Upgrading the normal sound hook for games like CS:GO
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@ -283,6 +283,57 @@ void SoundHooks::OnEmitAmbientSound(int entindex, const Vector &pos, const char
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}
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}
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#if SOURCE_ENGINE >= SE_PORTAL2
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// This should probably be moved to the gamedata
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#define SOUND_ENTRY_HASH_SEED 0x444F5441
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uint32 GenerateSoundEntryHash(char const *pSoundEntry)
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{
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// First we need to convert the sound entry to lowercase before we calculate the hash
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int nSoundEntryLength = strlen(pSoundEntry);
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char *pSoundEntryLowerCase = (char *)stackalloc(nSoundEntryLength + 1);
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for (int nIndex = 0; nIndex < nSoundEntryLength; nIndex++)
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pSoundEntryLowerCase[nIndex] = tolower(pSoundEntry[nIndex]);
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// Second we need to calculate the hash using the algorithm reconstructed from CS:GO
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const uint32 nMagicNumber = 0x5bd1e995;
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uint32 nSoundHash = SOUND_ENTRY_HASH_SEED ^ nSoundEntryLength;
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unsigned char *pData = (unsigned char *)pSoundEntryLowerCase;
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while (nSoundEntryLength >= 4)
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{
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uint32 nLittleDWord = LittleDWord(*(uint32 *)pData);
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nLittleDWord *= nMagicNumber;
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nLittleDWord ^= nLittleDWord >> 24;
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nLittleDWord *= nMagicNumber;
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nSoundHash *= nMagicNumber;
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nSoundHash ^= nLittleDWord;
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pData += 4;
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nSoundEntryLength -= 4;
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}
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switch (nSoundEntryLength)
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{
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case 3: nSoundHash ^= pData[2] << 16;
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case 2: nSoundHash ^= pData[1] << 8;
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case 1: nSoundHash ^= pData[0];
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nSoundHash *= nMagicNumber;
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};
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nSoundHash ^= nSoundHash >> 13;
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nSoundHash *= nMagicNumber;
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nSoundHash ^= nSoundHash >> 15;
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return nSoundHash;
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}
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#endif
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#if SOURCE_ENGINE >= SE_PORTAL2
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int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
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@ -306,6 +357,15 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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char buffer[PLATFORM_MAX_PATH];
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strcpy(buffer, pSample);
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char soundEntry[PLATFORM_MAX_PATH];
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#if SOURCE_ENGINE >= SE_PORTAL2
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strcpy(soundEntry, pSoundEntry);
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#endif
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#if SOURCE_ENGINE < SE_PORTAL2
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int nSeed = 0;
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#endif
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for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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{
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int players[SM_MAXPLAYERS], size;
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@ -321,6 +381,8 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&iSoundlevel));
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pFunc->PushCellByRef(&iPitch);
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pFunc->PushCellByRef(&iFlags);
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pFunc->PushStringEx(soundEntry, sizeof(soundEntry), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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pFunc->PushCellByRef(&nSeed);
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g_InSoundHook = true;
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pFunc->Execute(&res);
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g_InSoundHook = false;
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@ -360,6 +422,16 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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#endif
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}
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#if SOURCE_ENGINE >= SE_PORTAL2
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if (strcmp(pSoundEntry, soundEntry) != 0 || strcmp(pSample, buffer) != 0)
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{
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if (strcmp(soundEntry, buffer) == 0)
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nSoundEntryHash = -1;
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else if (strcmp(soundEntry, "") != 0)
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nSoundEntryHash = GenerateSoundEntryHash(soundEntry);
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}
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#endif
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CellRecipientFilter crf;
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crf.Initialize(players, size);
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#if SOURCE_ENGINE >= SE_PORTAL2
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@ -368,7 +440,7 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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-1,
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static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float, soundlevel_t,
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int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
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(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
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(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
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pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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@ -421,6 +493,15 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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char buffer[PLATFORM_MAX_PATH];
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strcpy(buffer, pSample);
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char soundEntry[PLATFORM_MAX_PATH];
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#if SOURCE_ENGINE >= SE_PORTAL2
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strcpy(soundEntry, pSoundEntry);
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#endif
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#if SOURCE_ENGINE < SE_PORTAL2
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int nSeed = 0;
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#endif
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for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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{
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int players[SM_MAXPLAYERS], size;
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@ -436,6 +517,8 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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pFunc->PushCellByRef(&sndlevel);
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pFunc->PushCellByRef(&iPitch);
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pFunc->PushCellByRef(&iFlags);
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pFunc->PushStringEx(soundEntry, sizeof(soundEntry), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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pFunc->PushCellByRef(&nSeed);
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g_InSoundHook = true;
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pFunc->Execute(&res);
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g_InSoundHook = false;
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@ -475,6 +558,16 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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#endif
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}
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#if SOURCE_ENGINE >= SE_PORTAL2
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if (strcmp(pSoundEntry, soundEntry) != 0 || strcmp(pSample, buffer) != 0)
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{
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if (strcmp(soundEntry, buffer) == 0)
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nSoundEntryHash = -1;
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else if (strcmp(soundEntry, "") != 0)
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nSoundEntryHash = GenerateSoundEntryHash(soundEntry);
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}
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#endif
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CellRecipientFilter crf;
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crf.Initialize(players, size);
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#if SOURCE_ENGINE >= SE_PORTAL2
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@ -483,7 +576,7 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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-1,
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static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float,
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int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
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(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
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(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
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nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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@ -307,6 +307,8 @@ typedef AmbientSHook = function Action (
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* @param level Sound level.
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* @param pitch Sound pitch.
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* @param flags Sound flags.
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* @param soundEntry Game sound entry name. (Used in engines newer than Portal 2)
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* @param seed Sound seed. (Used in engines newer than Portal 2)
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* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
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* Plugin_Changed when any parameter has been modified.
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*/
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@ -319,7 +321,9 @@ typedef NormalSHook = function Action (
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float &volume,
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int &level,
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int &pitch,
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int &flags
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int &flags,
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char soundEntry[PLATFORM_MAX_PATH],
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int &seed
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);
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/**
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