Merge pull request #494 from akowald/gamerules-edictstate
Always send changes when using the GameRules_SetProp* natives.
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commit
c536a43914
@ -229,14 +229,10 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[5] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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@ -262,36 +258,24 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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if (bit_count >= 17)
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{
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*(int32_t *)((intptr_t)pGameRules + offset) = params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else if (bit_count >= 9)
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{
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*(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else if (bit_count >= 2)
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{
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*(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else
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{
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*(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true;
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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if (proxyEdict != NULL)
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gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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return 0;
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}
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@ -323,14 +307,10 @@ static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *par
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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@ -344,10 +324,9 @@ static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *par
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*(float *)((intptr_t)pGameRules + offset) = newVal;
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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if (proxyEdict != NULL)
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gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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return 0;
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}
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@ -386,14 +365,10 @@ static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *param
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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@ -423,10 +398,9 @@ static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *param
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hndl.Set(pHandleEnt);
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}
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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if (proxyEdict != NULL)
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gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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return 0;
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}
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@ -466,14 +440,10 @@ static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *pa
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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@ -492,10 +462,9 @@ static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *pa
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v->y = sp_ctof(vec[1]);
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v->z = sp_ctof(vec[2]);
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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if (proxyEdict != NULL)
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gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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return 1;
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}
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@ -563,14 +532,10 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
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int offset;
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int maxlen;
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bool sendChange = true;
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if (params[3] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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if ((pProxy = GetGameRulesProxyEnt()) == NULL)
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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@ -602,10 +567,9 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
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pContext->LocalToString(params[2], &src);
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size_t len = strncopy(dest, src, maxlen);
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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edict_t *proxyEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy));
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if (proxyEdict != NULL)
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gamehelpers->SetEdictStateChanged(proxyEdict, offset);
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return len;
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}
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@ -93,7 +93,7 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
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* This value is auto-detected, and the size parameter is
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* only used as a fallback in case detection fails.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @error Not supported.
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* @noreturn
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*/
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@ -115,7 +115,7 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
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* @param prop Property name.
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* @param value Value to set.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@ -139,7 +139,7 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
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* @param prop Property name.
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* @param other Entity index to set, or -1 to unset.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@ -162,7 +162,7 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
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* @param prop Property name.
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* @param vec Vector to set.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@ -184,7 +184,7 @@ native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
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*
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* @param prop Property to use.
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* @param buffer String to set.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @return Number of non-null bytes written.
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* @error Not supported.
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*/
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