Remove unneeded paramter in CS_DropWeapon (#988)
Updated in 4/30/2019 csgo update
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parent
328fbf3f19
commit
c2d4643204
@ -216,12 +216,12 @@ DETOUR_DECL_MEMBER3(DetourTerminateRound, void, int, reason, int, unknown, int,
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#endif
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}
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DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
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DETOUR_DECL_MEMBER2(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bThrowForward)
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{
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if (g_pIgnoreCSWeaponDropDetour)
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{
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g_pIgnoreCSWeaponDropDetour = false;
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward);
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return;
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}
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@ -236,7 +236,7 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDrop
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if (result == Pl_Continue)
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{
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward);
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}
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return;
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@ -230,17 +230,14 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR(WEAPONDROP_GAMEDATA_NAME,
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PassInfo pass[3]; \
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PassInfo pass[2]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(CBaseEntity *); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(bool); \
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pass[2].flags = PASSFLAG_BYVAL; \
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pass[2].type = PassType_Basic; \
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pass[2].size = sizeof(bool); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2))
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}
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CBaseEntity *pEntity;
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@ -273,16 +270,13 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (params[4] == 1 && g_pCSWeaponDropDetoured)
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g_pIgnoreCSWeaponDropDetour = true;
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unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
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unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool)];
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unsigned char *vptr = vstk;
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// <psychonic> first one is always false. second is true to toss, false to just drop
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = pWeapon;
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vptr += sizeof(CBaseEntity *);
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*(bool *)vptr = false;
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vptr += sizeof(bool);
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*(bool *)vptr = (params[3]) ? true : false;
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pWrapper->Execute(vstk, NULL);
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@ -907,9 +901,9 @@ static cell_t CS_UpdateClientModel(IPluginContext *pContext, const cell_t *param
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static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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ItemIndexMap::Result res = g_mapDefIdxToClass.find((uint16_t)params[1]);
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if (!res.found())
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ItemIndexMap::Result res = g_mapDefIdxToClass.find((uint16_t)params[1]);
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if (!res.found())
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return pContext->ThrowNativeError("Invalid item definition passed.");
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return res->value.m_iWeaponID;
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@ -921,9 +915,9 @@ static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params
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static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
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if (!res.found())
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
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if (!res.found())
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return pContext->ThrowNativeError("Invalid weapon id passed.");
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return res->value.m_iDefIdx;
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