Pre-emptive removal of gamedata updater pending rewrite.

This commit is contained in:
David Anderson 2009-01-08 16:11:59 -05:00
parent d2ce50f989
commit ccc59ecdaf
14 changed files with 3 additions and 2109 deletions

View File

@ -104,16 +104,6 @@
*/
"ForceRestartAfterUpdate" "no"
/**
* Sets the server to connect to for auotmatic gamedata updates.
*/
"AutoUpdateServer" "smupdate.alliedmods.net"
/**
* Sets the port to connect to on the AutoUpdateServer server
*/
"AutoUpdatePort" "6500"
/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.

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@ -42,7 +42,6 @@
#include "LibrarySys.h"
#include "HandleSys.h"
#include "sm_crc32.h"
#include "GameDataFetcher.h"
#if defined PLATFORM_LINUX
#include <dlfcn.h>
@ -680,12 +679,14 @@ void GameConfigManager::OnSourceModAllShutdown()
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
#if 0
/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
if (g_blockGameDataLoad)
{
UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
return false;
}
#endif
CGameConfig *pConfig;

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@ -1,911 +0,0 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "GameDataFetcher.h"
#include "bitbuf.h"
#ifdef PLATFORM_WINDOWS
#include <winsock2.h>
#else
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#define INVALID_SOCKET -1
#define closesocket close
#define WSAGetLastError() errno
#endif
#include "sh_vector.h"
#include "sh_string.h"
#include "sm_version.h"
#if SOURCE_ENGINE == SE_LEFT4DEAD
#include "convar_sm_l4d.h"
#elif SOURCE_ENGINE == SE_ORANGEBOX
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"
#endif
#include "sourcemm_api.h"
#include "time.h"
#include "TimerSys.h"
#include "compat_wrappers.h"
#include "sm_stringutil.h"
#include "md5.h"
#include "frame_hooks.h"
#define QUERY_MAX_LENGTH 1024
static BuildMD5ableBuffer g_MD5Builder;
static FetcherThread g_FetchThread;
static FILE *logfile = NULL;
bool g_disableGameDataUpdate = false;
/**
* Note on this. If we issue a reload and changelevel, my srcds.exe will emit
* Assertion Failed: !m_bServiceStarted
* on quit. This seems like a non-issue, because before we just terminated the
* server anyway. If anyone notices and files a bug, we can look into it further.
*/
bool g_restartAfterUpdate = false;
static bool was_level_started = false;
static int g_serverPort = 6500;
static char g_serverAddress[100] = "smupdate.alliedmods.net";
static void _ForceRestart(void *data)
{
char cmd[300];
g_Logger.LogMessage("Automatically restarting SourceMod after a successful gamedata update.");
UTIL_Format(cmd, sizeof(cmd), "meta unload %d\n", g_PLID);
engine->ServerCommand(cmd);
UTIL_Format(cmd, sizeof(cmd), "changelevel \"%s\"\n", STRING(gpGlobals->mapname));
engine->ServerCommand(cmd);
UTIL_Format(cmd, sizeof(cmd), "echo SourceMod restarted after gamedata update.\n");
engine->ServerCommand(cmd);
}
static void ForceRestart()
{
FrameAction action;
action.action = _ForceRestart;
action.data = NULL;
AddFrameAction(action);
}
void FetcherThread::RunThread(IThreadHandle *pHandle)
{
char lock_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp");
g_LibSys.CreateFolder(lock_path);
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
char log_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata");
g_LibSys.CreateFolder(log_path);
time_t t;
GetAdjustedTime(&t);
tm *curtime = localtime(&t);
g_SourceMod.BuildPath(Path_SM,
log_path,
sizeof(log_path),
"logs/gamedata/L%04d%02d%02d.log",
curtime->tm_year + 1900,
curtime->tm_mon + 1,
curtime->tm_mday);
logfile = fopen(log_path, "at");
if (!logfile)
{
/* :( */
return;
}
//Create a blank lock file
FILE *fp = fopen(lock_path, "w");
if (fp)
{
fclose(fp);
}
char query[QUERY_MAX_LENGTH];
/* Check for updated gamedata files */
int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH);
if (len == 0)
{
g_Logger.LogToFileOnly(logfile, "Could not build gamedata query!");
fclose(logfile);
unlink(lock_path);
return;
}
/* We check this late so we have the MD5 sums available. This may change in the future. */
if (g_disableGameDataUpdate)
{
g_Logger.LogToFileOnly(logfile, "Skipping gamedata fetcher (DisableAutoUpdate set)");
fclose(logfile);
unlink(lock_path);
return;
}
/* Create a new socket for this connection */
int socketDescriptor = ConnectSocket();
if (socketDescriptor == INVALID_SOCKET)
{
fclose(logfile);
unlink(lock_path);
return;
}
int sent = SendData(socketDescriptor, query, len);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Sent gamedata query");
ENDIF_DEBUG_SPEW
if (sent == 0)
{
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Failed to send gamedata query data to remote host");
ENDIF_DEBUG_SPEW
closesocket(socketDescriptor);
fclose(logfile);
unlink(lock_path);
return;
}
ProcessGameDataQuery(socketDescriptor);
/* And we're done! */
closesocket(socketDescriptor);
fclose(logfile);
unlink(lock_path);
}
void FetcherThread::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
g_blockGameDataLoad = false;
if (cancel)
{
return;
}
if (wasSuccess)
{
HandleUpdateStatus(updateStatus, build);
if (needsRestart)
{
if (g_restartAfterUpdate)
{
if (was_level_started)
{
ForceRestart();
}
}
else
{
g_Logger.LogMessage("Your gamedata files have been updated, please restart your server.");
}
}
}
else if (!g_disableGameDataUpdate)
{
g_Logger.LogError("An error occurred in the gamedata fetcher, see your gamedata log files for more information.");
}
}
int FetcherThread::BuildGameDataQuery(char *buffer, int maxlen)
{
char gamedata_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata");
IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path);
if (dir == NULL)
{
return 0;
}
bf_write Writer = bf_write("GameDataQuery", buffer, maxlen);
Writer.WriteByte('A'); //Generic Header char
Writer.WriteByte('G'); //G for gamedata query, or green, like my hat.
short build[4] = { SVN_FILE_VERSION };
Writer.WriteBytes(&build[0], 8);
Writer.WriteByte(0); // Initialize the file counter - Index 10
while (dir->MoreFiles())
{
if (dir->IsEntryFile())
{
const char *name = dir->GetEntryName();
size_t len = strlen(name);
if (len >= 4 && strcmp(&name[len-4], ".txt") == 0)
{
MD5 md5;
SMCError err;
SMCStates states;
unsigned char raw[16];
char file[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name);
g_MD5Builder.checksum = &md5;
if ((err = g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states)) == SMCError_Okay)
{
md5.raw_digest(raw);
(uint8_t)buffer[10]++; //Increment the file counter
Writer.WriteBytes(raw, 16);
FileData *data = new FileData();
data->filename = new SourceHook::String(file);
md5.hex_digest(data->checksum);
filenames.push_back(data);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Parsed file: %s as %s", file, data->checksum);
ENDIF_DEBUG_SPEW
}
else
{
IF_DEBUG_SPEW
const char *error = g_TextParser.GetSMCErrorString(err);
g_Logger.LogToFileOnly(logfile, "Parsing of file %s failed: %s", file, error);
ENDIF_DEBUG_SPEW
}
}
}
dir->NextEntry();
}
return Writer.GetNumBytesWritten();
}
int FetcherThread::ConnectSocket()
{
#if defined PLATFORM_WINDOWS
WSADATA wsaData;
WSAStartup(0x0101, &wsaData);
#endif
struct protoent *ptrp;
if ((ptrp = getprotobyname("tcp")) == NULL)
{
g_Logger.LogToFileOnly(logfile, "Error: Failed to find TCP protocol");
return INVALID_SOCKET;
}
int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto);
if (socketDescriptor == INVALID_SOCKET)
{
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Error: Failed to create socket: %s", error);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
struct hostent *he;
struct sockaddr_in local_addr;
local_addr.sin_family = AF_INET;
local_addr.sin_port = htons((u_short)g_serverPort);
he = gethostbyname(g_serverAddress);
if (!he)
{
if ((local_addr.sin_addr.s_addr = inet_addr(g_serverAddress)) == INADDR_NONE)
{
g_Logger.LogToFileOnly(logfile, "Couldn't locate address: %s", g_serverAddress);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
}
else
{
memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length);
}
if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0)
{
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Couldn't connect to %s: %s", g_serverAddress, error);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
return socketDescriptor;
}
void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
{
char buffer[50];
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Waiting for reply!");
ENDIF_DEBUG_SPEW
//Read in the header bytes
int returnLen = RecvData(socketDescriptor, buffer, 12);
if (returnLen == 0)
{
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive reply: %s", error);
return;
}
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Received Header!");
ENDIF_DEBUG_SPEW
bf_read Reader = bf_read("GameDataQuery", buffer, 12);
if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G')
{
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Unknown Query Response");
ENDIF_DEBUG_SPEW
return;
}
updateStatus = (UpdateStatus)Reader.ReadByte();
build[0] = Reader.ReadShort();
build[1] = Reader.ReadShort();
build[2] = Reader.ReadShort();
build[3] = Reader.ReadShort();
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile,
"Update Status: %i - Latest %i.%i.%i.%i",
updateStatus,
build[0],
build[1],
build[2],
build[3]);
ENDIF_DEBUG_SPEW
int changedFiles = Reader.ReadByte();
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Files to download: %i", changedFiles);
ENDIF_DEBUG_SPEW
for (int i=0; i<changedFiles; i++)
{
//Read in the file index and byte count
returnLen = RecvData(socketDescriptor, buffer, 5);
if (returnLen == 0)
{
/* Timeout or fail? */
return;
}
Reader.StartReading(buffer, 5);
int index = Reader.ReadByte();
int tempLen = Reader.ReadUBitLong(32);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "File index %i and length %i", index, tempLen);
ENDIF_DEBUG_SPEW
void *memPtr;
memtable->CreateMem(tempLen+1, &memPtr);
//Read the contents of our file into the memtable
returnLen = RecvData(socketDescriptor, (char *)memPtr, tempLen);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Received %i bytes", returnLen);
ENDIF_DEBUG_SPEW
if (returnLen == 0)
{
/* Timeout or fail? */
return;
}
((unsigned char *)memPtr)[tempLen] = '\0';
FileData *data = filenames.at(index);
const char *filename;
if (data != NULL)
{
filename = data->filename->c_str();
FILE *fp = fopen(filename, "w");
if (fp)
{
fprintf(fp, "%s", (const char *)memPtr);
fclose(fp);
}
else
{
g_Logger.LogToFileOnly(logfile, "Failed to open file \"%s\" for writing", filename);
}
}
else
{
filename = "";
}
memtable->Reset();
g_Logger.LogToFileOnly(logfile, "Updated file: %s", filename);
}
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "File Downloads Completed!");
ENDIF_DEBUG_SPEW
needsRestart = false;
if (changedFiles > 0)
{
needsRestart = true;
}
//Read changed file count
returnLen = RecvData(socketDescriptor, buffer, 1);
if (returnLen == 0)
{
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive count reply: %s", error);
return;
}
Reader.StartReading(buffer, 1);
changedFiles = Reader.ReadByte();
if (changedFiles < 1)
{
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "No unknown files. We're all done");
ENDIF_DEBUG_SPEW
return;
}
char *changedFileIndexes = new char[changedFiles];
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "%i files were unknown", changedFiles);
ENDIF_DEBUG_SPEW
returnLen = RecvData(socketDescriptor, changedFileIndexes, changedFiles);
if (returnLen == 0)
{
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive list reply: %s", error);
return;
}
Reader.StartReading(changedFileIndexes, changedFiles);
for (int i=0; i<changedFiles; i++)
{
int index = Reader.ReadByte();
char fileName[30];
FileData *data = filenames.at(index);
const char* pathname;
if (data != NULL)
{
pathname = data->filename->c_str();
}
else
{
pathname = "";
}
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Unknown File %i : %s", index, fileName);
ENDIF_DEBUG_SPEW
}
delete [] changedFileIndexes;
wasSuccess = true;
}
int FetcherThread::RecvData(int socketDescriptor, char *buffer, int len)
{
fd_set fds;
struct timeval tv;
/* Create a 10 Second Timeout */
tv.tv_sec = 10;
tv.tv_usec = 0;
int bytesReceivedTotal = 0;
while (bytesReceivedTotal < len)
{
/* Add our socket to a socket set */
FD_ZERO(&fds);
FD_SET(socketDescriptor, &fds);
/* Wait max of 10 seconds for recv to become available */
select(socketDescriptor+1, &fds, NULL, NULL, &tv);
int bytesReceived = 0;
/* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */
if (FD_ISSET(socketDescriptor, &fds))
{
bytesReceived = recv(socketDescriptor, buffer+bytesReceivedTotal, len-bytesReceivedTotal, 0);
}
if (bytesReceived == 0 || bytesReceived == -1)
{
return 0;
}
bytesReceivedTotal += bytesReceived;
}
return bytesReceivedTotal;
}
int FetcherThread::SendData(int socketDescriptor, char *buffer, int len)
{
fd_set fds;
struct timeval tv;
tv.tv_sec = 10;
tv.tv_usec = 0;
int sentBytesTotal = 0;
while (sentBytesTotal < len)
{
FD_ZERO(&fds);
FD_SET(socketDescriptor, &fds);
select(socketDescriptor+1, NULL, &fds, NULL, &tv);
int sentBytes = 0;
if (FD_ISSET(socketDescriptor, &fds))
{
sentBytes = send(socketDescriptor, buffer+sentBytesTotal, len-sentBytesTotal, 0);
}
if (sentBytes == 0 || sentBytes == -1)
{
return 0;
}
sentBytesTotal += sentBytes;
}
return sentBytesTotal;
}
void FetcherThread::HandleUpdateStatus(UpdateStatus status, short version[4])
{
switch (status)
{
case Update_Unknown:
case Update_Current:
{
break;
}
case Update_NewBuild:
{
break;
}
case Update_MinorAvailable:
{
g_Logger.LogMessage("SourceMod Update: A new release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
case Update_MajorAvailable:
{
g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
case Update_CriticalAvailable:
{
g_Logger.LogError("SourceMod Update: A critical SourceMod release is available from sourcemod.net. It is strongly recommended that you update!");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
}
}
bool g_blockGameDataLoad = false;
static IThreadHandle *fetch_thread_hndl;
class InitFetch : public SMGlobalClass
{
public:
void OnSourceModAllInitialized_Post()
{
char lock_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path))
{
g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading");
g_Logger.LogError("If this error persists delete the file manually");
g_blockGameDataLoad = true;
}
ThreadParams fetchThreadParams = ThreadParams();
fetchThreadParams.prio = ThreadPrio_Low;
fetch_thread_hndl = g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams);
}
void OnSourceModShutdown()
{
fetch_thread_hndl->WaitForThread();
fetch_thread_hndl->DestroyThis();
}
void OnSourceModLevelActivated()
{
was_level_started = true;
if (g_restartAfterUpdate &&
g_FetchThread.wasSuccess &&
g_FetchThread.needsRestart)
{
ForceRestart();
}
}
void OnSourceModLevelEnd()
{
was_level_started = false;
}
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcasecmp(key, "DisableAutoUpdate") == 0)
{
if (strcasecmp(value, "yes") == 0)
{
g_disableGameDataUpdate = true;
return ConfigResult_Accept;
}
else if (strcasecmp(value, "no") == 0)
{
g_disableGameDataUpdate = false;
return ConfigResult_Accept;
}
return ConfigResult_Reject;
}
if (strcasecmp(key, "ForceRestartAfterUpdate") == 0)
{
if (strcasecmp(value, "yes") == 0)
{
g_restartAfterUpdate = true;
return ConfigResult_Accept;
}
else if (strcasecmp(value, "no") == 0)
{
g_restartAfterUpdate = false;
return ConfigResult_Accept;
}
return ConfigResult_Reject;
}
if (strcasecmp(key, "AutoUpdateServer") == 0)
{
UTIL_Format(g_serverAddress, sizeof(g_serverAddress), "%s", value);
return ConfigResult_Accept;
}
if (strcasecmp(key, "AutoUpdatePort") == 0)
{
int port = atoi(value);
if (!port)
{
return ConfigResult_Reject;
}
g_serverPort = port;
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
} g_InitFetch;
BuildMD5ableBuffer::BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
}
BuildMD5ableBuffer::~BuildMD5ableBuffer()
{
delete stringTable;
}
void BuildMD5ableBuffer::ReadSMC_ParseStart()
{
stringTable->Reset();
}
SMCResult BuildMD5ableBuffer::ReadSMC_KeyValue(const SMCStates *states,
const char *key,
const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult BuildMD5ableBuffer::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void BuildMD5ableBuffer::ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum->update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum->finalize();
}
CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
CCommand args;
#endif
if (args.ArgC() < 2)
{
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
return;
}
const char *file = args.Arg(1);
if (!file || file[0] == '\0')
{
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
return;
}
SourceHook::CVector<FileData *>::iterator iter = g_FetchThread.filenames.begin();
FileData *curData;
while (iter != g_FetchThread.filenames.end())
{
curData = (*iter);
char fileName[30];
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str());
if (strcmpi(fileName, file) == 0)
{
g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum);
return;
}
iter++;
}
g_SMAPI->ConPrint("File not found!\n");
}
FetcherThread::~FetcherThread()
{
SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
FileData *curData;
while (iter != filenames.end())
{
curData = (*iter);
delete curData->filename;
delete curData;
iter = filenames.erase(iter);
}
}
FetcherThread::FetcherThread()
{
memtable = new BaseMemTable(4096);
wasSuccess = false;
needsRestart = false;
}

View File

@ -1,106 +0,0 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#include "sourcemod.h"
#include "TextParsers.h"
#include "IThreader.h"
#include "Logger.h"
#include "LibrarySys.h"
#include "ThreadSupport.h"
#include "sm_memtable.h"
#include <sh_string.h>
#include <sh_list.h>
enum UpdateStatus
{
Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */
Update_Current = 1, /* Server is running latest version */
Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */
Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */
Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
class MD5;
class BuildMD5ableBuffer : public ITextListener_SMC
{
public:
BuildMD5ableBuffer();
~BuildMD5ableBuffer();
void ReadSMC_ParseStart();
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
void ReadSMC_ParseEnd(bool halted, bool failed);
public:
MD5 *checksum;
private:
BaseStringTable *stringTable;
};
struct FileData
{
SourceHook::String *filename;
char checksum[33];
};
class FetcherThread : public IThread
{
public:
FetcherThread();
~FetcherThread();
public:
void RunThread(IThreadHandle *pHandle);
void OnTerminate(IThreadHandle *pHandle, bool cancel);
private:
int BuildGameDataQuery(char *buffer, int maxlen);
void ProcessGameDataQuery(int SocketDescriptor);
int RecvData(int socketDescriptor, char *buffer, int len);
int SendData(int socketDescriptor, char *buffer, int len);
int ConnectSocket();
void HandleUpdateStatus(UpdateStatus status, short version[4]);
public:
SourceHook::CVector<FileData *> filenames;
bool needsRestart;
bool wasSuccess;
private:
UpdateStatus updateStatus;
BaseMemTable *memtable;
short build[4];
};
extern bool g_blockGameDataLoad;
#endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_

View File

@ -19,7 +19,7 @@ OBJECTS = AdminCache.cpp CDataPack.cpp ConCmdManager.cpp ConVarManager.cpp CoreC
sourcemm_api.cpp sourcemod.cpp MenuStyle_Base.cpp MenuStyle_Valve.cpp MenuManager.cpp \
MenuStyle_Radio.cpp ChatTriggers.cpp ADTFactory.cpp MenuVoting.cpp sm_crc32.cpp \
frame_hooks.cpp concmd_cleaner.cpp Profiler.cpp PhraseCollection.cpp NextMap.cpp \
NativeOwner.cpp GameDataFetcher.cpp md5.cpp
NativeOwner.cpp md5.cpp
OBJECTS += smn_admin.cpp smn_bitbuffer.cpp smn_console.cpp smn_core.cpp \
smn_datapacks.cpp smn_entities.cpp smn_events.cpp smn_fakenatives.cpp \
smn_filesystem.cpp smn_float.cpp smn_functions.cpp smn_gameconfigs.cpp smn_halflife.cpp \

View File

@ -1141,10 +1141,6 @@
RelativePath="..\GameConfigs.cpp"
>
</File>
<File
RelativePath="..\GameDataFetcher.cpp"
>
</File>
<File
RelativePath="..\HalfLife2.cpp"
>
@ -1351,10 +1347,6 @@
RelativePath="..\GameConfigs.h"
>
</File>
<File
RelativePath="..\GameDataFetcher.h"
>
</File>
<File
RelativePath="..\HalfLife2.h"
>

View File

@ -1,76 +0,0 @@
# (C)2004-2008 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
OBJECTS = smud.cpp smud_connections.cpp smud_threads.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
BINARY = smupdated
LINK += -lpthread -static-libgcc
INCLUDE += -I.
CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Werror \
-Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -DSM_DEFAULT_THREADER -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%vm_engine.cpp=$(BIN_DIR)/%vm_engine.o)
OBJ_LINUX := $(OBJ_LINUX:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%vm_engine.o: %vm_engine.cpp
$(CPP) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
$(MAKE) -f Makefile sourcemod
sourcemod: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -lstdc++ -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/$(BINARY)

View File

@ -1,157 +0,0 @@
#include <errno.h>
#include "smud.h"
#include "smud_threads.h"
#define LISTEN_PORT 6500
#define LISTEN_QUEUE_LENGTH 6
char fileNames[NUM_FILES][30] = {
"core.games.txt",
"sdktools.games.txt",
"sdktools.games.ep2.txt",
"sdktools.games.l4d.txt",
"sm-cstrike.games.txt",
"sm-tf2.games.txt",
};
void *fileLocations[NUM_FILES];
int fileLength[NUM_FILES];
int main(int argc, char **argv)
{
ThreadPool *pool;
struct protoent *pProtocol;
struct sockaddr_in serverAddress;
struct sockaddr_in clientAddress;
int serverSocket;
int clientSocket;
int addressLen;
int opts;
int file;
char filename[100];
struct stat sbuf;
#if defined DEBUG
fprintf(stdout, "Loading Gamedata files into memory\n");
#endif
for (int i=0; i<NUM_FILES; i++)
{
snprintf(filename, sizeof(filename), "./md5/%s", fileNames[i]);
file = open(filename, O_RDWR);
if (!file)
{
fprintf(stderr, "Could not find file: %s", filename);
return 1;
}
if (stat(filename, &sbuf) == -1)
{
fprintf(stderr, "Could not stat file: %s (error: %s)", filename, strerror(errno));
return 1;
}
if ((fileLocations[i] = mmap(NULL, sbuf.st_size, PROT_READ, MAP_PRIVATE, file, 0)) == MAP_FAILED)
{
fprintf(stderr, "Could not mmap file: %s (error: %s)", filename, strerror(errno));
return 1;
}
fileLength[i] = sbuf.st_size;
#if defined DEBUG
fprintf(stdout, "Initialised file of %s of length %i\n", fileNames[i], fileLength[i]);
#endif
}
#if defined DEBUG
fprintf(stdout, "Initializing Thread Pool\n");
#endif
pool = new ThreadPool();
if (!pool->Start())
{
fprintf(stderr, "Could not initialize thread pool!\n");
return 1;
}
#if defined DEBUG
printf("Create Server Socket\n");
#endif
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(LISTEN_PORT);
pProtocol = getprotobyname("tcp");
if (pProtocol == NULL)
{
fprintf(stderr, "Could not get tcp proto: %s", strerror(errno));
return 1;
}
serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto);
if (serverSocket < 0)
{
fprintf(stderr, "Could not open socket: %s", strerror(errno));
return 1;
}
opts = 1;
setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts));
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
{
fprintf(stderr, "Could not bind socket: %s", strerror(errno));
return 1;
}
if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0)
{
fprintf(stderr, "Could not listen on socket: %s", strerror(errno));
return 1;
}
fprintf(stdout, "Server has started.\n");
while (1)
{
addressLen = sizeof(clientAddress);
clientSocket = accept(serverSocket,
(struct sockaddr *)&clientAddress,
(socklen_t *)&addressLen);
if (clientSocket < 0)
{
fprintf(stderr, "Could not accept client: %s", strerror(errno));
continue;
}
opts = fcntl(clientSocket, F_GETFL, 0);
if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0)
{
fprintf(stderr, "Could not non-block client: %s", strerror(errno));
closesocket(clientSocket);
continue;
}
#if defined DEBUG
fprintf(stdout,
"Accepting connection from client (sock %d, ip %s)",
clientSocket,
inet_ntoa(clientAddress.sin_addr));
#endif
pool->AddConnection(clientSocket);
}
delete pool;
}

View File

@ -1,25 +0,0 @@
#ifndef _INCLUDE_SMUD_MAIN_H_
#define _INCLUDE_SMUD_MAIN_H_
#include <stdio.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <pthread.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <errno.h>
#define closesocket close
#define NUM_FILES 6
extern char fileNames[NUM_FILES][30];
extern void *fileLocations[NUM_FILES];
extern int fileLength[NUM_FILES];
#endif //_INCLUDE_SMUD_MAIN_H_

View File

@ -1,541 +0,0 @@
#include <assert.h>
#include "smud_connections.h"
#include "smud.h"
ConnectionPool::ConnectionPool()
{
pthread_mutex_init(&m_AddLock, NULL);
m_timeOut = 1000;
}
ConnectionPool::~ConnectionPool()
{
pthread_mutex_destroy(&m_AddLock);
}
void ConnectionPool::AddConnection( int fd )
{
smud_connection *connection = new smud_connection(fd);
pthread_mutex_lock(&m_AddLock);
m_AddQueue.push_back(connection);
pthread_mutex_unlock(&m_AddLock);
}
void ConnectionPool::Process( bool *terminate )
{
struct timespec ts_wait;
ts_wait.tv_sec = 0;
ts_wait.tv_nsec = 50000000; /* 50ms */
std::list<smud_connection *>::iterator iter;
smud_connection *con = NULL;
while (1)
{
if (*terminate)
{
return;
}
iter = m_Links.begin();
QueryResult result = QueryResult_Continue;
int pollReturn = 0;
/* Add all connections that want processing to the sets */
while (iter != m_Links.end())
{
con = *iter;
pollReturn = poll(&(con->pollData), 1, 0);
assert(pollReturn <= 1);
if (pollReturn == -1)
{
//Something went badly wrong or the connection closed.
result = QueryResult_Complete;
}
else if (pollReturn == 1)
{
//Poll returns the number of sockets available (which can only ever be 1)
result = ProcessConnection(con);
}
if (result == QueryResult_Complete)
{
iter = m_Links.erase(iter);
#if defined DEBUG
fprintf(stdout, "Closing socket %d\n", con->fd);
#endif
closesocket(con->fd);
delete con;
continue;
}
iter++;
}
/* Add new items to process */
iter = m_Links.end();
pthread_mutex_lock(&m_AddLock);
m_Links.splice(iter, m_AddQueue);
pthread_mutex_unlock(&m_AddLock);
nanosleep(&ts_wait, NULL);
}
}
QueryResult ConnectionPool::ProcessConnection( smud_connection *con )
{
switch (con->state)
{
case ConnectionState_ReadQueryHeader:
{
ReadQueryHeader(con);
break;
}
case ConnectionState_ReadQueryData:
{
ReadQueryContent(con);
break;
}
case ConnectionState_ReplyQuery:
{
ReplyQuery(con);
break;
}
case ConnectionState_SendingFiles:
{
SendFile(con);
break;
}
case ConnectionState_SendUnknownList:
{
SendUnknownList(con);
break;
}
case ConnectionState_Complete:
{
break;
}
}
if (con->state == ConnectionState_Complete)
{
printf("Ending connection because it marked itself as finished\n");
return QueryResult_Complete;
}
if (con->start + m_timeOut < time(NULL))
{
printf("Ending connection because it has passed maximum allowed time\n");
return QueryResult_Complete;
}
return QueryResult_Continue;
}
void ConnectionPool::ReadQueryHeader( smud_connection *con )
{
if (con->buffer == NULL)
{
con->buffer = new char[QUERY_HEADER_SIZE];
con->writtenCount = 0;
}
int bytesReceived = 0;
bytesReceived = recv(con->fd, con->buffer+con->writtenCount, QUERY_HEADER_SIZE-con->writtenCount, 0);
if (bytesReceived == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
delete [] con->buffer;
con->buffer = NULL;
con->writtenCount = 0;
}
return;
}
con->writtenCount += bytesReceived;
assert(con->writtenCount <= QUERY_HEADER_SIZE);
if (con->writtenCount < QUERY_HEADER_SIZE)
{
/* Don't change the connection status, so next cycle we will come back to here and continue receiving data */
return;
}
if (con->buffer[0] != 'A' || con->buffer[1] != 'G')
{
con->state = ConnectionState_Complete;
delete [] con->buffer;
con->buffer = NULL;
con->writtenCount = 0;
return;
}
//Ignore the next 8 bytes for the moment. Versioning data is currently unused
// uint16[4] - source version major/minor/something/rev
con->sentSums = con->buffer[10];
con->state = ConnectionState_ReadQueryData;
#if defined DEBUG
fprintf(stdout, "Query Header Read Complete, %i md5's expected\n", con->sentSums);
#endif
delete [] con->buffer;
con->buffer = NULL;
con->writtenCount = 0;
}
void ConnectionPool::ReplyQuery(smud_connection *con)
{
char data[12];
data[0] = 'A';
data[1] = 'G';
data[2] = (char)Update_Unknown; //unused versioning crap
*(short *)&data[3] = 1;
*(short *)&data[5] = 0;
*(short *)&data[7] = 0;
*(short *)&data[9] = 3;
data[11] = (char)con->sendCount;
int bytesSent = send(con->fd, data+con->writtenCount, sizeof(data)-con->writtenCount, 0);
if (bytesSent == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
con->writtenCount = 0;
}
return;
}
con->writtenCount += bytesSent;
assert(con->writtenCount <= 12);
if (con->writtenCount < 12)
{
/** Still more data needs to be sent - Return so we come back here next cycle */
return;
}
con->state = ConnectionState_SendingFiles;
con->writtenCount = 0;
#if defined DEBUG
printf("Query Reply Header Complete\n");
#endif
}
void ConnectionPool::ReadQueryContent( smud_connection *con )
{
if (con->buffer == NULL)
{
con->buffer = new char[QUERY_CONTENT_SIZE*con->sentSums];
con->writtenCount = 0;
}
int bytesReceived = 0;
bytesReceived = recv(con->fd, con->buffer+con->writtenCount, (QUERY_CONTENT_SIZE*con->sentSums)-con->writtenCount, 0);
if (bytesReceived == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
delete [] con->buffer;
con->buffer = NULL;
con->writtenCount = 0;
}
return;
}
con->writtenCount += bytesReceived;
assert(con->writtenCount <= (QUERY_CONTENT_SIZE*con->sentSums));
if (con->writtenCount < (QUERY_CONTENT_SIZE*con->sentSums))
{
/* Don't change the connection status, so next cycle we will come back to here and continue receiving data */
return;
}
con->shouldSend = new MD5Status[con->sentSums]();
con->fileLocation = new int[con->sentSums]();
con->headerSent = new bool[con->sentSums]();
for (int i=0; i<con->sentSums; i++)
{
con->fileLocation[i] = -1;
con->shouldSend[i] = GetMD5UpdateStatus(con->buffer + (QUERY_CONTENT_SIZE*i), con, i);
if (con->shouldSend[i] == MD5Status_NeedsUpdate)
{
#if defined DEBUG
fprintf(stdout, "File %i needs updating\n", i);
#endif
con->sendCount++;
con->headerSent[i] = false;
continue;
}
if (con->shouldSend[i] == MD5Status_Unknown)
{
#if defined DEBUG
fprintf(stdout, "File %i is unknown\n", i);
#endif
con->unknownCount++;
}
}
con->state = ConnectionState_ReplyQuery;
con->pollData.events = POLLOUT;
delete [] con->buffer;
con->buffer = NULL;
con->writtenCount = 0;
#if defined DEBUG
fprintf(stdout, "Query Data Read Complete\n");
#endif
}
MD5Status ConnectionPool::GetMD5UpdateStatus( const char *md5 , smud_connection *con, int fileNum)
{
//Try find a file with this name in some directory.
char path[100] = "./md5/";
char temp[4];
char md5String[33] = "";
for (int i=0; i<16; i++)
{
snprintf(temp, sizeof(temp), "%02x", (unsigned char)md5[i]);
strcat(md5String, temp);
}
strcat(path, md5String);
#if defined DEBUG
fprintf(stdout, "checking for file \"%s\"\n", path);
#endif
FILE *file = fopen(path, "r");
if (file == NULL)
{
printf("Couldn't find file!\n");
return MD5Status_Unknown;
}
char latestMD5[33];
fgets(latestMD5, 33, file);
#if defined DEBUG
fprintf(stdout, "Latest md5 is: %s\n", latestMD5);
#endif
if (strcmp(latestMD5, md5String) == 0)
{
fclose(file);
return MD5Status_Current;
}
char filename[100];
filename[0] = '\n';
while (filename[0] == '\n')
{
fgets(filename, sizeof(filename), file);
}
if (filename[strlen(filename)-1] == '\n')
{
filename[strlen(filename)-1] = '\0';
}
fclose(file);
#if defined DEBUG
fprintf(stdout, "Filename is %s\n", filename);
#endif
//We now need to match this filename with one of our mmap'd files in memory and store it until send gets called.
for (int i=0; i<NUM_FILES; i++)
{
if (strcmp(fileNames[i], filename) == 0)
{
con->fileLocation[fileNum] = i;
#if defined DEBUG
fprintf(stdout, "File %i mapped to local file %i\n", fileNum, i);
#endif
return MD5Status_NeedsUpdate;
}
}
return MD5Status_Unknown;
}
void ConnectionPool::SendFile( smud_connection *con )
{
//Find the next file to send.
while (con->writtenCount == 0 &&
con->currentFile < con->sentSums &&
con->shouldSend[con->currentFile] != MD5Status_NeedsUpdate)
{
con->currentFile++;
}
//All files have been sent.
if (con->currentFile >= con->sentSums)
{
#if defined DEBUG
fprintf(stdout, "All files sent!\n");
#endif
con->state = ConnectionState_SendUnknownList;
con->writtenCount = 0;
return;
}
void *file = fileLocations[con->fileLocation[con->currentFile]];
int filelength = fileLength[con->fileLocation[con->currentFile]];
#if defined DEBUG
fprintf(stdout, "Sending file of length %i\n", filelength);
fprintf(stdout,
"Current file index is: %i, maps to file index: %i\n",
con->currentFile,
con->fileLocation[con->currentFile]);
#endif
int sentBytes = 0;
if (!con->headerSent[con->currentFile])
{
char buffer[5];
buffer[0] = con->currentFile;
*((int *)&buffer[1]) = filelength;
sentBytes = send(con->fd, buffer+con->writtenCount, 5-con->writtenCount, 0);
if (sentBytes == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
con->writtenCount = 0;
}
return;
}
con->writtenCount += sentBytes;
assert(con->writtenCount <= 5);
if (con->writtenCount < 5)
{
return;
}
con->headerSent[con->currentFile] = true;
con->writtenCount = 0;
}
sentBytes = send(con->fd, (unsigned char *)file+con->writtenCount, filelength-con->writtenCount, 0);
if (sentBytes == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
con->writtenCount = 0;
}
return;
}
con->writtenCount += sentBytes;
assert(con->writtenCount <= filelength);
if (con->writtenCount < filelength)
{
return;
}
con->currentFile++;
con->writtenCount = 0;
#if defined DEBUG
fprintf(stdout, "Sent a file!: %s\n", fileNames[con->fileLocation[con->currentFile-1]]);
#endif
}
void ConnectionPool::SendUnknownList( smud_connection *con )
{
int size = con->unknownCount+1;
char *packet = new char[size]();
packet[0] = con->unknownCount;
#if defined DEBUG
fprintf(stdout, "%i Files are unknown\n", con->unknownCount);
#endif
int i=1;
for (int j=0; j<con->sentSums; j++)
{
if (con->shouldSend[j] == MD5Status_Unknown)
{
packet[i] = j;
i++;
}
}
int sentBytes = send(con->fd, packet+con->writtenCount, size-con->writtenCount, 0);
if (sentBytes == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
con->writtenCount = 0;
}
return;
}
con->writtenCount += sentBytes;
assert(con->writtenCount <= size);
if (con->writtenCount < size)
{
return;
}
con->state = ConnectionState_Complete;
con->writtenCount = 0;
#if defined DEBUG
fprintf(stdout, "Unknowns Sent\n");
#endif
}

View File

@ -1,116 +0,0 @@
#ifndef _INCLUDE_SMUD_CONNECTION_H_
#define _INCLUDE_SMUD_CONNECTION_H_
#include "smud.h"
#include <list>
#include "poll.h"
#define QUERY_HEADER_SIZE 11
#define QUERY_CONTENT_SIZE 16
enum ConnectionState
{
ConnectionState_ReadQueryHeader,
ConnectionState_ReadQueryData,
ConnectionState_ReplyQuery,
ConnectionState_SendingFiles,
ConnectionState_SendUnknownList,
ConnectionState_Complete,
};
enum QueryResult
{
QueryResult_Continue,
QueryResult_Complete,
};
enum MD5Status
{
MD5Status_Unknown,
MD5Status_Current,
MD5Status_NeedsUpdate,
};
enum UpdateStatus
{
Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */
Update_Current = 1, /* Server is running latest version */
Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */
Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */
Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
struct smud_connection
{
smud_connection(int fd)
{
shouldSend = NULL;
fileLocation = NULL;
headerSent = NULL;
sentSums = 0;
sendCount = 0;
currentFile = 0;
unknownCount = 0;
pollData.events = POLLIN;
start = time(NULL);
state = ConnectionState_ReadQueryHeader;
this->fd = fd;
pollData.fd = fd;
buffer = NULL;
writtenCount = 0;
}
~smud_connection()
{
if (shouldSend != NULL)
delete [] shouldSend;
if (fileLocation != NULL)
delete [] fileLocation;
if (headerSent != NULL)
delete [] headerSent;
}
int fd; /** Socket file descriptor */
time_t start; /** The time this connection was received (for timeouts) */
ConnectionState state; /** How far through processing the connection we are */
uint8_t sentSums; /** Number of MD5 Sums sent from the client */
MD5Status *shouldSend; /** Arrays of statuses for each sum */
int *fileLocation; /** Array of indexes into the global file list for each sum (only valid if shouldSend[i] == MD5Status_NeedsUpdate) */
bool *headerSent; /** Has the header been sent yet for each sum? Header == file index and size */
int sendCount; /** Number of files that need to be sent */
int unknownCount; /** Number of files that were unknown */
int currentFile; /** Current file being sent (index into the above 3 arrays) */
pollfd pollData; /** Data to be passed into poll() */
char *buffer; /** Temporary storage buffer to hold data until all of it is available */
int writtenCount; /** Number of bytes written into the storage buffer */
};
class ConnectionPool
{
public:
ConnectionPool();
~ConnectionPool();
public:
void AddConnection(int fd);
void Process(bool *terminate);
private:
QueryResult ProcessConnection(smud_connection *con);
void ReadQueryHeader(smud_connection *con);
void ReadQueryContent(smud_connection *con);
void ReplyQuery(smud_connection *con);
void SendFile(smud_connection *con);
void SendUnknownList(smud_connection *con);
MD5Status GetMD5UpdateStatus(const char *md5, smud_connection *con, int fileNum);
private:
std::list<smud_connection *> m_Links;
std::list<smud_connection *> m_AddQueue;
pthread_mutex_t m_AddLock;
time_t m_timeOut;
};
#endif //_INCLUDE_SMUD_CONNECTION_H_

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@ -1,86 +0,0 @@
#include "smud_threads.h"
ThreadPool::ThreadPool()
{
}
ThreadPool::~ThreadPool()
{
}
bool ThreadPool::Start()
{
m_pWorker = new ThreadWorker();
if (!m_pWorker->Start())
{
delete m_pWorker;
return false;
}
return true;
}
void ThreadPool::Stop()
{
m_pWorker->CancelAndWait();
delete m_pWorker;
}
void ThreadPool::AddConnection(int fd)
{
m_pWorker->AddConnection(fd);
}
ThreadWorker::ThreadWorker() : m_bShouldCancel(false)
{
}
ThreadWorker::~ThreadWorker()
{
}
bool ThreadWorker::Start()
{
m_pPool = new ConnectionPool();
pthread_mutex_init(&m_NotifyLock, NULL);
pthread_cond_init(&m_Notify, NULL);
if (pthread_create(&m_Thread, NULL, ThreadCallback, this) != 0)
{
return false;
}
return true;
}
void ThreadWorker::CancelAndWait()
{
m_bShouldCancel = true;
pthread_join(m_Thread, NULL);
pthread_cond_destroy(&m_Notify);
pthread_mutex_destroy(&m_NotifyLock);
delete m_pPool;
}
void ThreadWorker::AddConnection( int fd )
{
m_pPool->AddConnection(fd);
}
void ThreadWorker::Process()
{
m_pPool->Process(&m_bShouldCancel);
}
void *ThreadCallback(void *data)
{
((ThreadWorker *)data)->Process();
pthread_exit(NULL);
}

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@ -1,41 +0,0 @@
#ifndef _INCLUDE_SMUD_H_
#define _INCLUDE_SMUD_H_
#include "smud.h"
#include "smud_connections.h"
void *ThreadCallback(void *data);
class ThreadWorker
{
public:
ThreadWorker();
~ThreadWorker();
public:
bool Start();
void CancelAndWait();
void AddConnection(int fd);
void Process();
private:
ConnectionPool *m_pPool;
pthread_t m_Thread;
pthread_mutex_t m_NotifyLock;
pthread_cond_t m_Notify;
bool m_bShouldCancel;
};
class ThreadPool
{
public:
ThreadPool();
~ThreadPool();
public:
void AddConnection(int fd);
bool Start();
void Stop();
private:
ThreadWorker *m_pWorker;
};
#endif //_INCLUDE_SMUD_H_

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@ -1,30 +0,0 @@
#!/bin/bash
FILENAME=""
SUMSFILE=""
if [ -n "$1" ]
then
FILENAME="$1.txt"
SUMSFILE="$1.sums"
else
echo "Need to specify a gamedata filename"
exit -1
fi
if [ -s $FILENAME ]
then
#run ./gamedatamd5 on this file and pipe output+filename into $1.sums
MD5=`./gamedatamd5 $FILENAME`
#need to stop here if gamedatamd5 failed. (returns -1 and prints to stderr)
echo "$MD5" > "$SUMSFILE"
echo "$FILENAME" >> "$SUMSFILE"
ln -s "$SUMSFILE" "$MD5"
exit 0
fi
echo "File $FILENAME not found!"
exit -1