Moved profiler and adt_trie to logic binary.

--HG--
rename : core/Profiler.cpp => core/logic/Profiler.cpp
rename : core/Profiler.h => core/logic/Profiler.h
rename : core/smn_adt_trie.cpp => core/logic/smn_adt_trie.cpp
This commit is contained in:
"David Anderson
2009-05-14 11:24:07 -04:00
parent 5261873f39
commit caf434aef2
13 changed files with 201 additions and 71 deletions
-2
View File
@@ -47,7 +47,6 @@
#include "TimerSys.h"
#include "GameConfigs.h"
#include "DebugReporter.h"
#include "Profiler.h"
#include "frame_hooks.h"
#include "logic_bridge.h"
@@ -244,7 +243,6 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
}
g_pSourcePawn2->SetDebugListener(&g_DbgReporter);
g_pSourcePawn2->SetProfiler(&g_Profiler);
/* Hook this now so we can detect startup without calling StartSourceMod() */
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);