Added rename command to PlayerCommands. Merged rename.phrases.txt and slapslay.phrases.txt into plugin.playercommands.txt. (Bug 2150 r=dvander)

This commit is contained in:
Liam 2008-12-28 18:28:57 -05:00
parent ddc42bedf5
commit cdd78b2ec3
3 changed files with 257 additions and 35 deletions

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SlapSlay Commands Plugin
* SourceMod Player Commands Plugin
* Implements slap and slay commands
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
@ -40,9 +40,9 @@
public Plugin:myinfo =
{
name = "SlapSlay Commands",
name = "Player Commands",
author = "AlliedModders LLC",
description = "Slap and Slay Commands",
description = "Misc. Player Commands",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
@ -51,14 +51,16 @@ new Handle:hTopMenu = INVALID_HANDLE;
#include "playercommands/slay.sp"
#include "playercommands/slap.sp"
#include "playercommands/rename.sp"
public OnPluginStart()
{
LoadTranslations("common.phrases");
LoadTranslations("slapslay.phrases");
LoadTranslations("plugin.playercommands");
RegAdminCmd("sm_slap", Command_Slap, ADMFLAG_SLAY, "sm_slap <#userid|name> [damage]");
RegAdminCmd("sm_slay", Command_Slay, ADMFLAG_SLAY, "sm_slay <#userid|name>");
RegAdminCmd("sm_rename", Command_Rename, ADMFLAG_SLAY, "sm_rename <#userid|name>");
/* Account for late loading */
new Handle:topmenu;
@ -98,6 +100,14 @@ public OnAdminMenuReady(Handle:topmenu)
AdminMenu_Slap,
player_commands,
"sm_slap",
ADMFLAG_SLAY);
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_rename",
TopMenuObject_Item,
AdminMenu_Rename,
player_commands,
"sm_rename",
ADMFLAG_SLAY);
}
}
}

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@ -0,0 +1,196 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Rename Plugin
* Provides renaming functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
new String:g_NewName[MAXPLAYERS+1][MAX_NAME_LENGTH];
PerformRename(client, target)
{
LogAction(client, target, "\"%L\" renamed \"%L\" to \"%s\")", client, target, g_NewName[target]);
ClientCommand(target, "name \"%s\"", g_NewName[target]);
}
public AdminMenu_Rename(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Rename player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayRenameTargetMenu(param);
}
}
DisplayRenameTargetMenu(client)
{
new Handle:menu = CreateMenu(MenuHandler_Rename);
decl String:title[100];
Format(title, sizeof(title), "%T:", "Rename player", client);
SetMenuTitle(menu, title);
SetMenuExitBackButton(menu, true);
AddTargetsToMenu(menu, client, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
public MenuHandler_Rename(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_End)
{
CloseHandle(menu);
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE)
{
DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
GetMenuItem(menu, param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
decl String:name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
RandomizeName(target);
ShowActivity2(param1, "[SM] ", "%t", "Renamed target", "_s", name);
PerformRename(param1, target);
}
DisplayRenameTargetMenu(param1);
}
}
RandomizeName(client)
{
decl String:name[MAX_NAME_LENGTH];
GetClientName(client, name, sizeof(name));
new len = strlen(name);
g_NewName[client][0] = '\0';
for (new i = 0; i < len; i++)
{
g_NewName[client][i] = name[GetRandomInt(0, len - 1)];
}
g_NewName[client][len] = '\0';
}
public Action:Command_Rename(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_rename <#userid|name> [newname]");
return Plugin_Handled;
}
decl String:arg[MAX_NAME_LENGTH], String:arg2[MAX_NAME_LENGTH];
GetCmdArg(1, arg, sizeof(arg));
new bool:randomize;
if (args > 1)
{
GetCmdArg(2, arg2, sizeof(arg2));
}
else
{
randomize = true;
}
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) > 0)
{
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Renamed target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Renamed target", "_s", target_name);
}
if (target_count > 1) /* We cannot name everyone the same thing. */
{
randomize = true;
}
for (new i = 0; i < target_count; i++)
{
if(randomize)
{
RandomizeName(target_list[i]);
}
else
{
Format(g_NewName[target_list[i]], MAX_NAME_LENGTH, "%s", arg2);
}
PerformRename(client, target_list[i]);
}
}
else
{
ReplyToTargetError(client, target_count);
}
return Plugin_Handled;
}

View File

@ -1,29 +1,45 @@
"Phrases"
{
"Slap player"
{
"en" "Slap player"
}
"Slap damage"
{
"en" "Slap damage"
}
"Slay player"
{
"en" "Slay player"
}
"Slapped target"
{
"#format" "{1:t}"
"en" "Slapped {1}."
}
"Slayed target"
{
"#format" "{1:t}"
"en" "Slayed {1}."
}
}
"Phrases"
{
"Name changed"
{
"en" "An admin has changed your name"
}
"Renamed target"
{
"#format" "{1:t}"
"en" "Renamed {1}."
}
"Rename player"
{
"en" "Rename player"
}
"Slap player"
{
"en" "Slap player"
}
"Slap damage"
{
"en" "Slap damage"
}
"Slay player"
{
"en" "Slay player"
}
"Slapped target"
{
"#format" "{1:t}"
"en" "Slapped {1}."
}
"Slayed target"
{
"#format" "{1:t}"
"en" "Slayed {1}."
}
}