Added new language natives (bug 4613, r+a13=dvander).
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@@ -104,6 +104,46 @@ static cell_t sm_GetLanguageInfo(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t sm_SetClientLanguage(IPluginContext *pContext, const cell_t *params)
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{
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CPlayer *player = g_Players.GetPlayerByIndex(params[1]);
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if (!player || !player->IsInGame())
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{
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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}
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player->m_LangId = params[2];
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return 1;
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}
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static cell_t sm_GetLanguageByCode(IPluginContext *pContext, const cell_t *params)
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{
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char *code;
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unsigned int langid;
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pContext->LocalToString(params[1], &code);
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if (g_Translator.GetLanguageByCode(code, &langid))
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return langid;
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return -1;
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}
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static cell_t sm_GetLanguageByName(IPluginContext *pContext, const cell_t *params)
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{
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char *name;
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unsigned int langid;
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pContext->LocalToString(params[1], &name);
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if (g_Translator.GetLanguageByName(name, &langid))
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return langid;
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return -1;
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}
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REGISTER_NATIVES(langNatives)
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{
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{"LoadTranslations", sm_LoadTranslations},
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@@ -112,5 +152,8 @@ REGISTER_NATIVES(langNatives)
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{"GetServerLanguage", sm_GetServerLanguage},
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{"GetLanguageCount", sm_GetLanguageCount},
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{"GetLanguageInfo", sm_GetLanguageInfo},
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{"SetClientLanguage", sm_SetClientLanguage},
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{"GetLanguageByCode", sm_GetLanguageByCode},
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{"GetLanguageByName", sm_GetLanguageByName},
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{NULL, NULL},
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};
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