Introduce enum structs to core sm plugins
This commit is contained in:
+29
-28
@@ -44,15 +44,14 @@ enum CommType
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void DisplayGagTypesMenu(int client)
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{
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Menu menu = new Menu(MenuHandler_GagTypes);
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int target = playerstate[client].gagTarget;
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char title[100];
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Format(title, sizeof(title), "%T: %N", "Choose Type", client, g_GagTarget[client]);
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Format(title, sizeof(title), "%T: %N", "Choose Type", client, target);
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menu.SetTitle(title);
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menu.ExitBackButton = true;
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int target = g_GagTarget[client];
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if (!g_Muted[target])
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if (!playerstate[target].isMuted)
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{
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AddTranslatedMenuItem(menu, "0", "Mute Player", client);
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}
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@@ -61,7 +60,7 @@ void DisplayGagTypesMenu(int client)
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AddTranslatedMenuItem(menu, "1", "UnMute Player", client);
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}
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if (!g_Gagged[target])
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if (!playerstate[target].isGagged)
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{
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AddTranslatedMenuItem(menu, "2", "Gag Player", client);
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}
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@@ -70,7 +69,7 @@ void DisplayGagTypesMenu(int client)
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AddTranslatedMenuItem(menu, "3", "UnGag Player", client);
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}
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if (!g_Muted[target] || !g_Gagged[target])
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if (!playerstate[target].isMuted || !playerstate[target].isGagged)
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{
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AddTranslatedMenuItem(menu, "4", "Silence Player", client);
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}
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@@ -151,7 +150,7 @@ public int MenuHandler_GagPlayer(Menu menu, MenuAction action, int param1, int p
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}
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else
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{
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g_GagTarget[param1] = GetClientOfUserId(userid);
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playerstate[param1].gagTarget = GetClientOfUserId(userid);
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DisplayGagTypesMenu(param1);
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}
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}
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@@ -178,39 +177,41 @@ public int MenuHandler_GagTypes(Menu menu, MenuAction action, int param1, int pa
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menu.GetItem(param2, info, sizeof(info));
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type = view_as<CommType>(StringToInt(info));
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int target = playerstate[param1].gagTarget;
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char name[MAX_NAME_LENGTH];
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GetClientName(g_GagTarget[param1], name, sizeof(name));
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GetClientName(target, name, sizeof(name));
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switch (type)
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{
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case CommType_Mute:
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{
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PerformMute(param1, g_GagTarget[param1]);
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PerformMute(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Muted target", "_s", name);
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}
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case CommType_UnMute:
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{
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PerformUnMute(param1, g_GagTarget[param1]);
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PerformUnMute(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Unmuted target", "_s", name);
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}
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case CommType_Gag:
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{
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PerformGag(param1, g_GagTarget[param1]);
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PerformGag(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Gagged target", "_s", name);
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}
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case CommType_UnGag:
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{
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PerformUnGag(param1, g_GagTarget[param1]);
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PerformUnGag(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Ungagged target", "_s", name);
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}
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case CommType_Silence:
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{
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PerformSilence(param1, g_GagTarget[param1]);
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PerformSilence(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Silenced target", "_s", name);
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}
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case CommType_UnSilence:
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{
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PerformUnSilence(param1, g_GagTarget[param1]);
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PerformUnSilence(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Unsilenced target", "_s", name);
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}
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}
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@@ -219,7 +220,7 @@ public int MenuHandler_GagTypes(Menu menu, MenuAction action, int param1, int pa
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void PerformMute(int client, int target, bool silent=false)
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{
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g_Muted[target] = true;
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playerstate[target].isMuted = true;
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SetClientListeningFlags(target, VOICE_MUTED);
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FireOnClientMute(target, true);
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@@ -232,7 +233,7 @@ void PerformMute(int client, int target, bool silent=false)
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void PerformUnMute(int client, int target, bool silent=false)
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{
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g_Muted[target] = false;
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playerstate[target].isMuted = false;
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if (g_Cvar_Deadtalk.IntValue == 1 && !IsPlayerAlive(target))
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{
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SetClientListeningFlags(target, VOICE_LISTENALL);
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@@ -256,7 +257,7 @@ void PerformUnMute(int client, int target, bool silent=false)
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void PerformGag(int client, int target, bool silent=false)
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{
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g_Gagged[target] = true;
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playerstate[target].isGagged = true;
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FireOnClientGag(target, true);
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if (!silent)
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@@ -267,7 +268,7 @@ void PerformGag(int client, int target, bool silent=false)
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void PerformUnGag(int client, int target, bool silent=false)
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{
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g_Gagged[target] = false;
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playerstate[target].isGagged = false;
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FireOnClientGag(target, false);
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if (!silent)
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@@ -278,15 +279,15 @@ void PerformUnGag(int client, int target, bool silent=false)
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void PerformSilence(int client, int target)
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{
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if (!g_Gagged[target])
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if (!playerstate[target].isGagged)
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{
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g_Gagged[target] = true;
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playerstate[target].isGagged = true;
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FireOnClientGag(target, true);
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}
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if (!g_Muted[target])
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if (!playerstate[target].isMuted)
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{
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g_Muted[target] = true;
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playerstate[target].isMuted = true;
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SetClientListeningFlags(target, VOICE_MUTED);
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FireOnClientMute(target, true);
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}
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@@ -296,15 +297,15 @@ void PerformSilence(int client, int target)
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void PerformUnSilence(int client, int target)
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{
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if (g_Gagged[target])
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if (playerstate[target].isGagged)
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{
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g_Gagged[target] = false;
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playerstate[target].isGagged = false;
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FireOnClientGag(target, false);
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}
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if (g_Muted[target])
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if (playerstate[target].isMuted)
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{
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g_Muted[target] = false;
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playerstate[target].isMuted = false;
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if (g_Cvar_Deadtalk.IntValue == 1 && !IsPlayerAlive(target))
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{
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@@ -501,7 +502,7 @@ public Action Command_Unmute(int client, int args)
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{
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int target = target_list[i];
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if (!g_Muted[target])
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if (!playerstate[target].isMuted)
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{
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continue;
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}
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@@ -44,7 +44,7 @@
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return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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}
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return g_Gagged[client];
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return playerstate[client].isGagged;
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}
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public int Native_IsClientMuted(Handle hPlugin, int numParams)
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@@ -60,7 +60,7 @@ public int Native_IsClientMuted(Handle hPlugin, int numParams)
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return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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}
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return g_Muted[client];
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return playerstate[client].isMuted;
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}
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public int Native_SetClientGag(Handle hPlugin, int numParams)
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@@ -80,7 +80,7 @@ public int Native_SetClientGag(Handle hPlugin, int numParams)
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if (gagState)
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{
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if (g_Gagged[client])
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if (playerstate[client].isGagged)
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{
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return false;
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}
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@@ -89,7 +89,7 @@ public int Native_SetClientGag(Handle hPlugin, int numParams)
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}
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else
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{
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if (!g_Gagged[client])
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if (!playerstate[client].isGagged)
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{
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return false;
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}
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@@ -117,7 +117,7 @@ public int Native_SetClientMute(Handle hPlugin, int numParams)
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if (muteState)
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{
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if (g_Muted[client])
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if (playerstate[client].isMuted)
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{
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return false;
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}
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@@ -126,7 +126,7 @@ public int Native_SetClientMute(Handle hPlugin, int numParams)
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}
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else
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{
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if (!g_Muted[client])
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if (!playerstate[client].isMuted)
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{
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return false;
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}
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