATFORM_NAME "windows" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_SERVER_BINARY "server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME "linux"
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#define PLATFORM_COMPAT_ALT "mac" /* Alternate platform name if game data is missing for primary one */
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#define PLATFORM_NAME "linux" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_COMPAT_ALT "mac" PLATFORM_ARCH_SUFFIX /* Alternate platform name if game data is missing for primary one */
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#define PLATFORM_SERVER_BINARY "server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME "mac"
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#define PLATFORM_COMPAT_ALT "linux"
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#define PLATFORM_NAME "mac" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_COMPAT_ALT "linux" PLATFORM_ARCH_SUFFIX
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#define PLATFORM_SERVER_BINARY "server.dylib"
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#endif
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@@ -338,7 +344,8 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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}
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else
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{
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if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0 &&
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strcmp(name, "linux64") != 0 && strcmp(name, "windows64") != 0 && strcmp(name, "mac64") != 0)
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{
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logger->LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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logger->LogError("[SM] Unrecognized platform \"%s\"", name);
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