Updated docs on replicate and notify params for SetConVar* and ResetConVar (bug 4517, r=pred).

This commit is contained in:
Scott Ehlert 2010-07-14 20:29:53 -05:00
parent fba0ec93bf
commit c72222f718

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@ -473,9 +473,8 @@ native bool:GetConVarBool(Handle:convar);
/** /**
* Sets the boolean value of a console variable. * Sets the boolean value of a console variable.
* *
* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
* is changed.
* *
* @param convar Handle to the convar. * @param convar Handle to the convar.
* @param value New boolean value. * @param value New boolean value.
@ -501,9 +500,8 @@ native GetConVarInt(Handle:convar);
/** /**
* Sets the integer value of a console variable. * Sets the integer value of a console variable.
* *
* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
* is changed.
* *
* @param convar Handle to the convar. * @param convar Handle to the convar.
* @param value New integer value. * @param value New integer value.
@ -529,9 +527,8 @@ native Float:GetConVarFloat(Handle:convar);
/** /**
* Sets the floating point value of a console variable. * Sets the floating point value of a console variable.
* *
* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
* is changed.
* *
* @param convar Handle to the convar. * @param convar Handle to the convar.
* @param value New floating point value. * @param value New floating point value.
@ -559,9 +556,8 @@ native GetConVarString(Handle:convar, String:value[], maxlength);
/** /**
* Sets the string value of a console variable. * Sets the string value of a console variable.
* *
* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
* is changed.
* *
* @param convar Handle to the convar. * @param convar Handle to the convar.
* @param value New string value. * @param value New string value.
@ -578,9 +574,8 @@ native SetConVarString(Handle:convar, const String:value[], bool:replicate=false
/** /**
* Resets the console variable to its default value. * Resets the console variable to its default value.
* *
* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
* is changed.
* *
* @param convar Handle to the convar. * @param convar Handle to the convar.
* @param replicate If set to true, the new convar value will be set on all clients. * @param replicate If set to true, the new convar value will be set on all clients.