Adjust for hl2sdk-bms updates.
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@@ -340,7 +340,7 @@ bool SDKExtension::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
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GET_V_IFACE_CURRENT(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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#else
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GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
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#if SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013
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// Shim to avoid hooking shims
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engine = (IVEngineServer *) ismm->GetEngineFactory()("VEngineServer023", nullptr);
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if (!engine)
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