Added sm_reload_databases (#773)
Added command sm_reload_databases for refreshing "registered" Databases Configurations cache. Closes #772
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@ -37,6 +37,7 @@
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#include <stdlib.h>
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#include <IThreader.h>
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#include <bridge/include/ILogger.h>
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#include <bridge/include/CoreProvider.h>
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#define DBPARSE_LEVEL_NONE 0
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#define DBPARSE_LEVEL_MAIN 1
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@ -63,7 +64,7 @@ void DBManager::OnSourceModAllInitialized()
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g_HandleSys.InitAccessDefaults(NULL, &sec);
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sec.access[HandleAccess_Delete] |= HANDLE_RESTRICT_IDENTITY;
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sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY;
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m_DriverType = g_HandleSys.CreateType("IDriver", this, 0, NULL, &sec, g_pCoreIdent, NULL);
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m_DatabaseType = g_HandleSys.CreateType("IDatabase", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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@ -73,8 +74,14 @@ void DBManager::OnSourceModAllInitialized()
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m_Builder.SetPath(m_Filename);
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g_PluginSys.AddPluginsListener(this);
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g_pSM->AddGameFrameHook(&FrameHook);
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auto sm_reload_databases = [this] (int client, const ICommandArgs *args) -> bool {
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m_Builder.StartParse();
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return true;
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};
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bridge->DefineCommand("sm_reload_databases", "Reparse database configurations file", sm_reload_databases);
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}
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void DBManager::OnSourceModLevelChange(const char *mapName)
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@ -594,4 +601,3 @@ void DBManager::AddDependency(IExtension *myself, IDBDriver *driver)
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{
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g_Extensions.AddRawDependency(myself, driver->GetIdentity(), driver);
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}
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