Updated docs on replicate and notify params for SetConVar* and ResetConVar (bug 4517, r=pred).
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@ -473,9 +473,8 @@ native bool:GetConVarBool(Handle:convar);
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/**
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/**
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* Sets the boolean value of a console variable.
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* Sets the boolean value of a console variable.
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*
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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* is changed.
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*
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*
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* @param convar Handle to the convar.
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* @param convar Handle to the convar.
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* @param value New boolean value.
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* @param value New boolean value.
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@ -501,9 +500,8 @@ native GetConVarInt(Handle:convar);
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/**
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/**
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* Sets the integer value of a console variable.
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* Sets the integer value of a console variable.
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*
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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* is changed.
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*
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*
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* @param convar Handle to the convar.
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* @param convar Handle to the convar.
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* @param value New integer value.
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* @param value New integer value.
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@ -529,9 +527,8 @@ native Float:GetConVarFloat(Handle:convar);
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/**
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/**
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* Sets the floating point value of a console variable.
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* Sets the floating point value of a console variable.
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*
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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* is changed.
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*
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*
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* @param convar Handle to the convar.
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* @param convar Handle to the convar.
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* @param value New floating point value.
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* @param value New floating point value.
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@ -559,9 +556,8 @@ native GetConVarString(Handle:convar, String:value[], maxlength);
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/**
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/**
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* Sets the string value of a console variable.
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* Sets the string value of a console variable.
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*
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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* is changed.
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*
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*
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* @param convar Handle to the convar.
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* @param convar Handle to the convar.
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* @param value New string value.
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* @param value New string value.
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@ -578,9 +574,8 @@ native SetConVarString(Handle:convar, const String:value[], bool:replicate=false
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/**
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/**
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* Resets the console variable to its default value.
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* Resets the console variable to its default value.
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*
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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* is changed.
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*
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*
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* @param convar Handle to the convar.
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* @param convar Handle to the convar.
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* @param replicate If set to true, the new convar value will be set on all clients.
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* @param replicate If set to true, the new convar value will be set on all clients.
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