Fixed a bug where the GameConfig file cache was not cleared once a file was fully closed
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40977
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@ -564,6 +564,7 @@ void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
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if (pConfig->DecRefCount() == 0)
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if (pConfig->DecRefCount() == 0)
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{
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{
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sm_trie_delete(m_pLookup, pConfig->m_pFile);
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delete pConfig;
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delete pConfig;
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}
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}
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}
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}
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@ -31,6 +31,7 @@ class CGameConfig :
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public ITextListener_SMC,
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public ITextListener_SMC,
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public IGameConfig
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public IGameConfig
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{
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{
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friend class GameConfigManager;
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public:
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public:
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CGameConfig(const char *file);
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CGameConfig(const char *file);
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~CGameConfig();
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~CGameConfig();
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