Moved profiler and adt_trie to logic binary.
--HG-- rename : core/Profiler.cpp => core/logic/Profiler.cpp rename : core/Profiler.h => core/logic/Profiler.h rename : core/smn_adt_trie.cpp => core/logic/smn_adt_trie.cpp
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@@ -47,7 +47,6 @@
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#include "TimerSys.h"
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#include "GameConfigs.h"
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#include "DebugReporter.h"
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#include "Profiler.h"
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#include "frame_hooks.h"
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#include "logic_bridge.h"
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@@ -244,7 +243,6 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
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}
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g_pSourcePawn2->SetDebugListener(&g_DbgReporter);
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g_pSourcePawn2->SetProfiler(&g_Profiler);
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/* Hook this now so we can detect startup without calling StartSourceMod() */
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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