Merge pull request #494 from akowald/gamerules-edictstate

Always send changes when using the GameRules_SetProp* natives.
This commit is contained in:
Nicholas Hastings 2016-03-25 07:46:27 -04:00
commit c536a43914
2 changed files with 26 additions and 62 deletions

View File

@ -229,14 +229,10 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
int offset; int offset;
int bit_count; int bit_count;
bool sendChange = true;
if (params[5] == 0)
sendChange = false;
void *pGameRules = GameRules(); void *pGameRules = GameRules();
CBaseEntity *pProxy = NULL; CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL)) if ((pProxy = GetGameRulesProxyEnt()) == NULL)
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity"); return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, "")) if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
@ -262,36 +258,24 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
if (bit_count >= 17) if (bit_count >= 17)
{ {
*(int32_t *)((intptr_t)pGameRules + offset) = params[2]; *(int32_t *)((intptr_t)pGameRules + offset) = params[2];
if (sendChange)
{
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
} }
else if (bit_count >= 9) else if (bit_count >= 9)
{ {
*(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2]; *(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2];
if (sendChange)
{
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
} }
else if (bit_count >= 2) else if (bit_count >= 2)
{ {
*(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2]; *(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2];
if (sendChange)
{
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
} }
else else
{ {
*(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true; *(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true;
if (sendChange)
{
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
} }
edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
if (proxyEdict != NULL)
gamehelpers->SetEdictStateChanged(proxyEdict, offset);
return 0; return 0;
} }
@ -323,14 +307,10 @@ static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *par
int offset; int offset;
int bit_count; int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
void *pGameRules = GameRules(); void *pGameRules = GameRules();
CBaseEntity *pProxy = NULL; CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL)) if ((pProxy = GetGameRulesProxyEnt()) == NULL)
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity."); return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, "")) if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
@ -344,10 +324,9 @@ static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *par
*(float *)((intptr_t)pGameRules + offset) = newVal; *(float *)((intptr_t)pGameRules + offset) = newVal;
if (sendChange) edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
{ if (proxyEdict != NULL)
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset); gamehelpers->SetEdictStateChanged(proxyEdict, offset);
}
return 0; return 0;
} }
@ -386,14 +365,10 @@ static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *param
int offset; int offset;
int bit_count; int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
void *pGameRules = GameRules(); void *pGameRules = GameRules();
CBaseEntity *pProxy = NULL; CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL)) if ((pProxy = GetGameRulesProxyEnt()) == NULL)
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity."); return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, "")) if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
@ -423,10 +398,9 @@ static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *param
hndl.Set(pHandleEnt); hndl.Set(pHandleEnt);
} }
if (sendChange) edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
{ if (proxyEdict != NULL)
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset); gamehelpers->SetEdictStateChanged(proxyEdict, offset);
}
return 0; return 0;
} }
@ -466,14 +440,10 @@ static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *pa
int offset; int offset;
int bit_count; int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
void *pGameRules = GameRules(); void *pGameRules = GameRules();
CBaseEntity *pProxy = NULL; CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL)) if ((pProxy = GetGameRulesProxyEnt()) == NULL)
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity."); return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, "")) if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
@ -492,10 +462,9 @@ static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *pa
v->y = sp_ctof(vec[1]); v->y = sp_ctof(vec[1]);
v->z = sp_ctof(vec[2]); v->z = sp_ctof(vec[2]);
if (sendChange) edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
{ if (proxyEdict != NULL)
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset); gamehelpers->SetEdictStateChanged(proxyEdict, offset);
}
return 1; return 1;
} }
@ -563,14 +532,10 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
int offset; int offset;
int maxlen; int maxlen;
bool sendChange = true;
if (params[3] == 0)
sendChange = false;
void *pGameRules = GameRules(); void *pGameRules = GameRules();
CBaseEntity *pProxy = NULL; CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL)) if ((pProxy = GetGameRulesProxyEnt()) == NULL)
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity."); return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, "")) if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
@ -602,10 +567,9 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
pContext->LocalToString(params[2], &src); pContext->LocalToString(params[2], &src);
size_t len = strncopy(dest, src, maxlen); size_t len = strncopy(dest, src, maxlen);
if (sendChange) edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
{ if (proxyEdict != NULL)
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset); gamehelpers->SetEdictStateChanged(proxyEdict, offset);
}
return len; return len;
} }

View File

@ -93,7 +93,7 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
* This value is auto-detected, and the size parameter is * This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails. * only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network. * @param changeState This parameter is ignored.
* @error Not supported. * @error Not supported.
* @noreturn * @noreturn
*/ */
@ -115,7 +115,7 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
* @param prop Property name. * @param prop Property name.
* @param value Value to set. * @param value Value to set.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network. * @param changeState This parameter is ignored.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -139,7 +139,7 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
* @param prop Property name. * @param prop Property name.
* @param other Entity index to set, or -1 to unset. * @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network. * @param changeState This parameter is ignored.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -162,7 +162,7 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
* @param prop Property name. * @param prop Property name.
* @param vec Vector to set. * @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network. * @param changeState This parameter is ignored.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -184,7 +184,7 @@ native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
* *
* @param prop Property to use. * @param prop Property to use.
* @param buffer String to set. * @param buffer String to set.
* @param changeState If true, change will be sent over the network. * @param changeState This parameter is ignored.
* @return Number of non-null bytes written. * @return Number of non-null bytes written.
* @error Not supported. * @error Not supported.
*/ */